So Reaper is a small sharpshooter
#1
Posted September 09 2014 - 11:59 AM
#2
Posted September 09 2014 - 01:57 PM
You'll want to look for the ally n the most need of help and target hi/her target and fire upon the enemies who are MOST hindering your team from pushing significantly. Make sure that unless circumstances are in your favor as much as possible before you chase down a low health target or engage an enemy first. And remember a long as an enemy has at least one point of health,they can still deal damage so mop them up a well.
#3
Posted September 09 2014 - 03:36 PM
And one more thing: Res chassis ugly.
"Or maybe we'll just have to go through you"
#4
Posted September 09 2014 - 03:39 PM
What IC sed.
Lingua-indigenae *=0=* Clans & Guilds *=||=* Which Mech_ *=X=* GPU Test *=W=* CPU Test *=O=* Dementia
#5
Posted September 09 2014 - 04:48 PM
What this boils down to is that Reaper and Sharpie are two sides of the same coin. On one side, you can get up in the fight and help your teammates on the line. On the other, you can hang back but still reach out and punish the opposition. They emphasize different aspects of the sniper role, letting you choose which you prefer. At least, that's how I see it.
To be chill, drink warm tea. You paradoxical madman. -TwentyFirstPilot
#6
Posted September 09 2014 - 08:09 PM
IronClamp, on September 09 2014 - 03:36 PM, said:
And one more thing: Res chassis ugly.
I'd argue that Reaper's the easier of the two to play. Its KE-Sabot is much more forgiving with misses, its accuracy buff makes CQC and mid-range battles a breeze, and it has the mobility to reposition, avoid fire, and seek friendly support.
*Edit* I do agree that the Res chassis is ugly. Muller ftw.
Edited by Nept, September 10 2014 - 01:49 AM.
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#7
Posted September 09 2014 - 08:10 PM
You could even change the Garage to sort mechs by range effectiveness, announce it in big bold text, and you would still see people trying to use Reaper like a typical SS. Not because they're redundant mechs, but because the person considers themselves a sniper and camping in one spot at long distance is the only way they play.
Edited by nokari, September 09 2014 - 08:12 PM.
#8
Posted September 10 2014 - 02:03 AM
I personally feel that the Reaper is somewhere between semi ineffective and effective. Let me explain.
Alot of the time if I see somebody on my team in trouble, I'll get as close as I can safely, scope in and blast the enemy with a slug+ke sabot.
It does a decent amount of damage, but by this point the enemy is probably running away. The weapons dont do enough damage to finish them off before they're safely with their team, especially if it's a B-class. Sure I could chase and maybe finish them off, but that could be potentially feeding the other team a free kill.
On the other hand, I find the reaper is best for mopping up weakened retreating enemies that are low on health. Most games when I play Reaper I just have high assists with 3 or 4 kills.
Edited by Alpha86, September 10 2014 - 02:05 AM.
#9
Posted September 10 2014 - 10:44 AM
IronClamp, on September 09 2014 - 03:36 PM, said:
And one more thing: Res chassis ugly.
I would have to disagree that reaper can be taken out easier than a sharpie. On the simple side yes they have less hps, but as going with the op saying about the scout infil and pred why the reaper is an easy target for them, well not really I would rather encounter a sharpie on either of those classes than a reaper and heres why. Because if you already got up close to the reaper/sharpie then the sharpei has lot harder time with that cqc where as the reaper will actually stand a fighting chance.
But no the reaper should not be standing in one spot like a lot of people play the sharpie. In fact really the sharpie shouldnt be doing that either not for long periods of time at all.
Nept: I know your higher mmr, but I think that a sharpie can get his mmr up higher because you could potentially get more kills simply cause you have more punching power. The reaper has the ability to tag a bunch of targets faster hence potentially getting more assist but I think a good sharpie will trump a good reaper in score most the time given same skill lvl. Take me I actually play both reaper/sharpie, but I play reaper a lot more so i should be better with him right_ well my score /min is actually higher by a little bit on my sharpie than my reaper.
Edited by Skitzo1d, September 10 2014 - 10:47 AM.
Fred is sad hes not like the other robots
[12:43] <@ThirdEyE> skitzo1d = worst reaper NA
#10
Posted September 14 2014 - 11:47 AM
Edited by SoldierHobbes11, September 14 2014 - 11:50 AM.
#11
Posted September 16 2014 - 08:49 PM
I'm thinking a basic reconstructer, deflectors and air compressor.
(Sorry if minor necro)
Find me most anywhere as Milithistorian or something of the sort.
Yeah. Best sig ever, I know.
#12
Posted September 17 2014 - 05:35 AM
#13
Posted September 17 2014 - 09:02 AM
Skitzo1d, on September 10 2014 - 10:44 AM, said:
IronClamp, on September 09 2014 - 03:36 PM, said:
And one more thing: Res chassis ugly.
I would have to disagree that reaper can be taken out easier than a sharpie. On the simple side yes they have less hps, but as going with the op saying about the scout infil and pred why the reaper is an easy target for them, well not really I would rather encounter a sharpie on either of those classes than a reaper and heres why. Because if you already got up close to the reaper/sharpie then the sharpei has lot harder time with that cqc where as the reaper will actually stand a fighting chance.
But no the reaper should not be standing in one spot like a lot of people play the sharpie. In fact really the sharpie shouldnt be doing that either not for long periods of time at all.
Nept: I know your higher mmr, but I think that a sharpie can get his mmr up higher because you could potentially get more kills simply cause you have more punching power. The reaper has the ability to tag a bunch of targets faster hence potentially getting more assist but I think a good sharpie will trump a good reaper in score most the time given same skill lvl. Take me I actually play both reaper/sharpie, but I play reaper a lot more so i should be better with him right_ well my score /min is actually higher by a little bit on my sharpie than my reaper.
Any post wherein Skitzoid implies that a mech is better than a Reaper should be taken seriously.
mmm_yep, on September 17 2014 - 05:35 AM, said:
I'd say no, just because 85% of its benefit can compensated for by human skill. If you're going RPR though, it might be better_ No idea.
#14
Posted September 17 2014 - 11:13 AM
mmm_yep, on September 17 2014 - 05:35 AM, said:
Replenisher is an absolute no no with reaper. Wud only be slightly useful with the rpr and that is very negligable for a 3 slot internal.
Milithistorian, on September 16 2014 - 08:49 PM, said:
I'm thinking a basic reconstructer, deflectors and air compressor.
(Sorry if minor necro)
This is not a bad build Ac, Deflectors, basic reconstructer. I would sub the reconstructer for fuel converter or basic extractor depending on item set up. This is the set up I use to run.
current set up I'm running is
Adv repair kit, extractor , basic fuel converter. It works well in cqc versus any mech not using similiar set up. The biggest downfall of this set up is you have to get use to not using Ac in your build. Also if you trying switching between mechs that use Ac and dont, it doesnt work out well for you simply because trying to adjust to the new mechanics each time is overwhelming. either play all your mechs (of same class ) with AC or no Ac would be my suggestion.
Fred is sad hes not like the other robots
[12:43] <@ThirdEyE> skitzo1d = worst reaper NA
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