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Boycotting(Technician Games)


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#21 kanamisan

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Posted May 13 2014 - 10:11 PM

I normaly respect you op, however I also dissirgree with you. the tech trades the ability to do damage for the ability to take damage away. however despite this, it actully always is playing catch up with the damage you do. and lets be honest, if your going in to a fight with a tech and someone else by yourself,  you  are going in with bad odds. if you attack the tech and his friend with a friend of your own, you can take them both just by fighting as a team.  in larger team battles, unless the team with the tech defends the tech,  often the team with out the tech can win big battles, all it takes is a aggressave push into the tech with your team and you can kill it very quickly. not only that, you can also focus fire down targets faster then they can be repaired, and even if they use the green beam, they will overheat sooner or later, then you can kill it. so keep that in mind, I assume your smart enough to know this already but in no way does the tech change basic logic. perhaps the tech is very simple to use in tag team, but its also much less powerful then a tagteam of scouts or infiltrators or like type mechs. the question is which is harder to pull off, but also which has more power behind it.

#22 Kopra

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Posted May 13 2014 - 10:29 PM

View PostLU0P10, on May 13 2014 - 09:43 PM, said:

View PostAkrium, on May 13 2014 - 09:27 PM, said:

View PostSylhiri, on May 13 2014 - 09:23 PM, said:

View PostAkrium, on May 13 2014 - 07:28 PM, said:

Basically, learn to understand how your team is playing and counter that.
B. Stay in your own deathball with your own tech and hope that the game gets interesting at some point while both teams stick to their own sides of the map and spam poor mans long ranged attacks at each other.

Tried A, doesn't work well. Noticed people have been playing B since the Steam patch.

So on a mode that promotes defense people are playing defense...

where are you going with this_
Shall I provide you with a link to a scientific study... that you are  actually able to die irl due to severe boredom_

This. Tech makes games absolutely boring. It's not like we don't already have 8 ways to repair our armor. 4 directly repairing internals (on top of that 4 other internals that make repairing more effective), a repairing ability (Brawler) , an item for repairing yourself & others , enemies dropping repair orbs on death, and the repair mode that actually distinguishes Hawken from the rest of the FPS's.

We really don't NEED a repair bot that promotes undynamic deathball games. It's not like in games without a tech you go EHMAHGERD GOT THEIR INFILTRATOR PUSHH. With a tech ingame you really need to push at that point because the enemy tech is going to respawn in a few seconds with a green beam ready. That is just stupid.

#23 Goyo

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Posted May 13 2014 - 10:41 PM

The tech also does very good damage with a debuff.  Why do people in this thread say techs don't do damage_  Tech is one of the best finishers in the game.

Please give us custom servers where we don't have to encounter this thing or rework tech it so it doesn't have the sticky to hit beam and it drops repair orbs.

Edited by Goyo, May 13 2014 - 11:04 PM.


#24 ShadowWarg

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Posted May 13 2014 - 11:18 PM

If the problem people have with the tech is that its a healer in a mech shooter, then I'm sorry to say that you guys are out of luck, the tech isn't going anywhere. NOW, if your problem with the tech is how it actually functions, as in HOW its heal/damages or its ability. Then you have a better chance at seeing it changed than you do seeing it removed. I feel energy would be better spend trying to get the tech changed in some way rather than trying to get it removed.

#25 eth0

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Posted May 13 2014 - 11:26 PM

View PostWraithknight, on May 13 2014 - 07:23 PM, said:

The technician, whether you want to accept it or not, is completely necessary for this game to not become a stagnate pew-pew fest.

I can't tell if you're kidding.

Tech promotes defense on their team and usually forces the other team to kill it before anything else. God save them if there is incin or... 2 techs. *dun DUN dunnn*
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#26 Dew

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Posted May 13 2014 - 11:56 PM

View Posteth0, on May 13 2014 - 11:26 PM, said:

View PostWraithknight, on May 13 2014 - 07:23 PM, said:

The technician, whether you want to accept it or not, is completely necessary for this game to not become a stagnate pew-pew fest.

I can't tell if you're kidding.

Tech promotes defense on their team and usually forces the other team to kill it before anything else. God save them if there is incin or... 2 techs. *dun DUN dunnn*

Competitive matches without techs actually have lower kill counts on average. This has been tested and proven. Believe it or not, the game slows down when you remove the tech.

