And don't forget that you can pretty easy shot down siege ship near your base without taking AA, SAARE projectiles have relatively flat trajectory and high velocity so you can hit ship's engine. And it does full DPS without any damage falloff. All this is possible because of SAARE and P4PA synergy.
So I think that if heat manipulation concept will remain as it is now, both P4PA and SAARE characteristics should be readjusted. SAARE alt-fire should have more steep trajectory (range is too high!) and both SAARE's and P4PA's damage characteristics (DPH, fire rate, falloff range, heat generation/dissipation) should be tuned to make DPS and effectiveness more reasonable, for example, for close range brawling or something like that.
But whatever changes will be made to Inci, something have to be done with infinite spamming concept. It's dumb, no matter how much microcontrol you need to perform it.
Edited by LarryLaffer, May 28 2014 - 03:49 AM.