Reaper Strats...
#1
Posted June 26 2014 - 10:51 AM
Items-Detonator
Internals-Air Compressor, Evasive, basic deflectors.
My playstyle includes almost constant flanking, looking for weak enemies, and engaging from mid range in. I occasionally take the long distance zoomed snipe but dont actively camp.
As a noob to the game, I'm still figuring out some of the internals and items. Does anyone have any suggestions or strategies they would share_
I have watched many of the videos and read multiple guides posted on this site. If there is a link to one concerning internals/items and suggestions people have or even classes of mechs that do well with this or that. I understand a lot of it is personal preference. I just figure there is a stathead or 2 lurking that understand how to push a mech.
Be easy. Cya in game.
#2
Posted June 26 2014 - 11:02 AM
Otherwise I think your setup should be fine, but I'll let someone more qualified than I to give proper feedback.
Edited by ScarletThirteen, June 26 2014 - 11:03 AM.
You can't treat a mech like a human being. A MECH NEEDS LOVE!
Raider-chan! Where have you been all my life!_ <3
#3
Posted June 26 2014 - 11:12 AM
Does the community in general have anything to say about the different levels of equipment. For example, just get basics when available, or get the 1 use, etc. so you have more variety. I have a shield, scramber, and hologram on my infiltrator but dont really know that i like the setup. Scrambler seems situational, when people use it against me i just listen for it and kill it, I assume most people arent tricked.
Im sure a lot of this is redundant for veterans but a lot of the information i was finding on this stuff was based upon old editions of the game.
#4
Posted June 26 2014 - 11:19 AM
I run slug rifle, Dets 2 and Holo 1. Not going to list my internals, as my internal setup is pretty weird, and I wouldn't recommend it to others. Such is because the Reap was the first mech I leveled up, and as such I was a noob with access to only basic internals when I set it up.
Edit: As for recommended items, I wouldn't suggest the EMP if you're going as a dedicated marksman, which the Reap is designed for. Maybe such would be a fine internal if you use the RPR, though I can,t say as I rarely do.
I like to have two MK 2 items, though some people prefer three 1s or one 3 and one 1. Just experiment and figure out what you like. Don't worry about wasting HC, as it's pretty important to know what sort of items you like.
Edited by TwentyFirstPilot, June 26 2014 - 11:23 AM.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#5
Posted June 26 2014 - 11:43 AM
For internals I run:
advanced reconstructor
advanced armor fusor
This allows you to make the most out of your kills and to keep on killing longer than you would normally. A reconstructor is REALLY noticeable on the reaper as 25 health per second is a huge percentage of your health. I might swap the armor fusor for something else but right now I'm digging it.
For items I run:
Scanner x 3
Shield x 1
Scanner = Wall hacks for whole team in the area (broken! Duh!) and the shield can provide an escape in tight spots.
#6
Posted June 26 2014 - 11:48 AM
RippleDerpin, on June 26 2014 - 10:51 AM, said:
Skrill, on June 26 2014 - 11:43 AM, said:
#7
#8
Posted June 26 2014 - 01:11 PM
Primary:
hawkins RPR/ slug rifle
Items:
Sheild MK II - to be used for getting away, and to put on C's so you can play peek-a-boo with them
Scrambler MK II - suggested for any A mech IMO, is helpful for getting away and for fighting
Internals:
Shock Coil- fall damage is annoying as hell
Basic Deflectors- so is getting hit by a TOW when dodging
Basic Extractor- as is getting killed because you took too long at an orb
Basic Reconstructor- nice to have a bit of health regen if you are running
Armor Fusor- very useful in cqc to have constant health regen
I play it as a skirmisher/ assassin with the RPR and with the slug as an assassin/ multipurpose sniper.
As for tactics to use... flank never stop the flanking... use your teamates as bait and flank, allow your teammates to die and flank, drop a scrambler and run a circle around a chasing enemy and flank 'em... the reaper is a great assassin, and you can do cqc duels with it, and its a great sniper... its a good multi-purpose mech
ps: the slug is great, its horrible to learn it, but once you do its great in any situation (including duels). I had to learn how to play heat scout before I got any good with slug though, its really punishing if you are inaccurate.
TLDR: reaper is great, flank a lot, use it as a skirmisher/ assassin/ sniper
Edited by Frisbee_Player, June 26 2014 - 01:16 PM.
#9
Posted June 26 2014 - 01:33 PM
Scrambler fools no one when you are trying to escape. Just look for the fast moving dot traveling in a straight line. Scanner gives you and your whole team radar on any opponent in its AOE. This can sometimes feel like you have wall hacks and has gotten me accused of hacking on more than one occasion. Its not broken at all though
#10
Posted June 26 2014 - 01:41 PM
Frisbee i feel like i play the Reaper more similar to how you do than some of the previous information above. I also find it to excel in the areas you described. Its a vary good, all around mech. I don't consider landing shots to be tremendously difficult in this game. I quickly switched my infiltrator over to the HC as soon as I could. I feel decent with that at this point, and whether its the Reaper or the dynamics of the game I appear to have good aim, or the game is generous. The RPR seems to make any of the other A classes think twice. Against all other mechs i feel like the Reaper excels in mid to close with this weapon especially. I find that a lot of people due to the nature of their secondary weapon are constantly attempting to lead me, which is a guessing game, where as im just shooting them in the face. It gives the Reaper some definate dueling capability. Once i figured out that you could juke in each direction on a seperate timer this has proven to be true more often than not.
