Really not impressed
#1
Posted November 10 2012 - 09:09 AM
I'm not sure what everyone is so excited about, this basically boils down to a COD game with less weapons, useless abilities and an overall blah concept.
Assaults - In siege mode you get annihilated before your weapons can cycle. Hell you'll be lucky if you can deploy before going up in flames. What's the point of this_ Supposed to take less damage_ Your way off if that's the case, way way off.
Parts - Do nothing, just looks_ Go play some Armored Core, there is nothing here for you.
Talent points - They do basically nothing the bonus are slight and unoriginal. If you unlocked some special moves or abilities that would be different. You take 2% less damage. Whooptiee
Weapons - Are all pretty much stupid.
Why only 2 weapons_ - This game really needs a 3rd weapon even if it's a pea-shooter that you can fire continuously on a middle hard point.
Tow launcher - blea, be one thing if once you fire it you could guide the rocket like a designated laser sight. But all you can do is blow it up_ By the time the rocket gets there your target is 1/2 way across the map already.
Assault Rifle / SMG - So what's the difference again_ and Why would someone take the SMG over the Assault Rifle_ It's not like there is weight, or ammo considerations. Copy and Paste weapons. - Fire your weapons guy -
Hellfire - More like limp fire, lets assume you can hit something (you can't) but lets assume you can, AR or Rifle still does more damage. Why the multiple missiles Just give us a single missile that moves about oh 1000% times faster. At the pace your Hawk's move around the flight time just ends up hitting buildings.
Grenade launcher - now goes 10 feet. 15 if you go for optimal stare at the stars sight line. See AR / SMG comment about firing your weapons guy
Shotguns - Very blah. Nothing pops, nothing feels like you are rocking the guys world, just a silly sounding "Poont"
Rifle/Sniper - Just horrible.
Damage - You have HP bars on robots. There is no benefit to hitting someone in the back, in the head, in the arms, in the legs you just take down same HP. Silly and stupid. Get some hit locations up, certain locations do more damage and or destroy weapons, legs, arms, sensors ect ect.
Why don't you try Doubling or even Quadrupling the armor HP points, take the above suggestion, remove repair feature unless you pay for it somehow or *GASP* use it as a team ability to help your teammates and go from there.
Sensors - You have none, big wide world of possibilities here that you just ignore. Gratz. This is not a compliment.
Team tactics - There is no team. There is simply a bunch of "Me's" running around. First off show some ingenuity and put in things like "Ammo" that way at the very least you can have another guy carry a "Deployable Ammo Resupplier" that will replenish ammo and he gets points for it. See now we have team work.
Of course there are a million suggestions I could throw here but at this point Hawken is so hopelessly outclassed by any 1985 mech game and every game since I feel it's pointless if it hasn't occurred to you yet.
What hawken has going for it - Graphics look decent.
But that doesn't make up for Flawed concept, unoriginal game play, uninspired weapons, lack of basic rudimentary game design, horrible skill system, and a overall lack of a fun factor.
Seriously it's not fun at all.
I get that you put Hours and Hours to try and make this game. My advice is try harder or get new people, this game in it's current state is a waste of space.
#2
Posted November 10 2012 - 09:33 AM
#3
Posted November 10 2012 - 09:35 AM
Come CBE3 there is supposed to be a decent amount of content additions to the game, and I'm sure there will be more to come at open beta.
So till then you can actually play HAWKEN and try to get better at the game so you aren't so bitter about it. Give it some time before flaming on the forums at "how bad" the game is and how it's a "waste of space".
Or you can choose to not participate in the CBEs and wait till the game goes into open beta a month from now to renew your judgement.
"God is not on the side of battalions, but on the side that shoots best"
#4
Posted November 10 2012 - 09:41 AM
NUCLEARSHARKHEAD, on November 10 2012 - 09:33 AM, said:
yea! Whoever pooped needs to scoop that out!
EDIT: Fun Fact: Did you know p.oop is censored here_ see watch: fuzzy bunny
Edited by Astrolis, November 10 2012 - 09:43 AM.
