Raider's Corsair KLA weapon ever get Air Burst_
#1
Posted July 15 2014 - 09:17 AM
Will the Raider's Corsair KLA weapon ever get Air Burst_
With the current SLOW rate of fire, why not give it Air Burst ability.
Its not a spam gun like you seen on the incinerator's SAARE Launcher, so why not_
#2
Posted July 15 2014 - 09:25 AM
#3
Posted July 15 2014 - 09:30 AM
And you can switch to the Mirv_ Big deal its just a Raider with two shotguns.
Tows and Nades have Air Burst. I believe the KLA should have it too.
#4
Posted July 15 2014 - 09:38 AM
#5
Posted July 15 2014 - 09:48 AM
Mirv mode is an advantage_ What about the disadvantage of having to wait for the mode to switch over_ Engagements also occur often outside of the range of Mirv damage.
Oh and KLA in Mirv mode is a shotgun not the projectile so how does Air Burst for KLA give one more advantage to Mirv mode_
If giving it Air burst is TOO much of an advantage then reduce its splash radius. Plenty of ways to make everyone happy.
Lets keep an open mind here.
Edited by BurnsHot, July 15 2014 - 09:52 AM.
#6
Posted July 15 2014 - 09:48 AM
Kind Regards,
Galaxy
Edited by GalaxyRadio, July 15 2014 - 09:51 AM.
#7
Posted July 15 2014 - 09:56 AM
GalaxyRadio, on July 15 2014 - 09:48 AM, said:
Kind Regards,
Galaxy
I will break it down for those that do not know:
Raider Corsair KLA has two modes:
First mode is a projectile (Missile, but looks like a ball of fire) You Cannot detonate it in mid air like you can a Tow or a Grenade)
Second mode is the MIRV: Basically a shotgun spread.
I am asking the Devs to give the First mode the ability to Air Burst the projectile just like you can the TOW or the Grenade.
Edited by BurnsHot, July 15 2014 - 09:56 AM.
#8
Posted July 15 2014 - 09:56 AM
#10
Posted July 15 2014 - 10:04 AM
The transition time between KLA and MIRV could be reduced slightly but it's hardly bad right now, you just need to know when to engage and when not to.
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#11
Posted July 15 2014 - 11:00 AM
ThirdEyE, on July 15 2014 - 10:04 AM, said:
The transition time between KLA and MIRV could be reduced slightly but it's hardly bad right now, you just need to know when to engage and when not to.
Sorry but I'm not missing anyone's point. I considered what you and others have said above before I wrote my post.
I think you are trying to impose your play style on others instead of looking at my request to give the KLA Air Burst objectively.
If I'm using the KLA and choose not to play for cover I'm playing it wrong_ I don't think so. What about when there is no cover_ Throw my hands up and type "you got" me before he blows me up_ Switching to Mirv mode would take about the same amount of time......
Only valid(use the word loosely) argument I've heard against giving it Air Burst is that it gives too much of an advantage to the weapon, but I've already suggested to reduce Splash to equalize it.
I would even be comfortable with removing the MIRV feature just to see it have Air Burst, but I know that wont happen. The Devs are probably too proud of this gun and its Duel Mode characteristics.
Wielding two shotguns is not that big of a deal for me just like the Assault G2 doesn't float my boat either.
Update:
The more I think about it, the Devs have probably figured out that if the KLA had Air Burst, few players would ever switch to Mirv Mode.
Edited by BurnsHot, July 15 2014 - 11:05 AM.
#12
Posted July 15 2014 - 11:10 AM
#13
Posted July 15 2014 - 11:20 AM
The problem with reducing splash in favor of airburst is that it homogenizes the KLA by making it near identical to the TOW, but with a slightly different trajectory. With the additional firing mode of the MIRV, this would be vastly too strong, and if you remove that then the Corsair would lose its flavor and literally become just a nuanced TOW.
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#14
Posted July 15 2014 - 11:22 AM
mmm_yep, on July 15 2014 - 11:10 AM, said:
At the risk of being laughed out of the room, but I'll say it anyway. Firing the Mirv in CQC does not guarantee you are going to Hit with it. So Mirv in CQC is not the end all be all weapon.
The Air Burst has been ingrained in us by the use of the Tow and Grenade and it seems like a natural option for the KLA.
#15
Posted July 15 2014 - 11:28 AM
ThirdEyE, on July 15 2014 - 11:20 AM, said:
The problem with reducing splash in favor of airburst is that it homogenizes the KLA by making it near identical to the TOW, but with a slightly different trajectory. With the additional firing mode of the MIRV, this would be vastly too strong, and if you remove that then the Corsair would lose its flavor and literally become just a nuanced TOW.
This game has two weapons. Sustained fire and Burst that's it. Everything after that is just a Nuanced weapon.
Weapons that stand out for me are the Heat Cannon and the EOC. Two of the most creative weapons in the game.
Then you have your standard Riles and Shotguns. Mirv is just another shot gun.
The Corsair KLA being able to switch between a projectile weapon or Mirv Shotgun doesn't scream creativity for me.....
Edited by BurnsHot, July 15 2014 - 11:44 AM.
#16
Posted July 15 2014 - 11:59 AM
BurnsHot, on July 15 2014 - 11:22 AM, said:
mmm_yep, on July 15 2014 - 11:10 AM, said:
At the risk of being laughed out of the room, but I'll say it anyway. Firing the Mirv in CQC does not guarantee you are going to Hit with it. So Mirv in CQC is not the end all be all weapon.
The Air Burst has been ingrained in us by the use of the Tow and Grenade and it seems like a natural option for the KLA.
But to answer your initial question, no, I don't think the KLA will get manual detonation.
Edited by mmm_yep, July 15 2014 - 12:00 PM.
#17
Posted July 15 2014 - 12:03 PM
#19
Posted July 15 2014 - 12:32 PM
BurnsHot, on July 15 2014 - 11:22 AM, said:
The Air Burst has been ingrained in us by the use of the Tow and Grenade and it seems like a natural option for the KLA.
so what_ firing any weapon doesn't guarantee you're going to hit with it, no weapon is meant to be an end-all be-all weapon.
#20
Posted July 15 2014 - 12:34 PM
There is versitility to this weapon you arnt using. Normally when I'm aiming the KLA I'm not looking for a target per se but an open space where my target will move to. It sounds like your trajectory is off and you're trying to use it like a TOW.
Nothing is stopping you from using it in cqc either, i use it a lot to shoot at my feet (with fail safe)like if there is an opponent behind or to my side but still in range of the aoe, such as pesky scouts that like to break your turn cap and get behind your line of sight. Normally though once an enemy breaks the threshold of my MIRV I'll switch.
As far as the switching animation taking forever.. You need to prepare yourself for which ever one you may need or switch it in between KLA/MIRV shots so as to not waste time.
Edited by LoC_TR, July 15 2014 - 12:41 PM.
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