
However, if you bear with me, i'll try to bring some new ideas to the table.
Diversity
So, Hawken lets us change our weapons as we rank up, which I like, however, with only three primaries to choose from, and an obligatory secondary, I feel as if it is quite linear. As your rank up, you unlock new weapons, but you are always aiming for the "Prestige" weapon, which is supposed to be the best, when actually with weapon balancing, everything is kinda in the same playing field. I feel as if it needs to be considered more of an option.
Also, like I said before, the weaponry system feels linear. You unlock three weapons (primaries), and that's it. Yet, we have 33 weapons in the game (23 primary, 10 secondary). We should be using these weapons more diversely. I think we should have a 4th or 5th primary weapon for each mech, and possibly for some other mechs, a 2nd secondary (I say "some others" because this obviously wouldn't work with G2's or support classes. I understand that the weapons on these classes is what makes them unique, but their should really be more than just 10 secondaries).
Some weapons are overused (tow launcher, Vulcan, Assault rifle,) whilst others are being used for the wrong classes. (Grenadier has Vulcan_ Raider has EOC R_ Brawler has SA Hawkins_). With new weapons being added, I feel as if some of these weapons should be reshuffled, so that they are used by other classes that would make better use of them. Examples:
Brawler should have Breacher, Berserker could use Mini-Flak, Grenadier should have EOC R, etc..
Improvements
Many weapons need to change, as some of them have the wrong stats, are being used in the wrong situation, and are not being used for what they are made for. (SA Hawkins, Grenade launcher, Assault Rifle). Some weapons need minor tweaking. Others need some major changes. I don't mean this just for damage and functionality, I also mean this for effect, sounds, power. I'll leave the community to that, as there are a million changes that could be made, however, here are a few:
Assault Rifle: Needs more kick. At the moment, it feels like a peashooter. It needs to look and sound a bit more powerful, as it doesn't match up with it's effectiveness in gameplay.
SA Hawkins: Supposed to be a rifle, yet it has to much of a fire rate and too little Umph. I have NO CLUE what it is doing on the brawler, and has for the Sharpshooter, It shoots too long a range for the Hawkins to be effective. I needs a damage buff, slightly faster fire rate, and to be put on medium range mechs, not on the extreme and opposite ends of the battlefield.
Grenade Launcher: I feel it is to similar to the Tow Launcher. It should have some more splash damage, as it is a grenade, and possibly less direct damage to compensate.
CorsairXT and T-32 boltXT: Really disappointing. The T-32XT should have a faster charge, slightly more distance but less damage/more heat to compensate. The CorsairXT should have a two burst, and for the opposite mode, two volleys of those mini rockets, but maybe in a tighter formation. I was expecting both weapons to actually be two Corsairs/T-32s mashed into one, so that the T-32XT would have 8-charging points instead of 4, and the CorsairXT having a Quad-claw, not a dual claw. Also, better names for G2 weapons would be awesome. Examples: The Corsair-yacht, the T-128, the Point-G Shr3dr (cheesy, but different).
Suggestions
Finally, a couple of weapon suggestion, 'cause why not.
SMG-Sprssr M24
Concept: Pretty self-explanatory, an SMG, with a really high fire rate, higher than the Vulcan's, pretty accurate, but generates lots of heat, and has very low damage. Used mostly by A classes. Primary.
Accuracy: High (for an automatic weapon)
Damage: Very low
Heat generation: High
Fire Rate: Highest
Range: Close-Medium
Lore: Also known as the "Suppressor" or "Smug Suppressor", The SMG-Sprssr M24 was originally designed to take out less armored and civilian vehicles fast and efficiently. It was also allowed to be used in crowd control (in conjunction with stun bullets), in the first year of the Hawken Virus Outbreak (HVO), when riots started occurring in the tense atmosphere of Illal. However, it's roots stretch far back before the war, as it was a joint project between Sentium and Crion engineers. It's human counterpart was successful, whereas this weapon was scratched several times because of the weakness of the weapon. It only made it into the war because of the disparity of the corporations.
Helix Zppr-v torch
Concept: A similar weapon to Helix Repair Torch, but uses electricity to cut and draw electricity from objects. Think of it as a welders torch, but with electricity. It's meant to cut, not to repair. It has a duel switch mode. One mode simply cuts into the mech, like a welders torch, the other mode draws energy/electricity from the mech (eventually shutting it down), and gives you EU (harvesting it from a mech) Primary mode it is a flamethrower type weapon, secondary mode is a beam weapon. The primary weapon is powered by EU. It runs out of ammunition if it deosn't have EU, so you have to obtain some to fire again. Secondary weapon.
Damage: Primary: Same as Helix deconstruction mode. Secondary: No damage.
Accuracy: _
Heat generation: Standard
Fire rate: Beam/constant
Range: Close
Lore: Also known as the "Zapper torch", this weapon was used for electrical repair, battleship repair, mining, welding, you name it; it did it. A sort of miracle weapon, this Frankenstein device was incredibly hard to develop, and ended up looking like a tangle of wires on a flamethrower/Tesla beam. Unfortunately, such a complicated weapon lead to mistakes and became unsafe, and with the new Helix Repair Torch, it got pushed away from major usage. Developed completely by Prosk industries, they became used by mercenaries, but Prosk reclaimed the design and reinvented for one purpose in mind: Combat.
Prc-A73 Canon
Concept: Looking a bit like an ancient AA canon, but re purposed for mech usage. Specializing in taking out heavy transports from a distance. Specifically made for armor penetration, especially on big transports. (Battleships). Longer range. Very little splash damage. Charge canon: A bit like Eoc repeater, where you charge it to fire more shots. 8 Shots max. Releases shots at same fire rate as SA Hawkins. Can be seen on this mech concept: http://www.f2p.com/w...wallpaper-6.jpg
Damage: Very high
Accuracy: Average-lower
Heat-generation: Very high
Fire rate: Low, automatic (Same as SA Hawkins)
Range: Far
Lore: Traditionally Sentium guard and aimed at heavy transports, these weapons were aimed to penetrate any vehicle, even Carriers (with a bit of time). Very few mechs were ever strong enough to ever use deal with the recoil of these weapons. developed by Sentium, to guard other heavy transports, these weapons are so heavy and make mechs so immobile that they have been known to cost hundreds of pilots lives. Mercenaries that get hold of these weapons are so dangerous they're avoided completely. Approach with caution.
Anyways, that's all I have to say (whew, took a while). Feel free to comment on this post. Hope i didn't bore you completely.