Low FPS
#21
Posted October 27 2012 - 06:40 PM
MSI 660ti 2g
Noticed game is only using ~50% GPU while games like BF3 use 99%
Firefights drop to ~30fps on low
#22
Posted October 28 2012 - 06:46 AM
Q6600@3Ghz
GTX 470
4Gb ram
Trying to run at 1920 x 1080, i get around 30 fps in the garage alone... and ingame it drops to the 14-20 range on low settings...
Graphics card is being utilized to 20%-35%, CPU from 60%-75%, and as stated in other posts - zooming in will increase fps by 10-15 frames.
Edited by WAM, October 28 2012 - 06:59 AM.
#23
Posted October 28 2012 - 07:03 AM
To me, even putting the game in 800x600 doesn't seem to make much difference during the match.
i3 2100
gtx560Ti 2gb
8gb ddr3
#24
Posted October 28 2012 - 07:10 AM
#25
Posted October 28 2012 - 08:06 AM
man this is pretty bad, people with some pretty nice Rigs have <30 fps.
no wonder my casual little ASUS cant even get 10...-.-
-dual core(2.30GHz)
-4Gb Ram
-some crappy intel GPU
feels bad man. i need a new setup asap.
#26
Posted October 28 2012 - 08:30 AM
I've got a i5 2500k, 8gb ram, GTX 560ti and I can easily remain around the 40-60fps being closer to 60 all the time.
#27
Posted October 28 2012 - 10:10 AM
Dyson, on October 27 2012 - 06:00 PM, said:
[SystemSettings] StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True Motionblur=False MotionblurPause=True MotionblurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False NVParticleDownsampling=False NVParticleDownsamplingThreshold=100.000000 NVParticleBlur=False NVParticleBlurMaxRadiusScale=8.000000 NVOpacityShadows=False NVOpaqueOpacityShadows=false NVOpacityShadowResolution=128 SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=True AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False MaxFilterBlurSampleCount=16 SkeletalMeshLODBias=1 ParticleLODBias=0 DetailMode=0 MaxDrawDistanceScale=0.800000 ShadowFilterQualityBias=0 MaxAnisotropy=1 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=1024 MobileShadowTextureResolution=1120 MaxWholeSceneDominantShadowResolution=1280 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1920 ResY=1200 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.300000 PreShadowResolutionFactor=0.500000 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=48.000000 bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=600.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720
DO THIS! GAMEPLAY IS SO MUCH SMOOTHER!!!!!!!!!!!!!!!!!!! HAWKEN PEEPS PLEASE NOTE THESE SETTING HAVE MADE A HUGE DIFFREENCE IN FPS
#28
Posted October 28 2012 - 10:48 AM
System Specs:
Intel Core i7-3610QM
nVidia Geforce GT650M
8GB DDR3@1600
Was hoping this'd be fixed after the game went into Closed Beta, but oh well.
Edited by Superxpdude, October 28 2012 - 10:48 AM.
#29
Posted October 28 2012 - 07:36 PM
dkomar10, on October 28 2012 - 07:10 AM, said:
Yeah that was the first thing I tried to get some extra frames, nothing that I changed(admittedly I didn't go through every setting) gave anything worthwhile. And I don't plan on spending a few hours in nvidia inspector trying to find the perfect setup either... plus I don't have any more time in this weekend event.
Edited by WAM, October 28 2012 - 07:36 PM.
#30
Posted October 28 2012 - 07:42 PM
Anyway...
