Last Eco fixed yet_
#1
Posted June 06 2014 - 02:20 AM
#3
Posted June 06 2014 - 03:25 AM
#4
Posted June 06 2014 - 03:37 AM
Battlesbreak, on June 06 2014 - 03:25 AM, said:
The developers realize that it's very broken, and that 90% of the people hate it. But I'm sure either they don't have time to fix it, or it's not an easy task. But I think it ain't a huge task to add some cover in the pyramid, and some hills between the central tunnels and the southern tunnel (between S2 and S3) and also around S1. It would make the map much better. If cover will be added it should obviously be some natural object.
I hope the devs put adding cover to last eco on their priorities list.
#5
Posted June 06 2014 - 06:35 AM
EliteShooter, on June 06 2014 - 03:37 AM, said:
Battlesbreak, on June 06 2014 - 03:25 AM, said:
The developers realize that it's very broken, and that 90% of the people hate it. But I'm sure either they don't have time to fix it, or it's not an easy task. But I think it ain't a huge task to add some cover in the pyramid, and some hills between the central tunnels and the southern tunnel (between S2 and S3) and also around S1. It would make the map much better. If cover will be added it should obviously be some natural object.
I hope the devs put adding cover to last eco on their priorities list.
Plausible to at least disable the map from all other game mods than that map show thingy_
#6
Posted June 06 2014 - 11:18 AM
Quote
I hope the devs put adding cover to last eco on their priorities list.
Actually you wouldn't have to put any cover over it. Simply raise it up higher along with the hills surrounding it so the tunnels can't be seen. This works two fold, one is that it gets rid of the fishbowl effect that we all HATE and or abuse. It also gives it 4 entrances in that have to be defended and can't very well be defended easily thus forcing a fight on the aa which is what we all want instead of being rained down upon from the sides.
After all a pyramid actually TOWERS over the landscape in order for it to be seen.
All it takes is modifying the map, then modifying the physics and pathing.
That solves your rocketeer and sniper problem and makes the map a bit more balanced.
#7
Posted June 07 2014 - 03:46 AM
<HKN://Sig-Process-01023 END
#8
Posted June 07 2014 - 05:56 PM
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#9
Posted June 07 2014 - 06:38 PM
Kagekitsu, on June 06 2014 - 11:18 AM, said:
I like that idea! It might even make the map playable.
Edited by SamEureka, June 07 2014 - 06:39 PM.
#10
Posted June 07 2014 - 08:38 PM
- Yes, the pyramid is TERRIBLE. I have played several matches of siege on last eco and all you got were rocketeers hiding on the sides and just RAINING down missiles. Very good fix by simply elevating the pyramid. 1 problem. You notice how the tunnels all kinda slant downards towards the pyramid_ and the overhangs and such_ Dev's would basically need to re-model the ENTIRE center of the map. Er ... no.
- Another fix could by achieved by possibly making the surrounding cliffs slanted so that players could not camp out there and just simply rain down missiles.
- Provide possibly more cover (which I have no idea how to implement lol)
#11
Posted June 08 2014 - 03:29 AM
LoneWolf_Sierra246, on June 07 2014 - 08:38 PM, said:
- Yes, the pyramid is TERRIBLE. I have played several matches of siege on last eco and all you got were rocketeers hiding on the sides and just RAINING down missiles. Very good fix by simply elevating the pyramid. 1 problem. You notice how the tunnels all kinda slant downards towards the pyramid_ and the overhangs and such_ Dev's would basically need to re-model the ENTIRE center of the map. Er ... no.
- Another fix could by achieved by possibly making the surrounding cliffs slanted so that players could not camp out there and just simply rain down missiles.
- Provide possibly more cover (which I have no idea how to implement lol)
If they are using the unreal engine its simply a matter of dragging and pulling that section of the map as a whole upwards. The only hard part, which is more tedious than anything is adding in the triangulated boundries for the floor and walls which some game designers I know do so.
I also like your idea on making those cliffs slanted as well.
Both of these ideas are actually good and require the triangulated boundries.
#12
Posted June 08 2014 - 05:51 AM
#13
Posted June 20 2014 - 09:04 PM
#14
Posted June 22 2014 - 02:03 PM
"Or maybe we'll just have to go through you"
#16
#18
Posted June 23 2014 - 09:12 AM
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#19
Posted June 23 2014 - 04:33 PM
EliteShooter, on June 23 2014 - 02:39 AM, said:
"Or maybe we'll just have to go through you"
#20
Posted June 23 2014 - 06:31 PM
IronClamp, on June 23 2014 - 04:33 PM, said:
EliteShooter, on June 23 2014 - 02:39 AM, said:
My Fat Raider can just destroy people on that map.
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