Auto balance!
#1
Posted November 09 2012 - 07:54 AM
Is this already in there and I'm just not seeing it_
#2
Posted November 09 2012 - 08:21 AM
#3
Posted November 09 2012 - 09:24 AM
#4
Posted November 09 2012 - 12:45 PM
I was hoping that the developers would add autobalance and custom lobbies by the time CBT2 went up, but I guess not...
#5
Posted November 09 2012 - 01:38 PM
I would say what would be better would be for the game to keep track of how the players are doing in terms of XP, and then shuffle the teams accordingly to get as even a balance of XP as possible on both sides - but it only does that kind of balancing in the intermission between matches (i.e; when it loads the next map).
Of course, if one side all ragequit, that's a bit harder...
Edited by DarkPulse, November 09 2012 - 01:39 PM.
A coagulated, gloomy thinking in the intelligence, as my major ego.
An antinomian theorem of behaviorism, in all of my thinkings.
It's what we call "The Inversion Impulse."
#6
Posted November 09 2012 - 01:48 PM
The game: Chivalry: Medieval Warfare, also on the Unreal Engine, with its auto balance just recently implemented. My team was doing very well, so after 2 rounds, it swapped me. Alright, cool, I continue playing until my new team is in the lead, when it promptly swapped me again. Ok... So I keep going until the original team only needs one more round to win, when it switches me a third freaking time, right back to the weaker team so I can finally lose. As you can imagine, I was downright pissed off.
Another possible folly of auto balancing is when exactly the game chooses to switch you. I was playing TF2 just recently, and the auto balancer thought it to be a good time to swap me not just while I was alive, not just while I was on a decent kill streak(which it cut short), but right smack in the middle of an intense duel for a control point.
Basically, stacked teams are bad, but an over-zealous balance system is also bad.
Edited by Immie, November 09 2012 - 05:24 PM.
#7
Posted November 09 2012 - 04:50 PM
dirtnapgaming.com
#8
Posted November 09 2012 - 05:21 PM
Quote
The simple fact is, one team has to win, and the other has to lose.
However, I still want to be given the choice to switch if the game is unbalanced. Just don't force people into it.
I am one of those that will swap to spectate, or just straight up leave the match. I end up not wanting to play the game anymore and I know I'm not the only one that feels this way.
Needless to say having people not wanting to play your game is a bad thing.
On the flip side of this, of course, is what about the players who had left the team to make auto switch happen in the first place_ Clearly they didn't want to carry on playing your game. I think this needs to be looked at as well. (Though really, it is mainly gamer rage, and butthurt at being outclassed, which the match maker should help avoid...)
#9
Posted November 09 2012 - 08:17 PM
A better Solution would be to make joinable Matches Tier-based, like Matches for 1-5 Level Mechs etc.
H.P. Lovecraft
#10
Posted November 09 2012 - 09:32 PM
#11
Posted November 09 2012 - 11:36 PM
Lithium03, on November 09 2012 - 09:32 PM, said:
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#12
Posted November 10 2012 - 11:16 AM
Seriously suicidal scrapheap operator
#13
Posted November 10 2012 - 10:50 PM
This game requires autobalance and/or manual team switch function during matches. Switch Function could only be allowed for the team with more numerous players to move to the deficient team. If autobalance is implemented, then the selection could be entirely random. The game could also make sure to do a balance check at the beginning and end of every match, to make up for drops. Having a visual warning to the player that an autobalance is about to occur or that that specific player will be switched would be nice.
Edited by EmFire, November 10 2012 - 10:53 PM.
#14
Posted November 11 2012 - 02:05 AM
Anyway, yeah it really needs Auto-balance, even though i hate winning for one team and get thrown to the other team and lose
*sigh*
#15
Posted November 11 2012 - 02:50 AM
PigmonkeY, on November 09 2012 - 07:54 AM, said:
Is this already in there and I'm just not seeing it_
Agreed. I noticed this once and tried to see if I was able to switch teams. There's no suicide button so we can switch teams. But yeah, this is definitely needed.
#16
Posted November 11 2012 - 06:49 AM
If there's a discrepancy mid-match, and nobody's willing or able to switch, there's always the next round
I'd love for a way to quickly and conveniently switch teams though
I take no issue with the prospect of killing former allies
#17
Posted November 11 2012 - 08:31 AM
#18
Posted November 11 2012 - 12:19 PM
PigmonkeY, on November 11 2012 - 08:31 AM, said:
totally agreed on that.
needs to be some kind of mixup with the teams, its just not fun anymore if this happens (and it happened 6 times for me today)
what grinds my gears mostly about the autobalance is getting into a match with atleast 2 enemys that have max level mechs & mop the floor with low level players.
H.P. Lovecraft
#19
Posted November 11 2012 - 01:35 PM
#20
Posted November 11 2012 - 03:28 PM
PigmonkeY, on November 11 2012 - 08:31 AM, said:
Again, no issue with mid-match swapping. Sometimes Asian and I see a team we'd prefer to help, but we can't swap sides
Autobalance is pants though. Why should my fun be sacrificed because some people on the other team couldn't handle losing_
Edited by Beemann, November 11 2012 - 03:30 PM.
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