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Impressions of CBE2 and things that still are issues from CBE1 (IMO)


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#21 Astrolis

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Posted November 10 2012 - 07:42 AM

View PostSirMilagres, on November 10 2012 - 06:12 AM, said:

View PostAstrolis, on November 08 2012 - 02:24 PM, said:

Sphere mech parts for infiltrator


didn't get this part....
"sphere" mech parts_

In the alpha the body shop had ALL parts available. now we only have 1 other set to use. The Sphere mech body parts was one of those kits from the alpha that have yet to be seen in the beta.
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#22 Astrolis

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Posted November 11 2012 - 06:49 PM

Have been using the EOC alot in recent games. I have a very hard time in CQC fights with this gun.

On the beserker front: Its going slowly... No op points means slow mechs and me dying more than I'd ever want to. Thanks all for today.

S/N: I hope that a comprehensive training mission will be included in the Open Beta. Alot of new players are constantly raging cuz the vets just steam roll them.

S/N2: Have any in cockpit sounds been added back into the game from the alpha_ I don't hear anything like missile locks, glass cracks, and low hp klaxons.

Edited by Astrolis, November 11 2012 - 06:52 PM.

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#23 D3thpool

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Posted November 11 2012 - 07:39 PM

View PostAstrolis, on November 09 2012 - 05:14 PM, said:

Was talking it over with Zenji, and we both agree that a penalty system for people that leave games is a must.

Maybe dota2 style with low priority something.
Or
Halo Reach had a decent system to reward people that stayed in games with extra xp etc.

Either way there needs to be something to make players want to stay in games(Besides mech lvl xp). Over the last 10 games most people quit before its over.

Whats to stop a team that is losing to just quit and jump into another match_

100 % agreed.
Something like this NEEDS to be implemented.

Its just not fun suddenly being alone against 6 enemys.
Sucks the fun out of the game too quick for me.

edit: on a sidenote, i would like to see an implitation of tier-like servers.
cause of now, im more then ofter in matches where atleast 2 enemys have max level mechs & proceed to mop the floor with lower level mechs.

Edited by D3thpool, November 11 2012 - 07:42 PM.

"The World is indeed comic, but the joke is on mankind"


H.P. Lovecraft

#24 Astrolis

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Posted November 12 2012 - 05:37 AM

Agreed
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#25 Makhaon

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Posted November 12 2012 - 09:32 AM

View PostD3thpool, on November 11 2012 - 07:39 PM, said:

View PostAstrolis, on November 09 2012 - 05:14 PM, said:

Was talking it over with Zenji, and we both agree that a penalty system for people that leave games is a must.

Maybe dota2 style with low priority something.
Or
Halo Reach had a decent system to reward people that stayed in games with extra xp etc.

Either way there needs to be something to make players want to stay in games(Besides mech lvl xp). Over the last 10 games most people quit before its over.

Whats to stop a team that is losing to just quit and jump into another match_

100 % agreed.
Something like this NEEDS to be implemented.

Its just not fun suddenly being alone against 6 enemys.
Sucks the fun out of the game too quick for me.

edit: on a sidenote, i would like to see an implitation of tier-like servers.
cause of now, im more then ofter in matches where atleast 2 enemys have max level mechs & proceed to mop the floor with lower level mechs.

I agree as long as this is able to determine who crashes out and who leaves on purpose. I don't know if I agree with an xp or hawken point penalty, but maybe lock the mech they were playing in to the match until the match is over. That why they could go play another game, but would be out their mech.




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