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May Minor Update Patch Notes


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#101 Klabauter8

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Posted May 28 2014 - 10:25 AM

Does anyone else also have problems running hawken since the last patch_

Syncing my account always takes ages now and I somehow always have to go back to desktop to actually bring it to work mostly.
Then in game, the game just randomly starts to freak out and totally lose connection, getting beamed from one point to another or mechs just dont move anymore..

Does this have to do with a new server or something like this_ Because I somehow cant really play the game anymore, although my pc should be still ok, and I didnt do anything with the game, even set down my graphic settings. And it also never happened to me before.

#102 The_Silencer

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Posted May 28 2014 - 12:11 PM

In case that helps, no problems here at my end as the ones you mention above.

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"The difference between theory and practice is smaller in theory than it is in practice"


#103 FRIBAT

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Posted May 29 2014 - 05:56 AM

When will all the collision boxes going to be fixed_ A lot of maps have the collision boxes beyond the actual visible mesh.
Should i make a screenshot and post it somewhere where i encounter it to make it easier_
Is it a conflict of low/high game settings_ ive noticed between low and high settings, lots of things are being left out for better performance.
A very good solution, very effective but it might have some conflicts.
example: tree not being rendered on low game configuration but collision box is still there or parts of it perhaps_
Maybe check the collision boxes in maps for missing low poly objects_

Edit:
Invisible Walls & Collision Box Topic
https://community.pl...nvisible-walls/

Edited by FRIBAT, June 06 2014 - 05:55 AM.

I will loosen all Your mechs bolts,feed You with it and trough You in the water.

#104 caduceus26

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Posted May 29 2014 - 06:59 AM

View PostHouruck, on May 15 2014 - 05:48 AM, said:

View PostReEvolve, on May 15 2014 - 04:25 AM, said:

It's called "Test Arena Map" for a reason. Of course it's not availble to the public yet. It should be tested by a smaller amount of players first. It's untextured. It's layout may change while it's being tested. It doesn't even have a real name yet. On the topic of private servers: I also hope that they'll be obtainable soon.
FYI: They released untextured maps for public testing before.

Facility, for instance, IIRC.
ASUS P9X79LE /i7-3820 3.6 (OC 4.7) /Corsair H80 Liquid CPU Cooling /16 Gb RAM /Dual-SLI EVGA 670 2 Gb Sig II /Antec 850 PSU /Antec 1200 Black Steel Tower
MaddMaxx (Zerker) / Silent Knight (Infil) / BurnYa (Scout) / Scythe (Reaper) / S0ckd0lag3r (Aslt) / PopOff (SS) / Bluto (Bruiser) / xXRoadRageXx (CR-T) / ShiftySwifty (Raider+G2) / PatchUp (Tech) / Krusher (Brawler) / Seekin' Ya'! (Rocketeer) / Doughboy (Vngrd) / FireFly (Incin)

#105 Superkamikazee

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Posted June 02 2014 - 03:27 PM

Any updates on future updates_

#106 Cpt_Balthier

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Posted July 04 2014 - 12:06 AM

Guys just to ask is the game still running because i am qued forveer and never get to start an onlone match, just keeps searching_ I had it redownloaded for Steam_ help anyone_

#107 Z3roCool007

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Posted July 04 2014 - 12:50 AM

View PostCpt_Balthier, on July 04 2014 - 12:06 AM, said:

Guys just to ask is the game still running because i am qued forveer and never get to start an onlone match, just keeps searching_ I had it redownloaded for Steam_ help anyone_

ASK SOMEWHERE ELSE.
DONT NECRO ANNOUNCEMENT THREADS
NO

Edited by Z3roCool007, July 04 2014 - 12:50 AM.

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Now I know we can never be friends

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#108 The_Silencer

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Posted July 04 2014 - 01:40 AM

This thread should be locked on.

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"The difference between theory and practice is smaller in theory than it is in practice"


#109 SocateKun

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Posted July 15 2014 - 07:08 AM

Still no fix for the random  CTD

#110 sepulchraveAOD

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Posted July 24 2014 - 06:00 AM

Good news on the balancing issues.   Unfortunately, AOD (www.clanaod.net) can't do anything with this game until it has some sort of workable clan support in it.   Using Steam for this is a nightmare for us, so we avoid any games that push us in this direction now.
AOD takes in players of all skill levels and works on making them better players and better community members.   Player retention being vital to our success in games like Planetside2, Firefall and BF4, we need a clan system to help us in this area.
As soon as this game gives us the tools that we need, we'll point our 1800 members towards it.

#111 Pastorius

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Posted July 24 2014 - 10:14 AM

Please don't bump old update posts. Though I agree with some of what you say, you should have posted this elsewhere.

Edited by Pastorius, July 24 2014 - 12:29 PM.

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#112 The_Silencer

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Posted July 24 2014 - 10:16 AM

May, may, may... may day!

View PostPastorius, on July 24 2014 - 10:14 AM, said:

Please don't bump old update posts. Though I agree with some of what you say, you have posted this elsewhere.

-> This.

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"The difference between theory and practice is smaller in theory than it is in practice"


#113 Skrill

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Posted July 24 2014 - 10:23 AM

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View PostAsianJoyKiller, on July 08 2014 - 03:49 PM, said:

You're exactly right.

#114 C0UNT_D00KIE

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Posted August 18 2014 - 11:27 PM

It's is almost end of august.... any more patch notes and upgrades_

#115 Silk_Sk

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Posted August 19 2014 - 05:59 AM

FFFUUUUUUU! Don't put an old patch notes thread at the top! I got all excited. :'(
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#116 223Luna322

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Posted October 26 2014 - 08:40 AM

Anyone got an idea when they will add different special weapons for the mechs to buy_

#117 Milithistorian

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Posted October 26 2014 - 11:23 AM

View Post223Luna322, on October 26 2014 - 08:40 AM, said:

Anyone got an idea when they will add different special weapons for the mechs to buy_

Please don't necro. And they are not.
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Find me most anywhere as Milithistorian or something of the sort.

Yeah. Best sig ever, I know.




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