How do you kill a scout.
#1
Posted May 20 2014 - 10:03 PM
But I seriously think these guys are OP. Maybe I can't shoot for fuzzy bunny or I'm doing something wrong, but if you're up against a scout who knows what he's doing 9 outta 10 times I'll die, and I will die much faster than if I'm up against any other mech.
So are there any kind of tactics I can use against a scout or tricks I should try or watch out for_
#2
Posted May 20 2014 - 10:07 PM
"The flesh is dying, and we're the next big thing.
The world we know is every bit of real — and a hell of a lot more pure — than this decaying mudball you're trying to save.
Ascension lies in new ideas, not dusted-off old ones." - Philosophy of the Virtual Adepts
#3
Posted May 20 2014 - 10:13 PM
P.S
ROSING, on May 20 2014 - 10:03 PM, said:
"If at first you do not succeed... reload"
#4
Posted May 20 2014 - 10:18 PM
Make room between you and him (flak is short-range, TOW is slow), fire your primary and keep your secondary for after his dodges. Aim at his feet, so if you miss the splash damage may still wreck him.
Edited by Niels, May 20 2014 - 10:18 PM.
#5
#7
Posted May 20 2014 - 11:03 PM
#8
Posted May 20 2014 - 11:09 PM
And also, every other time a pro scout was in my game...
Edited by ROSING, May 20 2014 - 11:27 PM.
#9
Posted May 20 2014 - 11:34 PM
ROSING, on May 20 2014 - 11:09 PM, said:
Hah, well I can at least give you some insights.
I run a Flak Scout and don't use air compressor on ANY of my mechs, so I'm a bit out of the ordinary I guess, but I run across a lot of Scouts that do use air compressor. In my experience it's mostly about predicting movements and leading your TOWs to where you think they're gonna go. Though that takes a lot of experience to master.
If you can get them behind a pillar, that's a great place to be, because at that point it's about herding and trying to act unpredictable yourself. Usually people who get into pillar circling situations, the instinct is to circle in either one direction or to get into a seesaw rhythm of poking out one side to burst, dodging back to cover, then poking out the other side to burst, dodging back to cover, and so on. Very predictable movements that can be avoided or disrupted. If you use EOC, that's a good time to start laying mines back and forth from side to side to where their only options are to fly or go straight backwards.
If they're the air compressor type that loves to come barreling in, jumps up and tries to air dodge dance around you, I try to do a combo of boosting under them while dodging randomly in every direction. I shoot with my Flak as often as possible and wait to use my TOW until immediately after they've dodged or facing the direction I predict they'll go. It's kind of 50/50 of whether you can avoid shots vs land your own shots.
Personally, the bane of my existence are Predators and Vanguard. The Pred is good because 1) they can sneak up invisible, 2) have a high power burst primary, 3) and the EOC pucks take big chunks of the Scouts low armor. Not an easy mech to play though since mines can be avoided and aren't easy to get hits when you try to hit a flying target dodging in the air.
The Vanguard is good because of its faster speed than other C-classes, high armor, and both primaries and secondary deal high damage.
P.S. If you're hovering in the air, you're an easier target for me and easier to avoid. That gives me a chance to get close fast and boost/dodge around underneath you while you try to keep track, or I can use pillar tactics until my weapons cool down or my fuel tanks refill. I've survived many 2v1 and 3v1 situations doing that. It's even easier for me if you don't use air compressor.
Edited by nokari, May 21 2014 - 12:08 AM.
#10
#11
Posted May 21 2014 - 12:33 AM
If you are looking to pick up the Pred, be warned, there is a steep learning curve. However, once you're past that curve, you can get scary good results with it. That, and there aren't many Preds that are "good", and I don't mean to insult any particular pilot, but a good Predator is easy to see in the score rankings. With this mech, a Scout can be easy prey, depending on how long you practice. Mines deal a fair amount of damage and do so in a good distance from their origin point. They burst outward from their face(light), rather than in all directions, much like a claymore. This can be great if you've got an airdodging scout/berserker that has it's sights on you. You can lay them down on the ground, and if they don't land, just blow the mines. This kinda stuff is covered in the Predator guide by Lightangel.
