Edited by SoldierHobbes11, June 25 2014 - 10:01 AM.
Internal Idea: Retro-thrusters
#1
Posted June 25 2014 - 09:41 AM
#3
Posted June 25 2014 - 09:50 AM
same reason you can't have boost/jump movement and viewpoint/aiming controls both on the same key.
the scripting snarl could give a coder a migraine.... :{
Edited by EM1O, June 25 2014 - 09:53 AM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#4
Posted June 25 2014 - 09:57 AM
Upset about change_ Read this! | #cornflakepissers | 100% Hamburger
#5
Posted June 25 2014 - 10:00 AM
#6
Posted June 25 2014 - 10:03 AM
comic_sans, on June 25 2014 - 09:57 AM, said:
#7
Posted June 25 2014 - 10:08 AM
EliteShooter, on June 25 2014 - 09:49 AM, said:
#8
Posted June 25 2014 - 10:11 AM
EM1O, on June 25 2014 - 09:50 AM, said:
same reason you can't have boost/jump movement and viewpoint/aiming controls both on the same key.
the scripting snarl could give a coder a migraine.... :{
#9
Posted June 25 2014 - 10:21 AM
oyeh: i use a 360joypad in my left hand--this is easy to configure. whoa! hit Dpad for item, then thumb, Ltrigger, #1/#2mouse thumb button. Slaughterin' time!
I take it all back!!!
Edited by EM1O, June 25 2014 - 10:30 AM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#10
Posted June 25 2014 - 10:55 AM
SoldierHobbes11, on June 25 2014 - 10:03 AM, said:
I think if you curved forward while moving forward and back while moving back, it could lead to some really smart options and two dodges with a pivot in the middle could get you behind somebody, seriously buffing offensive play. How would this get balanced though_ Kinda hard to think of the ramifications, but it could be airdodge-level good.
Upset about change_ Read this! | #cornflakepissers | 100% Hamburger
#11
Posted June 25 2014 - 12:00 PM
comic_sans, on June 25 2014 - 10:55 AM, said:
SoldierHobbes11, on June 25 2014 - 10:03 AM, said:
I think if you curved forward while moving forward and back while moving back, it could lead to some really smart options and two dodges with a pivot in the middle could get you behind somebody, seriously buffing offensive play. How would this get balanced though_ Kinda hard to think of the ramifications, but it could be airdodge-level good.
#12
Posted June 25 2014 - 12:06 PM
EM1O, on June 25 2014 - 10:21 AM, said:
oyeh: i use a 360joypad in my left hand--this is easy to configure. whoa! hit Dpad for item, then thumb, Ltrigger, #1/#2mouse thumb button. Slaughterin' time!
I take it all back!!!
#13
Posted June 25 2014 - 02:42 PM
HEEEEEMAAAAANnnnn.....
(I used to sit and watch this with the grandkids back in the 80s) not to bust the thread or anything here...
Edited by EM1O, June 25 2014 - 02:45 PM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#14
Posted June 30 2014 - 11:02 AM
The only way it'll be noticeable is if somebody finds an unplanned way to exploit the feature.
Edited by Terr_, June 30 2014 - 11:04 AM.
#15
Posted July 14 2014 - 07:00 AM
Terr_, on June 30 2014 - 11:02 AM, said:
The only way it'll be noticeable is if somebody finds an unplanned way to exploit the feature.
Edited by SoldierHobbes11, July 14 2014 - 07:03 AM.
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