#27 Kopra

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Posted May 14 2014 - 12:07 AM

View PostDew, on May 13 2014 - 11:56 PM, said:

View Posteth0, on May 13 2014 - 11:26 PM, said:

View PostWraithknight, on May 13 2014 - 07:23 PM, said:

The technician, whether you want to accept it or not, is completely necessary for this game to not become a stagnate pew-pew fest.

I can't tell if you're kidding.

Tech promotes defense on their team and usually forces the other team to kill it before anything else. God save them if there is incin or... 2 techs. *dun DUN dunnn*

Competitive matches without techs actually have lower kill counts on average. This has been tested and proven. Believe it or not, the game slows down when you remove the tech.

How many matches did the testing cover_ What maps were used to test techless vs. teched games_ How much time was given to adjust to techless games_ How much more fun are the games with techs around versus no techs_

#28 Deaod

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Posted May 14 2014 - 12:09 AM

View PostDew, on May 13 2014 - 11:56 PM, said:

Competitive matches without techs actually have lower kill counts on average. This has been tested and proven. Believe it or not, the game slows down when you remove the tech.
How about you dont play TDM in competitive games_ That would fix just about any stagnation, because if you want to win a Missile Assault match, you have to be active.

#29 Aims

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Posted May 14 2014 - 12:45 AM

View PostSylhiri, on May 13 2014 - 09:23 PM, said:

View PostAkrium, on May 13 2014 - 07:28 PM, said:

Basically, learn to understand how your team is playing and counter that.

Enemy: 4 heavies, 1 tech and 1 SS.

Counter:

A. Suicide run in a desperate attempt to kill the tech before the deathball guarding the little bugger kills you faster before you can alpha him. In a TDM match.

B. Stay in your own deathball with your own tech and hope that the game gets interesting at some point while both teams stick to their own sides of the map and spam poor mans long ranged attacks at each other.

Tried A, doesn't work well. Noticed people have been playing B since the Steam patch.

So. Much. This.

#30 draco7891

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Posted May 14 2014 - 12:51 AM

View PostSylhiri, on May 13 2014 - 09:23 PM, said:

Enemy: 4 heavies, 1 tech and 1 SS.

Counter:

A. ...

B.  ...

C. Use an EMP.

D. Use a Heat Charge.

E. Don't fight 5v1 and expect to come out on top (ie, pick your fights).

F. Coordinate your burst to exceed the Tech's HoT (ie, focus fire).

G. Hellfires for zoning the Tech.

H. Long range hitscan to keep the Tech pinged and "in combat" to remove effectiveness of HoT.

I. RevGren.

K. Seek-ateer.

L. BreachPred.

M. ...

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#31 Ker4u

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Posted May 14 2014 - 12:59 AM

View Postdraco7891, on May 14 2014 - 12:51 AM, said:

snip
you think they will just stand in bad position stacked together and  not shoot back_

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#32 Mawnkey

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Posted May 14 2014 - 02:17 AM

Boycotting games just because they have a tech in them_

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#33 ScottRidley

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Posted May 14 2014 - 02:28 AM

View Postdraco7891, on May 14 2014 - 12:51 AM, said:

View PostSylhiri, on May 13 2014 - 09:23 PM, said:

Enemy: 4 heavies, 1 tech and 1 SS.

Counter:

A. ...

B.  ...

C. ...
[...]
M. ...

M: Dual EOC Predator or EOC Infil, either with additional det.

Tactic I: Sneak around the back, murder tech with max burst while team is keeping up the pressure.
Tactic II: Spam funny pucks everywhere. Techs don't like wading through them, they're pretty flimsy and waaaay too busy dodging all the other fire already.
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#34 DaPheel

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Posted May 14 2014 - 02:35 AM

View Postdraco7891, on May 14 2014 - 12:51 AM, said:

I. RevGren.
Draco

**This** Grehade spam for techs. I can't help but kill them. Aim for the guy they're healing and any shots that miss will get them.

BECAUSE: EXPLOSIONS!
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#35 Krellus

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Posted May 14 2014 - 02:45 AM

View PostWraithknight, on May 13 2014 - 07:23 PM, said:

The technician, whether you want to accept it or not, is completely necessary for this game to not become a stagnate pew-pew fest.  It forces different play styles, different strategies, and adaptation.  There need to be more support classes if anything, not less, because there are only so many ways you can kill each other with mechs and for the sake of depth of play and player retention (aka replayability) Hawken needs things to do in it other than pull the trigger and watch explosions happen.  There are lots of shooters out there already that do what Hawken without support classes would do, and to have any hope of surviving and forming it's own player base it needs to challenge the "CoD with robots" trope that other games are already doing.  If you want CoD with robots, please, go play Titanfall.