TL:DR, Pred's a good mech, you should pick it up and stick with it. Read Lightangel's guide, and you'll be killing scouts in no time.
eth0 said:
Sylhiri, on July 13 2014 - 10:29 PM, said:
SatelliteJack, on July 13 2014 - 10:46 PM, said:
#12
Posted May 21 2014 - 12:41 AM
- I suck. I'm going to try wing them.
- Ok, kinda getting the hang of this, lets get those explosives closer!
- Alright, now I'm getting solid damage on them, let's keep it in that circle and try to nail them.
- NAILING THEM
After like a weeks of inching the circle closer and closer, I'm pretty well in 3 there. of course, these aren't going to happen 100% of the time, but I think it's a pretty good scale.
#13
Posted May 21 2014 - 12:43 AM
KilleR_OrigiNs, on May 21 2014 - 12:33 AM, said:
Understatement of the goddamn century here.
Also, it will ruin your playstyle for every other mech. Expect to have to "cleanse" yourself.
#15
Posted May 21 2014 - 02:23 AM
scouts move so erratic and much that if you fire a gl in their general direction, chances are big they'll be in its blast radius at some point, at which you boom the nade
this is how i go vs both scout and techies
#16
Posted May 21 2014 - 09:12 AM
kingalbert2, on May 21 2014 - 02:23 AM, said:
scouts move so erratic and much that if you fire a gl in their general direction, chances are big they'll be in its blast radius at some point, at which you boom the nade
this is how i go vs both scout and techies
This is true. GL can be a big headache for me because of the bouncing around. It's hard to avoid them in tight spaces.
#17
Posted May 21 2014 - 09:55 AM
What you want to do is wait until the mech starts its dodge animation, then shoot the secondary to where the animation will finish. A skilled player is going to be pretty difficult to predict in a straightup 1v1, so while he is in the dodge animation is the best chance you will have to land a secondary. That said a solid TOW/grenade is usually enough to give you the major advantage in a 1v1 vs a scout. My strategy from there (assuming i have like ~200 more hp than him atm ) is to get close, like on his face, and hit my hitscan, he can't really TOW from that position or hell kill himself.
Usually the scout is just going to run away if you land a secondary though, such is the way of the scout.
side note:That's why a lot of higher skilled players think A class is weak atm, one secondary hit and you are out of the fight. And most fights are not 1v1
#18
Posted May 21 2014 - 12:09 PM
If you master both these aspects, no scout will dare take you lightly and will use caution now.
Edited by Lightangel112, May 21 2014 - 12:10 PM.
Meraple, on June 01 2014 - 11:54 AM, said:
#19
Posted May 21 2014 - 01:24 PM
Amidatelion, on May 21 2014 - 12:43 AM, said:
Understatement of the goddamn century here.
Also, it will ruin your playstyle for every other mech. Expect to have to "cleanse" yourself.
Well I wouldn't want to scare him away from the Predator, it's steep, but once you start on it it's not so bad.
And yes. Cleansing is a good word choice for that. Still can't play as my Scout.
eth0 said:
Sylhiri, on July 13 2014 - 10:29 PM, said:
SatelliteJack, on July 13 2014 - 10:46 PM, said:
#20
Posted May 21 2014 - 02:05 PM
now that that's cleared away... here's a couple tips from a scout pilot and a fellow scrapper of scouts.
- Don't panic
- get space between yourself and them, the flak and miniflak are awful at range
- what until they dodge to fire your secondary, its much easier to catch them then
- if you play a burst class do NOT fire wildly, it'll bite you in the ass
- try to be accurate, scouts are flimsy, even just a few well placed shots will make a huge difference
- if its a heat scout close the gap between you, the heat cannon is a lot harder to use up close
- if they start dancing circles around you, do not panic, just find their pattern, a lot of people have a pattern they follow
- and finally treat them like you would any A class, they are squishy, and have awful range so just keep your distance
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