MK_Ultra, on October 28 2012 - 10:10 AM, said:
Dyson, on October 27 2012 - 06:00 PM, said:
[SystemSettings] StaticDecals=False DynamicDecals=False UnbatchedDecals=True DecalCullDistanceScale=1.000000 DynamicLights=False DynamicShadows=False LightEnvironmentShadows=True CompositeDynamicLights=True SHSecondaryLighting=True DirectionalLightmaps=True Motionblur=False MotionblurPause=True MotionblurSkinning=0 DepthOfField=False AmbientOcclusion=False Bloom=False bAllowLightShafts=False Distortion=False FilteredDistortion=False DropParticleDistortion=False bAllowDownsampledTranslucency=False NVParticleDownsampling=False NVParticleDownsamplingThreshold=100.000000 NVParticleBlur=False NVParticleBlurMaxRadiusScale=8.000000 NVOpacityShadows=False NVOpaqueOpacityShadows=false NVOpacityShadowResolution=128 SpeedTreeLeaves=True SpeedTreeFronds=True OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=True Fullscreen=True AllowOpenGL=False AllowRadialBlur=False AllowSubsurfaceScattering=True AllowImageReflections=False AllowImageReflectionShadowing=False bAllowSeparateTranslucency=False bAllowPostprocessMLAA=False bAllowHighQualityMaterials=False MaxFilterBlurSampleCount=16 SkeletalMeshLODBias=1 ParticleLODBias=0 DetailMode=0 MaxDrawDistanceScale=0.800000 ShadowFilterQualityBias=0 MaxAnisotropy=1 MaxMultiSamples=1 bAllowD3D9MSAA=False bAllowTemporalAA=False TemporalAA_MinDepth=500.000000 TemporalAA_StartDepthVelocityScale=100.000000 MinShadowResolution=64 MinPreShadowResolution=8 MaxShadowResolution=1024 MobileShadowTextureResolution=1120 MaxWholeSceneDominantShadowResolution=1280 ShadowFadeResolution=128 PreShadowFadeResolution=16 ShadowFadeExponent=0.250000 ResX=1920 ResY=1200 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=1.000000 ShadowTexelsPerPixel=1.300000 PreShadowResolutionFactor=0.500000 bEnableBranchingPCFShadows=False bAllowHardwareShadowFiltering=False TessellationAdaptivePixelsPerTriangle=48.000000 bEnableForegroundShadowsOnWorld=True bEnableForegroundSelfShadowing=False bAllowWholeSceneDominantShadows=True bUseConservativeShadowBounds=False ShadowFilterRadius=2.000000 ShadowDepthBias=0.012000 PerObjectShadowTransition=60.000000 PerSceneShadowTransition=600.000000 CSMSplitPenumbraScale=0.500000 CSMSplitSoftTransitionDistanceScale=4.000000 CSMSplitDepthBiasScale=0.500000 CSMMinimumFOV=40.000000 CSMFOVRoundFactor=4.000000 UnbuiltWholeSceneDynamicShadowRadius=20000.000000 UnbuiltNumWholeSceneDynamicShadowCascades=3 WholeSceneShadowUnbuiltInteractionThreshold=50 bAllowFracturedDamage=True NumFracturedPartsScale=1.000000 FractureDirectSpawnChanceScale=1.000000 FractureRadialSpawnChanceScale=1.000000 FractureCullDistanceScale=1.000000 bForceCPUAccessToGPUSkinVerts=false bDisableSkeletalInstanceWeights=false HighPrecisionGBuffers=False AllowSecondaryDisplays=False SecondaryDisplayMaximumWidth=1280 SecondaryDisplayMaximumHeight=720
DO THIS! GAMEPLAY IS SO MUCH SMOOTHER!!!!!!!!!!!!!!!!!!! HAWKEN PEEPS PLEASE NOTE THESE SETTING HAVE MADE A HUGE DIFFREENCE IN FPS
I'm about to see if I can still make this work with the fullscreen still in place, given everything's been reset (AGAIN!) after the latest patch.
EDIT: So I tried out with the fullscreen. Now it may be because I've left my browser open and performance usually drops in online games when the browser's up, but I'm managing a meager 8-10 frames right now (takinga brief respite from a Team DM ATM.) I'll likely stick with my windowed low resolution solution.
Edited by Commander_Pinkie_Pie, October 28 2012 - 07:58 PM.
#31
Posted October 28 2012 - 07:42 PM
JuiceBox, on October 28 2012 - 08:30 AM, said:
I've got a i5 2500k, 8gb ram, GTX 560ti and I can easily remain around the 40-60fps being closer to 60 all the time.
wasa it like this for you since the start of the beta weekend or did you join today, sunday_ I ask bcs I haven't played since saturday, I got pretty irritated with low fps, caused pretty bad gameplay for me, missed evades, missed targets etc. I am a pretty clean person when it comes to my computer No bloatware, no helping apps and such, I am "do it manualy" kinda guy. Win7 x64 with only 44 proccesses excluding msi afterburner, aimp and firewall.
#32
Posted October 28 2012 - 08:38 PM
MC_Toster, on October 28 2012 - 07:03 AM, said:
Make it work, then make it work fast and pretty. You aren't playing a release-grade game, you're testing a beta.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#33
Posted October 28 2012 - 09:00 PM
Core I7 2630QM
8GB DDR3
2GB GTX 560m
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