#5
Posted November 10 2012 - 09:46 AM
Carrioncrow, on November 10 2012 - 09:09 AM, said:
Carrioncrow, on November 10 2012 - 09:09 AM, said:
If you mean internal parts, they really do make a difference, more than they really should in my opinion.
Carrioncrow, on November 10 2012 - 09:09 AM, said:
That should never happen, we don't need RPG-like PvP here.
Carrioncrow, on November 10 2012 - 09:09 AM, said:
Carrioncrow, on November 10 2012 - 09:09 AM, said:
Carrioncrow, on November 10 2012 - 09:09 AM, said:
Carrioncrow, on November 10 2012 - 09:09 AM, said:
#6
Posted November 10 2012 - 09:46 AM
Carrioncrow, on November 10 2012 - 09:09 AM, said:
Carrioncrow, on November 10 2012 - 09:09 AM, said:
Carrioncrow, on November 10 2012 - 09:09 AM, said:
There aren't any plans on implementing a mode that will allow this yet, maybe once all the more important things are done, they may revise a mode they may dub as "hardcore" for the mech-sim audience to probably appreciate.
Carrioncrow, on November 10 2012 - 09:09 AM, said:
Carrioncrow, on November 10 2012 - 09:09 AM, said:
Carrioncrow, on November 10 2012 - 09:09 AM, said:
You have plenty of options to be a giant, hulking tank on legs with arms that can carry multiple weapon systems, with features for seperate system/part damage, systems with limited ammo and heat build-ups, and many mech internal/external parts that affect gameplay.
The developers have acknowledged that they have some MechWarrior fans on their game, and may introduce a game mode or two just for the mech-style those fans enjoy but it isn't here right now and there are bigger plans that need to be put down before they can do such.
Edited by IceTonic, November 10 2012 - 09:47 AM.
#7
Posted November 10 2012 - 09:52 AM
#8
Posted November 10 2012 - 10:03 AM
(Assaults - In siege mode you get annihilated before your weapons can cycle. Hell you'll be lucky if you can deploy before going up in flames. What's the point of this_ Supposed to take less damage_ Your way off if that's the case, way way off.)
assaults deploying_ Are you referring to Brawlers and Rocketeers Turret mode_ Turret at the moment is a mode that relies on good team work to get the most out of it, it's certainly not as newb friendly as other skills but still has it's uses. I like the concept but rather it's strong enough is still being worked out.
(Parts - Do nothing, just looks_ Go play some Armored Core, there is nothing here for you.)
Armored Core is awsome, one of my favorite games. Still I can see the benefit of the parts not be connected to stats. This gives the player the freedom to make the mech look how they want without being tied by stats. A little low on parts at the moment but plenty more coming.
(Talent points - They do basically nothing the bonus are slight and unoriginal. If you unlocked some special moves or abilities that would be different. You take 2% less damage. Whooptiee)
The idea is to spec a mech to favor certain qualities depending on your play style and if working as team that is focusing on a overall strategy. Not the best in a creative sense as in more abilities but the devs have stated they are reworking some things regarding this which we will be seeing in CE3 so I'm not concerned about this are just yet until we see more.
(Weapons - Are all pretty much stupid.)
Machine guns, rifiles,rockets, missles, grenades, not really sure of your point here. Armored core/Mechwarrior had all of these things, though haven't seen lasers yet.
(Why only 2 weapons_ - This game really needs a 3rd weapon even if it's a pea-shooter that you can fire continuously on a middle hard point.)
So far each mech starts with 3 weapons though you already know this seeing your line about the SMG/assault. Currently you get more at lvl 20 but again we're expected to see more. I don't expect to see every mech has access to every weapon, otherwise there is no little point in the class system aside from the class specific abilities.
(Tow launcher - blea, be one thing if once you fire it you could guide the rocket like a designated laser sight. But all you can do is blow it up_ By the time the rocket gets there your target is 1/2 way across the map already.)
