Edited by Source_Mystic, August 06 2014 - 04:36 PM.
Just bought the raider. WoW What a disapointment !
#1
Posted August 06 2014 - 04:35 PM
#2
Posted August 06 2014 - 04:41 PM
#3
Posted August 06 2014 - 04:48 PM
https://robertsspace...orgs/OMNISCIENT
Complaining about Hawken's population_ Read this: https://community.pl...en/#entry524454
#4
Posted August 06 2014 - 05:00 PM
Spend a while learning to play it, then come back to us with your collected thoughts.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#5
Posted August 06 2014 - 05:00 PM
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#6
Posted August 06 2014 - 05:01 PM
The dual-mode secondary does have a bit of a learning curve to it, and Raider took me a good while to get used to myself, but now it's become my favourite B-class and is very deadly. Keep at it, be patient with your shots and you'll get the hang of it.
#7
Posted August 06 2014 - 05:24 PM
Beefsweat, on August 06 2014 - 04:41 PM, said:
You have absolutely no idea what you're talking about.
#8
Posted August 06 2014 - 05:30 PM
#9
Posted August 06 2014 - 05:32 PM
#10
Posted August 06 2014 - 05:43 PM
Source_Mystic, on August 06 2014 - 04:35 PM, said:
The re-flak can deal damage at mid range, but in general you want to be as close to your enemy as possible. So, if you find an enemy but they don't see you, you should get closer to them before you start shooting.
If an enemy sees you and they're a bit too far away, you should close distance by using cover and/or using your ability, or just not fight them at all.
Walk to not be seen on radar. Always check your radar.
My favourite role is to roam alone and flank the enemies or protect important points on my own.
If you prefer the safety of being with your team, you should probably shoot a lot of fireballs like an incinerator's retarded little brother. Switch to MIRV and dash to the enemies when it looks like there's an easy kill or two.
When you use your ability, not only do you move faster, but you can also shoot while boosting forward. It's excellent to kill those who run away.
If someone is running away and is too far from you and almost dead, switch to fireball mode to finish them off easily. It's easy because the explosion radius is ridiculously huge.
Obviously, you should aim your shots carefully, so fire each shot manually. Don't just hold left click.
Only shoot the MIRV when you're certain it's going to hit.
And, no, "upgrading" to EOC is not better, unless you cannot defend yourself in close quarter combat and seek to avoid it, in which case you're probably playing the wrong mech.
Edited by Barbie_in_a_Mech, August 06 2014 - 05:48 PM.
#11
Posted August 06 2014 - 05:52 PM
REFLAK-35
This rapid-fire shotgun unleashes a spread of projectiles that bounce off of objects and terrain, allowing pilots to damage enemies in heavily defended locations.
https://www.playhawk...imary/reflak-35
#13
Posted August 06 2014 - 06:05 PM
Upset about change_ Read this! | #cornflakepissers | 100% Hamburger
#14
Posted August 06 2014 - 06:23 PM
#15
Posted August 06 2014 - 07:03 PM
A charged up T32 plus a full hit with the MIRV mode of the KLA does ridiculous amounts of burst. One full hit with that and your opponent will be running scared, or dead. Trick is with the MIRV mode is to lead it slightly because it is projectile AFAIK. It also has a fairly short range too. I would say get used to the grenade mode of the KLA then move onto the MIRV because the Raider essentially has two secondaries in one.
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#16
#17
Posted August 06 2014 - 10:58 PM
Edited by Ikuinen_Lynx, August 06 2014 - 10:58 PM.
#18
#19
Posted August 07 2014 - 04:18 AM
Ker4u, on August 06 2014 - 11:37 PM, said:
Well, what do you want me to say to a person who thinks that Corsair-MIRV is the strongest secondary in the game_ Most secondaries are stronger than MIRV by a decent margin, and that should be clear as daylight to anyone who has 100+ hours played on the Raider.
Want me to be constructive_ Okay.
0. If you think that MIRV is stronger than SAARE or TOW then you probably haven't played the game in a long while.
1. If you miss one MIRV shot, you're dead, with very few exceptions. Missing one TOW or GL shot is not that big of a deal.
2. MIRV's range is short enough to be a huge problem when playing against good players with mid-range and long-range sustained weapons (e.g. AR and sub machine). If you don't have Blitz, there is very little you can do.
3. MIRV has a spread, and if your hit doesn't land spot-on, you will deal a fraction of its potential burst damage. Many other secondaries don't have that problem.
Quote
This is nonsense. KLA cannot be in MIRV-mode, as it is not a weapon but a firing mode of the weapon called Corsair.
Edited by DerMax, August 07 2014 - 04:20 AM.
#20
Posted August 07 2014 - 06:31 AM
Beefsweat, on August 06 2014 - 04:41 PM, said:
I think you mean the secondary weapon with the most burst.
Even if you meant that, though, it's false.
The Corsair-XT has the most burst out of all secondary weapons.
Even without counting the XT version, it barely has more burst than the TOW or GL while having alot more cooldown time.
Beefsweat, on August 06 2014 - 04:41 PM, said:
Is it versatile_ Yes.
Would a TOW be better in most situations_ Yes.
The reason why I say TOW is better in most situations is, like DerMax said, miss a shot and you're dead most of the time.
If a target's in mid-air while you're on KLA mode, you either have to possess mad KLA skills or switch to MIRV which takes too long.
And with taking too long, I mean you'll be dead.
Look, it's versatile.
Thing is it takes alot of effort just to aim it in both modes, while the TOW is simply click and detonate.
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