Raider's Corsair KLA weapon ever get Air Burst_
#21
Posted July 15 2014 - 12:36 PM
Unlike the TOW, it wouldn't be a unidirectional explosion when airburst, so you can't detonate it "alongside" the target.
#22
Posted July 15 2014 - 01:03 PM
LoC_TR, on July 15 2014 - 12:34 PM, said:
Mine is always set on MIRV. If there's someone around the corner, I'm ready. If an enemy appears outside of MIRV range instead, then everything is less urgent and I can switch if needed.
#24
Posted July 15 2014 - 01:21 PM
The Raider is not intended to be played like a mech with a Tow or GL so why would its weapons have to behave like theirs_
Sounds like you want it to totally conform to your playstyle which does not mesh with the current Raider playstyle.
#25
Posted July 15 2014 - 02:39 PM
Barbie_in_a_Mech, on July 15 2014 - 01:03 PM, said:
LoC_TR, on July 15 2014 - 12:34 PM, said:
Mine is always set on MIRV. If there's someone around the corner, I'm ready. If an enemy appears outside of MIRV range instead, then everything is less urgent and I can switch if needed.
Derp. Hamstringing yourself my friend. I Almost always skirmish with the KLA and then move in with the kill with the MIRV. Open up your options by using both, the enemy will also think twice before engaging you from certain distances if they know your KLA can snap out and grab them. You also need to be thinking about your damage over the course of the match, if you're only on MIRV you're missing out on precious opportunities to help you teammates capitalize on their targets. Reassess your playstyle you're only making it more difficult for yourself and your team.
See you out there pilot!
#26
Posted July 15 2014 - 06:27 PM
I don't want to stay with my team and poke from afar. I'm a thrill seeker and playing the poke poke game drives me mad.
I do well enough so far doing what I do. I'm convinced that it would be easier if I stayed more with my team and poked like I think you do, hence I do hamstring myself by doing something much riskier, but poking with the team would drive me insane.
#28
Posted July 16 2014 - 05:03 AM
With my amazing luck, what usually happens is that I press Q, press it again a few times until it works a second time, and the person who does come is an enemy. So in a 1v1, I have better chances by making the fight as short as I can.
When flanking the enemy team, the fireball would only be good to finish someone off, otherwise the low DPS would accomplish too little unless they're all bunched up together. Meanwhile my team might be losing the fight and maybe they wouldn't be if I had rushed in and killed the sharpshooter and the tech.
I'm curious of what you might say to that. I like theorycrafting.
Edit: Wow that sounded so wrong...
Edited by Barbie_in_a_Mech, July 16 2014 - 03:03 PM.
#30
Posted July 16 2014 - 05:29 AM
LoC_TR, on July 15 2014 - 12:34 PM, said:
There is versitility to this weapon you arnt using. Normally when I'm aiming the KLA I'm not looking for a target per se but an open space where my target will move to. It sounds like your trajectory is off and you're trying to use it like a TOW.
Nothing is stopping you from using it in cqc either, i use it a lot to shoot at my feet (with fail safe)like if there is an opponent behind or to my side but still in range of the aoe, such as pesky scouts that like to break your turn cap and get behind your line of sight. Normally though once an enemy breaks the threshold of my MIRV I'll switch.
As far as the switching animation taking forever.. You need to prepare yourself for which ever one you may need or switch it in between KLA/MIRV shots so as to not waste time.
Thanks for the info on how to use this weapon. The Noobs will appreciate, but I've been around long enough to own every Mech Hawken has and have leveled them up to 30. I have dominated players in my Raider using EOC and KLA (Fire Ball mode). So I'm very familiar with how to Play as a Raider and how to use the KLA. Sorry I didn't make that clear in the beginning.
I'm simply stating my observation that its comes natural to me for that the KLA's fire ball mode should have Air Burst just like the Tow or the Grenade.
Those who don't like the idea seem to believe it will make the Raider too OP or it turns the KLA into another version of the Tow etc.....
I obviously disagree and believe that it will only make the weapon and the game play better.
Edited by BurnsHot, July 16 2014 - 05:32 AM.
#31
Posted July 16 2014 - 12:16 PM
BurnsHot, on July 16 2014 - 05:29 AM, said:
disagreement is fine and all, but can you give some real, objective reasoning behind that_ so far the only arguments you're presenting are "it's what I want" and "it's not creative" (but somehow homogenizing the weapon even further by adding a feature that is already present on most secondary weapons is ) neither of which are objective or convincing in any meaningful way
Edited by Beefsweat, July 16 2014 - 12:17 PM.
#32
Posted July 16 2014 - 07:01 PM
Boo-hoo. If Air Compressor users are what's causing your salt, just get in their face with the MIRV, seriously.
Mid-range poking is for Assaults and princesses. The Raider is neither.
You can't treat a mech like a human being. A MECH NEEDS LOVE!
Raider-chan! Where have you been all my life!_ <3
#33
Posted July 23 2014 - 10:51 PM
#34
Posted July 23 2014 - 11:59 PM
I never use MIRV mode, even against air dodging zerkers.
But then, that's how I play.
#35
Posted July 24 2014 - 07:23 AM
ScarletThirteen, on July 16 2014 - 07:01 PM, said:
Boo-hoo. If Air Compressor users are what's causing your salt, just get in their face with the MIRV, seriously.
Mid-range poking is for Assaults and princesses. The Raider is neither.
If you actually read my post you would know that I recognized in incinerator secondary as a spam gun and never asked for it to have Air Burst. The cool down rates are so drastic that you can not compare the two secondary weapons.
Edited by BurnsHot, August 13 2014 - 11:08 AM.
#36
Posted July 24 2014 - 07:25 AM
Beefsweat, on July 16 2014 - 12:16 PM, said:
BurnsHot, on July 16 2014 - 05:29 AM, said:
disagreement is fine and all, but can you give some real, objective reasoning behind that_ so far the only arguments you're presenting are "it's what I want" and "it's not creative" (but somehow homogenizing the weapon even further by adding a feature that is already present on most secondary weapons is ) neither of which are objective or convincing in any meaningful way
I don't need to be objectively convincing. After playing the Raider and leveling it to 30, I simply voiced my opinion. That's all.
Edited by BurnsHot, July 24 2014 - 09:31 AM.
#37
Posted August 22 2014 - 08:27 PM
#38
Posted August 24 2014 - 02:58 AM
ThirdEyE, on July 15 2014 - 11:20 AM, said:
The problem with reducing splash in favor of airburst is that it homogenizes the KLA by making it near identical to the TOW, but with a slightly different trajectory. With the additional firing mode of the MIRV, this would be vastly too strong, and if you remove that then the Corsair would lose its flavor and literally become just a nuanced TOW.
This. The truth has never been spoken so clearly. DON'T TOUCH MAH RAIDER KAY_ It's perfectly fine the way it is, I love it more than those no-skill TOW airbust spammers. When you learn how to use the KLA/MIRV, it feels fantastic. Like, nearly one-shotting a scout with your two shotguns is like the best feeling in the world.
Edited by Jelooboi, August 24 2014 - 03:08 AM.
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