If players are leaving matches due to the technician or giving up on match-making because of it the problem is the players, not the Technician.  It's like giving up on Chess because the Knight can move in a weird L shape that makes you uncomfortable and rather than figuring out how to play against it you just quit playing chess.  If there was no way to counter a knight in Chess that would be a different story, but there is, and there are ways to counter techs in Hawken, and lazy players aren't an excuse to remove a core game mechanic.

The Tech might be slightly off numbers wise (which I don't believe it is) but even then the solution is a numbers/mechanics change, not removal.  Developers don't remove things from the game without first trying to fix those things.  This is a case of something that doesn't need "fixing" however, only adapting to.  If the meta-game never changes players will leave because of that too.
You are wrong. the tech does exactly teh opposite - reduces options, not make more. A tech = deathball adn the only answer is kill the tech first, from your own deathball. Tech is the bane of hawken and imo one of the main reasons - along wiht too much grind, which the devs are beginning to address - that ultimately turns players away. They should delete the tech, or at least provide servers with no tech option (or any other options, but some option to exclude classes would fix things)

#36 Krellus

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Posted May 14 2014 - 02:46 AM

View PostLONEDEADWOLF, on May 13 2014 - 07:12 PM, said:

Boycotting Technician games ...


Dear Devs,

I love the game. I hate many things you have done to this game to the point i have considered giving away my account and never looking back.  I stuck it out and hate the game mechanics as they are now and yet i suck it up and play the game because im a sucker for mechs despite the game doesn't play like mechs any more and more like a suit wearing soldier on the battlefield....


BUT for the love of all that is Holy in this gawd forsaken Hawken universe take it like the men you are and admit this Tech is a mistake and remove it or at the very least make servers with out Techs....
I am so sick of this mech making your match maker more screwed up then it already is. This mech only compounds the unbalanced match and gives such a bad experience to so many players , myself included to the point that whole teams have left, being alone i left myself and this is one example of the many i have already left and others have been doing as soon as they see a tech...Every game i have completely enjoyed was Techless. Please at the very least consider Techless servers........
completely agree

#37 Krellus

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Posted May 14 2014 - 02:50 AM

View PostShadowWarg, on May 13 2014 - 11:18 PM, said:

If the problem people have with the tech is that its a healer in a mech shooter, then I'm sorry to say that you guys are out of luck, the tech isn't going anywhere. NOW, if your problem with the tech is how it actually functions, as in HOW its heal/damages or its ability. Then you have a better chance at seeing it changed than you do seeing it removed. I feel energy would be better spend trying to get the tech changed in some way rather than trying to get it removed.
If the tech's healing (not inc vamp) was to spit out a healing orb every now and then, it would be better, bec the orb at least is stationary. If they wont delete the tech, at least change how it heals.

#38 Krellus

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Posted May 14 2014 - 02:54 AM

View PostKopra, on May 14 2014 - 12:07 AM, said:

View PostDew, on May 13 2014 - 11:56 PM, said:

View Posteth0, on May 13 2014 - 11:26 PM, said:

View PostWraithknight, on May 13 2014 - 07:23 PM, said:

The technician, whether you want to accept it or not, is completely necessary for this game to not become a stagnate pew-pew fest.

I can't tell if you're kidding.

Tech promotes defense on their team and usually forces the other team to kill it before anything else. God save them if there is incin or... 2 techs. *dun DUN dunnn*

Competitive matches without techs actually have lower kill counts on average. This has been tested and proven. Believe it or not, the game slows down when you remove the tech.

How many matches did the testing cover_ What maps were used to test techless vs. teched games_ How much time was given to adjust to techless games_ How much more fun are the games with techs around versus no techs_
game are much more fun with no tech.

#39 Muffintrumpet

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Posted May 14 2014 - 04:39 AM

I loved running into Incin|Tech pairs every other match
certainly kept my interest in this game running high

completely unrelated point: keep an eye on the Steam charts at the end of this week to confirm that everything is tickettyboo in the land of mechs and salt

"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density.  Rest assured, this is all going completely according to plan."


#40 ScottRidley

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Posted May 14 2014 - 04:43 AM

Seriously Tech haters, try playing one...

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