Infiltrator trend
#1
Posted November 08 2012 - 04:59 PM
I don't have anything against the A-class, grenade launcher or HEAT cannon individually. I just don't believe all 3 belong together, particularly HEAT on an A-class. Here is a long-ass post I made on the CBE1 discussion board on my thoughts.
http://community.pla...__40#entry81593
The TL;DR version though is HEAT+GL have DPS comparable to any other high-DPS combination. However they front-load all there damage, leading to unmatched short-term DPS. This also means they only need line-of-sight every 2-3 seconds to land 100% of their DPS and the A-class mech speed is beyond fantastic for breaking line-of-sight. The combination is also the most versatile in the game honestly, being able to deal damage or deny space in ways a bullet could only dream of.
HEAT is fun and I love playing the Infiltrator with it, but I can admit it's a tier above everything else. The fix is fortunately simple, don't give the HEAT in particular to an A-class. A non-sucky version of the mini-flak might be a nice choice.
#2
Posted November 08 2012 - 05:08 PM
#3
Posted November 08 2012 - 05:15 PM
#4
Posted November 08 2012 - 05:16 PM
#5
Posted November 08 2012 - 05:23 PM
Toryne, on November 08 2012 - 05:08 PM, said:
Sorry, but I was under the impression that there was no NDA on this Beta_ At least that's what I read when I got into it.
#6
Posted November 08 2012 - 05:25 PM
England, on November 08 2012 - 05:23 PM, said:
Toryne, on November 08 2012 - 05:08 PM, said:
Sorry, but I was under the impression that there was no NDA on this Beta_ At least that's what I read when I got into it.
There is no NDA on the closed BETA 1 or 2. However anyone who played during the ALPHA stages of this game is still under an NDA for anything from that period of time.
#7
Posted November 08 2012 - 05:27 PM
The only change I'd recommend to the Infiltrator is that its base weapon selection be switched to Mini-Flak/GL with AR and EOC as alternates. Like the Flak Cannon and Vulcan, the Heat Cannon does not belong on an A class.
Edited by FenixStryk, November 08 2012 - 05:29 PM.
It was fun while it lasted.
#8
Posted November 08 2012 - 05:34 PM
NotKjell, on November 08 2012 - 05:15 PM, said:
All I can say there's been a reason behind the Infiltrator changes from alpha Something I've had a few conversations with dev's with it was mentioned. But again NDA
#9
Posted November 08 2012 - 06:01 PM
That said, I have no problem defeating infiltrators with assault/brawler, also I know a guy who swears by his berserker and will clobber most infiltrators running around right now.
#10
Posted November 08 2012 - 06:35 PM
Immie, on November 08 2012 - 06:01 PM, said:
That said, I have no problem defeating infiltrators with assault/brawler, also I know a guy who swears by his berserker and will clobber most infiltrators running around right now.
You'll see a lot of changes to how we approach optimizations between now and open beta and in the month or two after
#11
#12
Posted November 08 2012 - 08:01 PM
#13
Posted November 08 2012 - 08:49 PM
Immie, on November 08 2012 - 06:01 PM, said:
That said, I have no problem defeating infiltrators with assault/brawler, also I know a guy who swears by his berserker and will clobber most infiltrators running around right now.
Thus far I haven't been able to come up with a good plan to 1v1 competent infiltrators other than run away. Not saying assault is bad by any means, but just that I personally haven't had much luck against infiltrators unless I catch him in the open. If I chase I lose for sure, if I don't chase then I lose the peek-a-boo game.
EDIT: Urvanis I see you lurking this thread, I'm specifically talking about 1v1'ing you =P
Edited by killyg, November 08 2012 - 08:50 PM.
#14
Posted November 08 2012 - 09:23 PM
#15
Posted November 08 2012 - 09:53 PM
This is a fighting game tier list. For those not familiar, they are generally compiled from tournament results. The numbers mean out of ten matches, the character on the left generally beats the character the top that may times. You may notice that Sagat is regarded as having no less than a '5' in any matchup. In the hawken sense, you can replace the characters with various loadouts/engagement locations/ranges etc.
And I feel infiltrator doesn't really have less than a '5' anywhere. Sure other 'top tier' loadouts could fight even with a HEAT infiltrator in various situations, but in return they have weaknesses. Infiltrator at worst generally fights even, while so often fighting with a noticeable advantage.
#16
Posted November 08 2012 - 10:14 PM
DESTRUKSHUN!!!
#17
Posted November 08 2012 - 10:16 PM
As an infiltrator, you don't die to your counter because you have more than enough mobility to simply run. I think that sums up everything since skill and balancing doesn't matter a whole lot when your adversary can just flee.
#hawkenscrim @ irc.quakenet.org - find ringers and scrims at the competitive level
http://youtube.com/vrts for gameplay footage
#18
Posted November 09 2012 - 01:39 AM
Still loads of fun for a beta thou~ ^^
#19
Posted November 09 2012 - 01:53 AM
nonsiccus, on November 08 2012 - 10:16 PM, said:
As an infiltrator, you don't die to your counter because you have more than enough mobility to simply run. I think that sums up everything since skill and balancing doesn't matter a whole lot when your adversary can just flee.
This is frustrating for me as a melee-range sharpshooter player. I get a couple good bursts on a infiltrator and dodge their nades and HEAT rounds, then they just jet off with like 100 health left and are half-healed by the time I catch up with them. I'm always disapointed in myself when I rambo after them and get killed by their team.
Wait, maybe this is an issue with checks and balances or something.
#20
Posted November 09 2012 - 03:30 AM
And at aftermath they are equal to others or so.
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