One of my favorite weapons actually. It's not a long range weapon by any stretch of the imagination and I usually fire it in that situation just to get the enemy to take cover or get that lucky shot(which hints at a player who isn't skilled or wasn't paying attention). At mid range with practice it's easy to lead targets for direct hits and if you miss you can denoate it to still get damage. This is also good for hitting mech hiding around corners.
(Assault Rifle / SMG - So what's the difference again_ and Why would someone take the SMG over the Assault Rifle_ It's not like there is weight, or ammo considerations. Copy and Paste weapons. - Fire your weapons guy -)
Basicly machine guns favoring different stats though I haven't discovered why I'd take SMG over AR yet though I'll be testing the SMG tonight to see how it fairs. Weight is specific mech class which effects speed and hp.
(Hellfire - More like limp fire, lets assume you can hit something (you can't) but lets assume you can, AR or Rifle still does more damage. Why the multiple missiles Just give us a single missile that moves about oh 1000% times faster. At the pace your Hawk's move around the flight time just ends up hitting buildings.)
I haven't used these though I fight against people with them. They pack a good punch, though I wouldn't be against them being just a little faster. I'd have to come back to this one after I play using them to get a better understanding.
(Grenade launcher - now goes 10 feet. 15 if you go for optimal stare at the stars sight line. See AR / SMG comment about firing your weapons guy)
Powerful weapon, good for mine laying as well. Not very long range but I don't expect it to be really.
(Shotguns - Very blah. Nothing pops, nothing feels like you are rocking the guys world, just a silly sounding "Poont")
2nd highest DPS in game at the moment. So far the weapon sounds are decentive but not as loud as you seem to want them. In a way I don't want them louder since I want to be able to hear things around me over my own gunfire.
(Rifle/Sniper - Just horrible.)
Just good sound but I'm guessing you want louder cannon size sound effect.
(Damage - You have HP bars on robots. There is no benefit to hitting someone in the back, in the head, in the arms, in the legs you just take down same HP. Silly and stupid. Get some hit locations up, certain locations do more damage and or destroy weapons, legs, arms, sensors ect ect.)
No benefit them in the back_ You have any idea how many people I've wrecked by dropping on top of them or flanking! Armored core worked the same way. Mechwarrior had these effects of course but then this isn't really mechwarrior. While there is plenty of benefit to hitting the back, I imagine gameplay would definitely be very different if each part had it's own hitbox. I'll have to make a post about this later and see people thoughts how it'd effect the game at it's current pace.
(Why don't you try Doubling or even Quadrupling the armor HP points, take the above suggestion, remove repair feature unless you pay for it somehow or *GASP* use it as a team ability to help your teammates and go from there.)
If we removed Repair I can see the doubling or Quadrup idea somewhat. Mech on mech would last a lot longer but weapon heat would probably have to be adjusted since you'd overheat before you could finish eachother. Pay for repair feature_ Real life cash or in game point or money system_ Lost me there. Be team supported isn't a terrible idea though as it is now, players can cover each other since you are vurnerable while doing this and the heal item helps in that regard as well.
(Sensors - You have none, big wide world of possibilities here that you just ignore. Gratz. This is not a compliment.)
Do you understand the radar mechanic_ The system is very interesting to me in the sense, you don't show up on enemy radar if you don't boost or shot. You can increase your radar range or make yourself more difficult to detect even while firing. Plus there is the jammer and radar dish both of which benefit the entire team.
(Team tactics - There is no team. There is simply a bunch of "Me's" running around. First off show some ingenuity and put in things like "Ammo" that way at the very least you can have another guy carry a "Deployable Ammo Resupplier" that will replenish ammo and he gets points for it. See now we have team work.)
