customizable decals and color
#1
Posted April 21 2011 - 05:05 PM
#2
Posted April 21 2011 - 05:26 PM
#3
Posted April 21 2011 - 06:29 PM
#4
Posted April 21 2011 - 09:40 PM
We really dont know how much customization there is yet as the devs havent released that information, but there is a large thread called Customization (I think) in the Hawken board that has an ongoing discussion of what we would like to see in regards to different decals, and paint jobs, and weapon loadouts, and the general shape of the mech, and pretty much everything that can be customized. You should check that thread out.
#5
Posted July 25 2012 - 07:20 PM
SuperDuoBros. channel: http://www.youtube.c...uoBros/featured | UYA Gamers: http://steamcommunit...roups/uyagamers
#6
Posted July 28 2012 - 12:36 PM
I'd be happy enough with what they have already;
#7
Posted July 31 2012 - 06:42 PM
SuperDuoBros. channel: http://www.youtube.c...uoBros/featured | UYA Gamers: http://steamcommunit...roups/uyagamers
#8
Posted August 01 2012 - 10:08 AM
Do you know of any games that are doing this already_ I'm curious to see how others have implemented it.
#9
Posted August 01 2012 - 10:52 AM
Instead of point it should be different pieces and it should be applied to different game types. Besides we have to get into the game beta and see how it works. But with all honesty I'm not convinced. The other things are outstanding, mech selection, options, camera view and the load outs. Those are great mech custom options.
They have to get rid of that bad idea of ability points. It's just a big no.
Mad Mike said:
Except the point system.
#10
Posted August 01 2012 - 01:48 PM
The palete option is great and something that I'm definitely gonna have my fun with.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#11
Posted August 01 2012 - 03:32 PM
Cameron Kerby said:
I'd image something similar to spray systems would work. Basically you have an image file in your folder that gets sent to the server and saved for a match. During the match it shows up when and where it's called(in this case, your mech texture).
The only issue with systems like that is that porn sprays/skins become a thing. Vanilla servers and Admin bans can usually clean those up to a tolerable level though, so it's up to whoever is in charge on how acceptable a risk that is.
#12
Posted August 01 2012 - 03:41 PM
[Rant]Why the motherfucking dumb ass fucking retarded low life dipshits ruin everything up with their retarded stupidity.[/Rant]
That's why we can't have nice things. That's why developers lock things up to evade bad designs and incongruous artistic integrity.
#13
Posted August 01 2012 - 03:50 PM
Mech Mechanic said:
: o
Might fine rank sir, done like a boss.
#14
Posted August 01 2012 - 08:49 PM
#15
Posted August 13 2012 - 07:18 PM
awesome_ yes.
thank you jesus.
#16
Posted August 17 2012 - 03:51 AM
I would appreciate some preset decals like above mentioned stripes and some main generic shapes, should be well enough for all kinds of players. If the clan option is available, the clanleader could also create a clan-icon for every members mech for a greater feeling of being in a team.
But as ppl complained before, it is almost a given that some little kids with no manners start to overload their mechs with insulting, racistic or pornographic icons just "to be cool".
If there are only generical shapes it should at least decrease the amount of offending icons one can create.
Same if you add a limit to the useable decals per mech.
"Power without purpose is meaningless and worthless. A purpose that is firm can change the impossible to the possible"
#17
Posted August 17 2012 - 04:14 AM
Prepare to Pilot your Level!
#18
Posted August 17 2012 - 05:13 AM
--STYX-- said:
Same if you add a limit to the useable decals per mech.
I would like to say that while I'm not a fan of that sort of thing in games, I consider most of the means to restrict the vulgar user created content to be a greater evil than just allowing it to happen. It happens, but it doesn't happen enough to restrict user created content systems.
Having to go through an approval system slows things down for everybody and can be a waste of time for the people that have to sort through them.
I say let the immature people be immature, just give us some admin tools to keep those kids out of our servers if we don't want them there. My two cents.
#19
Posted August 17 2012 - 05:53 AM
would be nice to do that here too and as it would be clientsided, it wouldnt cause any serverload at all
@arseface(lol at name xd)
i think you might have a point there, and i also dont think that approval system would work well for long (imagine yourself going through thousands of pictures every hour) but if they implement a kick function as means for such misbehaviour, this function could also be severely abused by tons of crykids kicking good players just for being better. i´d rather have some trusted players being "game moderators" who then lurk around the servers and look for such immaturity.
"Power without purpose is meaningless and worthless. A purpose that is firm can change the impossible to the possible"
#20
Posted August 19 2012 - 06:26 PM
--STYX-- said:
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