Why does anyone start the shooting_
#1
Posted November 08 2012 - 03:29 PM
They just stand there waiting and then once i get the enemy down to their last little bar of health i am so shocked that my kill score didn't change. Just an assist...
These guys aren't doing anything... i know it's a team game, but if i'm doing all the work while the team mate who wouldn't even give me cover until the enemy was almost dead (so they get the kill) then what incentive do i have to keep playing_
How will i get into a good guild or be noticed for my skill unless i bring myself to the same tactics_
This has been 9 of 10 games in the last hour or so. Is it just me_
#2
Posted November 08 2012 - 03:34 PM
Plus, for many, many people, this is a brand new experience. Lotsa newbs that don't know how to teamwork. Give it a bit of time.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#3
Posted November 08 2012 - 03:34 PM
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#4
Posted November 08 2012 - 03:38 PM
#5
Posted November 08 2012 - 03:39 PM
BUT, they should make the XP gain a little more visible. Just for me.
#6
Posted November 08 2012 - 03:40 PM
TheAriDee, on November 08 2012 - 03:29 PM, said:
They just stand there waiting and then once i get the enemy down to their last little bar of health i am so shocked that my kill score didn't change. Just an assist...
These guys aren't doing anything... i know it's a team game, but if i'm doing all the work while the team mate who wouldn't even give me cover until the enemy was almost dead (so they get the kill) then what incentive do i have to keep playing_
How will i get into a good guild or be noticed for my skill unless i bring myself to the same tactics_
This has been 9 of 10 games in the last hour or so. Is it just me_
#7
Posted November 08 2012 - 03:40 PM
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#8
Posted November 08 2012 - 03:41 PM
LinuxDaemon, on November 08 2012 - 03:40 PM, said:
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
See someone breaking the rules_ Don't reply, just hit Report. I am a player, not staff.
Drinking game: Check the daily stats. If I'm not the top, DRINK! (I'm joking!)
#9
Posted November 08 2012 - 03:42 PM
Kiwi would rather not have the XP notifications be bigger, it could get in the way of other things.
Any clan that would use KDR for membership is not a clan worth joining, especially since there are so many other stats you can look at.
Edited by TheChaffeemancer, November 08 2012 - 03:44 PM.
#10
Posted November 08 2012 - 03:46 PM
I am going to dive into the whole clan scene. I'm going to incentivise sportsmanship with shame and guilt. Seems to be the only way forward right now. Organisation is the future though I'm from Aus which means lag is going to be a hurdle.
You'll be noticed in clan a lot more. For now I just consider assists the mark of a real man (or woman).
It is most definitely not you.
#11
Posted November 08 2012 - 03:50 PM
SunshineSloth, on November 08 2012 - 03:46 PM, said:
Actually, it'd be smarter to start shooting when you see the person, instead of waiting to steal the kill. The longer you hold fire, the more damage a friendly is taking.
#12
Posted November 08 2012 - 03:50 PM
TheChaffeemancer, on November 08 2012 - 03:42 PM, said:
Kiwi would rather not have the XP notifications be bigger, it could get in the way of other things.
Any clan that would use KDR for membership is not a clan worth joining, especially since there are so many other stats you can look at.
Like I said I havent played this game yet. My experience is mainly with FPS games, and the elite ones that would normally win tended to be those that also had members with a good KDR.
*Disclaimer*
I am not saying that I was in those clans/guilds/ w/e, I tended to be more of a liability than an asset.
#13
Posted November 08 2012 - 04:01 PM
#14
Posted November 08 2012 - 04:01 PM
PiVoR, on November 08 2012 - 04:01 PM, said:
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#15
Posted November 08 2012 - 04:13 PM
Would you guys like to see more stats like total damage dealt/absorbed, average damage dealt per life, or an assist/death ratio_ Might be good to make a thread in the Suggestion section if you have ideas on that.
#16
Posted November 08 2012 - 04:35 PM
Sure makes those 4K/7D/13Assist matches much more enjoyable if i am blissfully unaware of how fuzzy bunny my K/D is when it just looks like "4K/13A".
I can get into hardcore support roles knowing i'm happy to support the team win. Makes it much easier for me to enjoy it knowing i'm the assist leader and not ALSO the death leader. Haha.
#17
Posted November 08 2012 - 04:39 PM
Deuy, on November 08 2012 - 04:13 PM, said:
Defintely yes for an Assist/Death ratio. The others would be nice, but the A/D ratio would help soothe the hurt feelings from the "kill stealing."
As for having a death stat, it's there for people who get off on things like K/DR.
#18
Posted November 08 2012 - 04:55 PM
Deuy, on November 08 2012 - 04:13 PM, said:
Would you guys like to see more stats like total damage dealt/absorbed, average damage dealt per life, or an assist/death ratio_ Might be good to make a thread in the Suggestion section if you have ideas on that.
I would recommend you guys seriously considering XPM (XP/Minute) as a stat, though. On the whole I feel that's a lot more of a reliable indicator of player skill versus simple K/D, especially when you factor in team-based game modes like Missile Assault and Siege where K/D matters less.
TheAriDee, on November 08 2012 - 04:35 PM, said:
Sure makes those 4K/7D/13Assist matches much more enjoyable if i am blissfully unaware of how fuzzy bunny my K/D is when it just looks like "4K/13A".
I can get into hardcore support roles knowing i'm happy to support the team win. Makes it much easier for me to enjoy it knowing i'm the assist leader and not ALSO the death leader. Haha.
That said, the smart players know to look past deaths in game modes like that. I'd rather have a player with a so-so KD, but who's helping me get EUs and defend the AA, than the god of K/D who just hangs back and does nothing.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#19
Posted November 10 2012 - 09:00 AM
In siege and missle, killing the enemy helps but is not a priority. If you can get the kill without big risk, take the shot and return to the EU or turret.
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#20
Posted November 10 2012 - 03:13 PM
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