First you need a mic for effective communication. Then you need people you know or at least are willing to listen to you. I've played enough games to know how vital teamwork is especially in this game. I've turned lopsided games around in siege mode by taking the mic and giving orders to my team, most of the time they listen and we end up winning. My favorite game was joining a siege game in progress with points 1 to 3 so one more hit and we were dead. I took the mic as usual and gave orders to my team to focus on an area as the situation changed with my two snipes ordered to snipe and harrass the hell of the team if enemy gathering at the other points, great win. Anyway there's plenty of things a team can do to work together but don't expect much if all you do is join a random match. As for ammo, I prefer the heat system since it allows the game to maintain a higher pace which I enjoy.
Ok I'm done. Hope you enjoy my points but come on, debate. I want you to give me a reason for something you don't like and make me think at the very least, "Ok I can see why he doesn't like that or why he prefers something else" So far I'm enjoying the heck out of this game and the skill ceiling is turning out to be very high. My goal is to become commander of a team and things are looking to get better. If this game isn't for you it isn't for you, luckily the world has lots of other good mech games like mechwarrior, zone of enders, Armored core, Chrome Hounds. Hawken to me is my new favorite flavor so I'm glad to be playing.
"I5-2400 3.3Ghz, 16GB Corsair 1600Mhz, MSI 2GD5/OC GeForce GTX 660Ti, COOLER MASTER HAF 912, GIGABYTE GA-Z77X-UD3H, LSP 750 PRO, 500GB Sata 6GB"
#9
Posted November 10 2012 - 10:04 AM
NUCLEARSHARKHEAD, on November 10 2012 - 09:33 AM, said:
ahhhh you fuzzy bunny I read your post just as I was drinking water
"I5-2400 3.3Ghz, 16GB Corsair 1600Mhz, MSI 2GD5/OC GeForce GTX 660Ti, COOLER MASTER HAF 912, GIGABYTE GA-Z77X-UD3H, LSP 750 PRO, 500GB Sata 6GB"
#10
Posted November 10 2012 - 11:09 AM
#11
Posted November 10 2012 - 12:01 PM
at other side, i understand, that the same people will complane about "they smarter, than me").
hawken gun even now, if developers can add something more - it will be great/
http://vk.com/hawken - сообщество вКонтакте [VKcom]
#12
Posted November 10 2012 - 05:05 PM
I get it, it's fast paced. I know fast paced. This isn't fast paced what Hawken Is, is caught right in that middle ground where weapons are extremely cumbersome for the pace of combat. So either you need to speed the game up, or slow it down.
Which is why I called it a COD clone but with robots and bad weapons.
Yes the AR/SMG is unoriginal, all other games grasp the AR / SMG concept and implement it with success, Hawken doesn't This is because whoever designed them doesn't know what they are doing. They simply made a gun then copy and pasted the same gun and stacked a few more blips of damage on it. The AR should have a lot slower ROF but a lot higher damage and range.
Right now they are both basically confined to the point-blank area to do anything
Grenade Launcher - Is cherry picked from Quake 1, they just put a new skin on it. It's been done before. Why not make into a true indirect weapon where you can pick a location on the overview map and rain down fire to push targets out of cover_ No_ Thought not.
Sensors - yes I know they have sensors, the ranges and manipulation of this is so shallow your lucky there is even ANY water in this kitty pool.
Repair - What I mean by pay for it is, give up something The whole idea behind just about any mech game out there is you only have so many "points" to configure your robot and picking one thing is usually at the cost of another. It's once again another reason I labeled this a COD clone, sure your hurt and have to "Stay out of combat" until the "Red goes away" You could replace ever Robot in this game with guys in Kevlar and it would be the same.
3rd weapon - Maybe I didn't convey my point well enough. Every mech should have 3 weapon hard points Only having 2 effective weapons smacks of so many other COD clones, except you don't reload, don't run out of ammo and are limited by what you have. Not having a 3rd weapon takes this from being a mech game and makes it a simple FPS. Even if the 3rd weapon hard point was a tiny chain gun or rifle, or laser or something that allows you to keep up some pressure while you are waiting for my big boy weapons to cool down or cycle.