I am currently running with the AC, Evasive, basic deflector. I keep all my mechs on the ground as much as possible unless elevating for a pop shot or kill. Being able to juke in midair is nice for relocating quickly. The evasive device imo give the Reaper some nice lasting power in the pocket. I have actually found I am less worried about engaging targets at less than full health.
Havn't really decided on favorite items yet. I was reading some threads and did pick up the barrier to go alongside the freebie detonator. The detonator is alright, bit of burst to push someone off in a close fight, make room for retreat, or just fire and forget at the enemy cluster. I am not sold on it however. The barrier i use situationally, trapping opponents or making an escape, fight reset. I find it to be very useful on the more closed maps. Trapping a scout in a room he thought he was gonna jump right out of is usually a mistake they cant recover from.
The deployable rocket and machine gun look cool but seem underwhelming to me. I have taken a rocket to the face a couple times and it hurts, but they are easily destroyed. I don't see many deployed in the midst of a fight however, usually at chokepoints.
Games a lot of fun, i could write more, but ill end the rant for mercies' sake.
edit-was writing as you posted i guess Skrill. The scanner seems to have definite possibilities. Ill have to try it out. I appreciate the info on the jammer. I suspected as much. If its not fooling a noob its not going to help as I rank up. The only thing im not sold on is that I will be out of combat for more than 10 seconds often. That seems like a long time,
Edited by RippleDerpin, June 26 2014 - 01:46 PM.
#11
Posted June 26 2014 - 02:23 PM
#12
Posted June 26 2014 - 02:49 PM
Items: emp MK 1, det MK2 good for busting up Deathballs in any map, any type of match. It's not a Good Thing for a Reaper to hang around turrets all day, or try to keep track of how close his scanner is. Shield is good, too, for some.
Internals: 2/fusor 2/surger 2/evasive You're in a reaper--move fast, moving faster is better, fusor is your optional, but works for me. some like using replenisher instead. if you get the HC, buy a 3 or 4 slot Repair kit, and pop it in for sucking up EU faster when you're in the mood for Siege matches!
YMMV
Edited by EM1O, June 26 2014 - 03:05 PM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#14
Posted June 26 2014 - 02:54 PM
1) Fiddle with the weapons till you find the right one.
2) Keep the Detonator (it changes the mentality of an attacker really fast when they take it to the face) - EMP or ISM are good too (these are items I consider for running away/ambushing)
3) Either use or don't use the ability, and I mean either rely on it or don't, if it doesn't benefit you (or you don't know how it benefits you) then don't use it, it's a waste of key strokes. [EDIT: The ability's greatest benefit is gained when using RPR while scoping; did some nasty things with that.]
4) I focus on health with my internals, mostly regeneration, though anything to keep you afloat works.
Edited by IronClamp, July 03 2014 - 10:41 AM.
"Or maybe we'll just have to go through you"
#15
Posted June 26 2014 - 04:04 PM
One thing im slightly confused about is this reference to the META and the Air Compressor in other sections of the forum. It's my understanding that flying is bad, but movement is good. So used correctly the AC is really extra movement. I would like to condition myself to play more at what is expected at higher MMR if that makes sense.
So with that being said, the Air Compressor..is it worth the 3 slots_ To a new player it seems super useful, i don't fly just use it to juke, or escape as my betters have taught me.
I will give this a shot..2/fusor 2/surger 2/evasive ..then work on items for awhile and see what combo i likem.
Thanks again peeps for all the imput.
#16
Posted June 26 2014 - 04:56 PM
Edited by Frisbee_Player, June 26 2014 - 04:59 PM.
#17
Posted June 26 2014 - 06:18 PM
mmm_yep, on June 26 2014 - 02:53 PM, said:
and then i just carried on into the next match. not one of my better nights.
Edited by EM1O, June 26 2014 - 06:32 PM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#18
Posted June 26 2014 - 06:25 PM
IronClamp, on June 26 2014 - 02:54 PM, said:
Edited by EM1O, June 26 2014 - 06:28 PM.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#19
Posted June 26 2014 - 07:02 PM
#20
Posted June 27 2014 - 09:19 AM
RippleDerpin, on June 26 2014 - 04:04 PM, said:
Flying isn't necessarily bad, it really depends on the situation. Regarding your comment on Air Compressors, you are correct. It does add another dimension of movement and unpredictability. Imho it is currently a staple in all A class builds since A's are as fragile as paper and need as many movement options as possible to not get hit.
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