Boycotting(Technician Games)
#21
Posted May 13 2014 - 10:11 PM
#22
Posted May 13 2014 - 10:29 PM
LU0P10, on May 13 2014 - 09:43 PM, said:
Akrium, on May 13 2014 - 09:27 PM, said:
Sylhiri, on May 13 2014 - 09:23 PM, said:
Akrium, on May 13 2014 - 07:28 PM, said:
Tried A, doesn't work well. Noticed people have been playing B since the Steam patch.
So on a mode that promotes defense people are playing defense...
where are you going with this_
This. Tech makes games absolutely boring. It's not like we don't already have 8 ways to repair our armor. 4 directly repairing internals (on top of that 4 other internals that make repairing more effective), a repairing ability (Brawler) , an item for repairing yourself & others , enemies dropping repair orbs on death, and the repair mode that actually distinguishes Hawken from the rest of the FPS's.
We really don't NEED a repair bot that promotes undynamic deathball games. It's not like in games without a tech you go EHMAHGERD GOT THEIR INFILTRATOR PUSHH. With a tech ingame you really need to push at that point because the enemy tech is going to respawn in a few seconds with a green beam ready. That is just stupid.
#23
Posted May 13 2014 - 10:41 PM
Please give us custom servers where we don't have to encounter this thing or rework tech it so it doesn't have the sticky to hit beam and it drops repair orbs.
Edited by Goyo, May 13 2014 - 11:04 PM.
#24
Posted May 13 2014 - 11:18 PM
#25
Posted May 13 2014 - 11:26 PM
Wraithknight, on May 13 2014 - 07:23 PM, said:
I can't tell if you're kidding.
Tech promotes defense on their team and usually forces the other team to kill it before anything else. God save them if there is incin or... 2 techs. *dun DUN dunnn*
#26
Posted May 13 2014 - 11:56 PM
eth0, on May 13 2014 - 11:26 PM, said:
Wraithknight, on May 13 2014 - 07:23 PM, said:
I can't tell if you're kidding.
Tech promotes defense on their team and usually forces the other team to kill it before anything else. God save them if there is incin or... 2 techs. *dun DUN dunnn*
Competitive matches without techs actually have lower kill counts on average. This has been tested and proven. Believe it or not, the game slows down when you remove the tech.
#27
Posted May 14 2014 - 12:07 AM
Dew, on May 13 2014 - 11:56 PM, said:
eth0, on May 13 2014 - 11:26 PM, said:
Wraithknight, on May 13 2014 - 07:23 PM, said:
I can't tell if you're kidding.
Tech promotes defense on their team and usually forces the other team to kill it before anything else. God save them if there is incin or... 2 techs. *dun DUN dunnn*
Competitive matches without techs actually have lower kill counts on average. This has been tested and proven. Believe it or not, the game slows down when you remove the tech.
How many matches did the testing cover_ What maps were used to test techless vs. teched games_ How much time was given to adjust to techless games_ How much more fun are the games with techs around versus no techs_
#28
Posted May 14 2014 - 12:09 AM
Dew, on May 13 2014 - 11:56 PM, said:
#29
Posted May 14 2014 - 12:45 AM
Sylhiri, on May 13 2014 - 09:23 PM, said:
Akrium, on May 13 2014 - 07:28 PM, said:
Enemy: 4 heavies, 1 tech and 1 SS.
Counter:
A. Suicide run in a desperate attempt to kill the tech before the deathball guarding the little bugger kills you faster before you can alpha him. In a TDM match.
B. Stay in your own deathball with your own tech and hope that the game gets interesting at some point while both teams stick to their own sides of the map and spam poor mans long ranged attacks at each other.
Tried A, doesn't work well. Noticed people have been playing B since the Steam patch.
So. Much. This.
