ECM Mech_
#1
Posted September 08 2014 - 06:48 AM
A similar idea has been suggested here that you can take a look at.
#2
Posted September 08 2014 - 06:54 AM
Too specialized. The Tech and Incin are worthwhile selections, because they're multirole. They can provide support, but they can also provide heavy firepower.
This mech seems to provide a gimmicky sort of support, and nothing else. Even it were implemented to not be gimmicky, it would still require a level of coordination that's not often seen in pubs.
Aspiring Professional Yolodriver
Amidatelion, on May 24 2014 - 01:36 AM, said:
comic_sans, on October 31 2014 - 05:50 PM, said:
#3
Posted September 08 2014 - 09:34 AM
It seems like it would be an annoyance, get picked on, and then the team would be down a player constantly.
I see an assault with a few ISMs and EMPs being able to do this "role" better, and still being a strong fighter.
#4
Posted September 08 2014 - 09:42 AM
#5
Posted September 08 2014 - 10:37 AM
Using radar is very important in and out of combat, but like most skills, people learn at different rates, so unless you want to teach everyone you come across, only thing I can think of is find the ones who already know what to do and friend them.
#6
Posted September 08 2014 - 04:00 PM
Or this....
This is just me being, well, me...
"Or maybe we'll just have to go through you"
#7
Posted September 14 2014 - 11:27 AM
Edited by SoldierHobbes11, September 14 2014 - 11:29 AM.
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