Parts - See the above about repair. Every mech/robot game is themed around having so many "Points" You take these legs you get more armor but at the cost of speed and turning ability. You take this chest you take this chest you lose Armor and turning but gain speed. You take these arms you become weak to ballistic weapons but gain significant armor against explosives, ect ect ect. Not rocket science.
Team Tactics - Isn't talking to your teammates, that's communication
Team tactics is one of your teammates in a fast Robot (I call them robots because I can't stand calling them mechs or armored suits - they fail at both) is dropping sensor drones deep in their back field, now you see hostile targets begin showing up on your radar and use your Grenade launcher or Mortar to launch indirect attacks on their position. Another teammate sees the enemy (Due to the senor drones) and realizes what path they are taking and quickly moves to mine their likely route they are taking and set up an ambush.
That is team tactics.
#13
#15
Posted November 10 2012 - 05:28 PM
Brace yourself OP,
Hawken-Players are coming.
And personally I think this game is great, what else were you expecting for a mecha-fps game_ Dynamic switch flipping_
#16
Posted November 10 2012 - 05:32 PM
http://www.twitch.tv/budekai
also be sure to tune into The COCKPIT Hawken show! ---> http://community.pla...astshow-121212/
#17
Posted November 10 2012 - 05:34 PM
#19
Posted November 10 2012 - 07:02 PM
Carrioncrow, on November 10 2012 - 05:05 PM, said:
Carrioncrow, on November 10 2012 - 05:05 PM, said:
A light mech having to open the map (which disallows movement right now) to target indirect strikes_ That's laughable, and of course would allow more players to just hide and camp to spam such a weapon. It would be more suitable on a heavy mech like Rocketeer, and if you were only able to see a holo-display of the arc for a mortar-like secondary. Which also, has been suggested.
Carrioncrow, on November 10 2012 - 05:05 PM, said:
HAWKEN would sure feel like CS, Combat Arms, Project Blackout, etc. if you sped up the game, kept Armor values the same and removed Repair as a feature. On the other hand, it would feel like a simplistic mech-sim where the game was slowed down, with boosted Armor values, the lack of Repair, etc. What kind of mech game do you want HAWKEN to be_
Carrioncrow, on November 10 2012 - 05:05 PM, said:
Considering heat build-up, a 3rd weapon probably wouldn't work well unless you slowed down the game and boosted Armor/Heat capacity. Most primaries act as pressure until your secondary reloads/cycles, maybe if you were a Rocketeer or a Sharpshooter (with Slug) you could use a miniature PD-Vulcan mounted on your head. Then again, where would the controls be for it_ Or would you rather it be something automatic, so it basically is just an MG/Rocket Turret strapped on your face_
Carrioncrow, on November 10 2012 - 05:05 PM, said:
I'm pretty sure there is a post somewhere that they want to keep this cosmetic. As nice as it would of been, there already is Optimization and Internals, they don't really have plans to change the Bodyshop, considering they would have to make such parts available for Hawken Points after as well unless they put up a varied design (with the same stats) for MP.
Its not like these parts would make a world of difference, or make it anymore unique compared to Optimization, besides that they add penalties. Maybe with more constructive suggestions on implementing it, and ensuring it would work well alongside current stat-boosting/changing features, this would of been a more acceptable point than your previous statements.
#20
Posted November 10 2012 - 08:57 PM
Carrioncrow, on November 10 2012 - 05:05 PM, said:
Team tactics is one of your teammates in a fast Robot (I call them robots because I can't stand calling them mechs or armored suits - they fail at both) is dropping sensor drones deep in their back field, now you see hostile targets begin showing up on your radar and use your Grenade launcher or Mortar to launch indirect attacks on their position. Another teammate sees the enemy (Due to the senor drones) and realizes what path they are taking and quickly moves to mine their likely route they are taking and set up an ambush.
That is team tactics.
...You've played Chrome hounds haven't you_!
But note, communication is a part of tactics otherwise how do people know what to do.
Edited by DDwarrior, November 10 2012 - 09:01 PM.
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