#30
Posted May 14 2014 - 12:51 AM
Sylhiri, on May 13 2014 - 09:23 PM, said:
Counter:
A. ...
B. ...
C. Use an EMP.
D. Use a Heat Charge.
E. Don't fight 5v1 and expect to come out on top (ie, pick your fights).
F. Coordinate your burst to exceed the Tech's HoT (ie, focus fire).
G. Hellfires for zoning the Tech.
H. Long range hitscan to keep the Tech pinged and "in combat" to remove effectiveness of HoT.
I. RevGren.
K. Seek-ateer.
L. BreachPred.
M. ...
Draco
#32
Posted May 14 2014 - 02:17 AM
#33
Posted May 14 2014 - 02:28 AM
draco7891, on May 14 2014 - 12:51 AM, said:
Tactic I: Sneak around the back, murder tech with max burst while team is keeping up the pressure.
Tactic II: Spam funny pucks everywhere. Techs don't like wading through them, they're pretty flimsy and waaaay too busy dodging all the other fire already.
#35
Posted May 14 2014 - 02:45 AM
Wraithknight, on May 13 2014 - 07:23 PM, said:
If players are leaving matches due to the technician or giving up on match-making because of it the problem is the players, not the Technician. It's like giving up on Chess because the Knight can move in a weird L shape that makes you uncomfortable and rather than figuring out how to play against it you just quit playing chess. If there was no way to counter a knight in Chess that would be a different story, but there is, and there are ways to counter techs in Hawken, and lazy players aren't an excuse to remove a core game mechanic.
The Tech might be slightly off numbers wise (which I don't believe it is) but even then the solution is a numbers/mechanics change, not removal. Developers don't remove things from the game without first trying to fix those things. This is a case of something that doesn't need "fixing" however, only adapting to. If the meta-game never changes players will leave because of that too.
#36
Posted May 14 2014 - 02:46 AM
LONEDEADWOLF, on May 13 2014 - 07:12 PM, said:
Dear Devs,
I love the game. I hate many things you have done to this game to the point i have considered giving away my account and never looking back. I stuck it out and hate the game mechanics as they are now and yet i suck it up and play the game because im a sucker for mechs despite the game doesn't play like mechs any more and more like a suit wearing soldier on the battlefield....
BUT for the love of all that is Holy in this gawd forsaken Hawken universe take it like the men you are and admit this Tech is a mistake and remove it or at the very least make servers with out Techs....
I am so sick of this mech making your match maker more screwed up then it already is. This mech only compounds the unbalanced match and gives such a bad experience to so many players , myself included to the point that whole teams have left, being alone i left myself and this is one example of the many i have already left and others have been doing as soon as they see a tech...Every game i have completely enjoyed was Techless. Please at the very least consider Techless servers........
#37
Posted May 14 2014 - 02:50 AM
ShadowWarg, on May 13 2014 - 11:18 PM, said:
#38
Posted May 14 2014 - 02:54 AM
Kopra, on May 14 2014 - 12:07 AM, said:
Dew, on May 13 2014 - 11:56 PM, said:
eth0, on May 13 2014 - 11:26 PM, said:
Wraithknight, on May 13 2014 - 07:23 PM, said:
I can't tell if you're kidding.
Tech promotes defense on their team and usually forces the other team to kill it before anything else. God save them if there is incin or... 2 techs. *dun DUN dunnn*
Competitive matches without techs actually have lower kill counts on average. This has been tested and proven. Believe it or not, the game slows down when you remove the tech.
How many matches did the testing cover_ What maps were used to test techless vs. teched games_ How much time was given to adjust to techless games_ How much more fun are the games with techs around versus no techs_
#39
Posted May 14 2014 - 04:39 AM
certainly kept my interest in this game running high
completely unrelated point: keep an eye on the Steam charts at the end of this week to confirm that everything is tickettyboo in the land of mechs and salt
"To the untrained eye this chart may indeed appear to demonstrate a steep and sustained downward trend; however, what you're actually seeing is the line being dragged down because of the strengthening gravitational pull of a player base that is actually increasing in density. Rest assured, this is all going completely according to plan."
#40
Posted May 14 2014 - 04:43 AM
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