[idea] more mech feel
#1
Posted November 09 2012 - 11:29 AM
#2
Posted November 09 2012 - 11:32 AM
i like it the way it currently is and that is the reason I'm here and not playing mech warrior online
Edited by Rooslin, November 09 2012 - 11:32 AM.
#3
Posted November 09 2012 - 11:39 AM
If you play like a kamikaze berserker because that's what works in Counter-Strike or Modern Warfare 3, you're going to spend a lot of time waiting to respawn.
ETA for $feature_you_want to be added to Hawken Open Beta: Imminent™
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#4
Posted November 09 2012 - 11:52 AM
#5
Posted November 09 2012 - 12:00 PM
How_ I made sure that I was as agile and nimble as my bunnyfuzz of a computer would let me be, with side-boosts to dodge left and right and generally be unpredictable. The opponents I got kill streaks (of 2, 3 at the best--I'm not bragging) on were players who did not move around fast enough and let me keep a bead on them. This was plenty fast, and I came out on top. Badly wounded, but that's when I grabbed the heal orbs and fled to a hiding spot to repair the damage.
Hawken is a slightly different kind of FPS. The mechs really are quite nimble for their size if you know how to pilot them. That is the key. Hawken has a learning curve.
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#6
Posted November 09 2012 - 12:24 PM
#7
Posted November 09 2012 - 12:37 PM
Immie, on November 09 2012 - 12:24 PM, said:
#8
Posted November 09 2012 - 12:45 PM
Immie, on November 09 2012 - 12:24 PM, said:
#9
Posted November 09 2012 - 01:02 PM
Granted, that's also not generally pub match stuff. Most people in any shooter are just going to run and gun until they get their face melted off and then do it all over again
#10
Posted November 09 2012 - 02:03 PM
#11
Posted November 09 2012 - 02:06 PM
gunhe4d, on November 09 2012 - 02:03 PM, said:
there is no way to say it better then he just did.
#12
Posted November 09 2012 - 02:09 PM
More HP = a longer fight
A longer fight = more decisions, more opportunity to make mistakes
The better player will make less mistakes
A longer fight = the better player will win more often
Edited by Immie, November 09 2012 - 02:11 PM.
#13
Posted November 09 2012 - 02:16 PM
the fights are fine as is
#14
Posted November 09 2012 - 02:50 PM
RavenSol, on November 09 2012 - 11:29 AM, said:
Lastly, keep in mind there was an event that I like to call the "Big Oops" that turned the world into the smoking ball it is now. These are mechs basically "hacked together" from a bunch of old stuff, not purpose-built death machines.
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#15
Posted November 09 2012 - 03:29 PM
Saying "ooh but that will just lead to people ramming into each other and holding down the triggers until one of them dies" is a flawed argument, in so many ways. What is stopping people doing that right now_ Nothing. Do they do it right now_ Maybe the first few times they get behind the controls of a mech, but just like any pvp shooter, people soon learn that running headfirst into a fight is a pretty bad idea under most circumstances. Also, overheating anyone_
I think that there does not need to be an increase in heat capacity on weapons. It should stay exactly how it is. "Waaaah!! I can't just hold down left click and spam right click as soon as it is up waaaaah waaaah waaaah!! GOOD.
Enough with the spray and pray. Having this as an extremely uneffective means to kill someone only encourages people to play smarter.
It will force people to manage their heat, and decide if it is worth taking a shot or letting their guns cool off a tiny bit more so they don't overheat. This is not a bad thing.
Also, I completely agree with Immie.
#16
Posted November 09 2012 - 05:00 PM
EDIT: I just read the post above me and I completely disagree. You want this to become an elitist only game_ Sure sounds like it. I have a 2.41 KD (going up ) and I overheat as it is now (not regularly, but sometimes). It'll become a game of "Shoot until you overheat, run away and attempt a quick repair and repeat"
EDIT2: After reading Immie's edited post, I agree that the better player will win in a battle of more mistakes but at this point in the CBE2 better players are few and far between. Maybe these changes would work well once Matchmaking is sorted out and the game enters Open Beta, but for now I think it is far too soon.
Edited by hitabowl, November 09 2012 - 05:07 PM.
#17
Posted November 09 2012 - 05:21 PM
dirtnapgaming.com
#18
Posted November 09 2012 - 05:38 PM
Immie, on November 09 2012 - 02:09 PM, said:
More HP = a longer fight
A longer fight = more decisions, more opportunity to make mistakes
The better player will make less mistakes
A longer fight = the better player will win more often
Nope, larger health pool allows poor players to make more mistakes and live, it doesn't help skilled players at all. Essentially it lowers the skill cap of the game. It's already pretty damn easy to recognize when you are losing a fight and disengage to find a safe place to heal. You wan't longer battles_ fight smarter.
Also realize that if you want more health, there are internals and upgrades you can buy that will give you that should you want to play that way.
Edited by gunhe4d, November 09 2012 - 05:39 PM.
#19
Posted November 09 2012 - 05:40 PM
Rebuttals stated logic []
#20
Posted November 09 2012 - 05:43 PM
hitabowl, on November 09 2012 - 05:00 PM, said:
I'm not sure how you equate "less spray and pray" to "elitist only game".
It makes the game less simple yes, but not to the point of it being mandatory that you train for 8 hours a day before you play a ranked match. I mean really, you have blown this out of proportion a bit here.
It is quite simple, and I do it already ingame. I keep an eye on my heat gauge and will hold fire while concentrating purely on dodging for a few seconds until my gauge goes from red to yellow again, and then fire another burst, cool off for a few seconds while dodging and so on.
Overheating is supposed to be a really bad thing, and something you should be actively avoiding at all costs. It is like EMPing yourself-- You really shouldn't be doing that.
I really can't see how anyone with a brain would play like you said: "Shoot until you overheat, run away and attempt a quick repair and repeat". That is a death sentance against even half decent players.
All you'd have to do is chase them and, assuming you were managing your heat, you can shoot them for free while all they can do is attempt to dodge.
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