Suggestions, things you want to see and ideas for Hawken
#1
Posted April 22 2011 - 09:28 AM
1. Bots, Sometimes we need practice alone for the matches. Not everybody is in the mood to play online.
2. Perks, those were shown in the video like the battle cruiser firing missiles at one of the players. Find ways to add different perks like that one.
3. Flying. One of the best ideas for the mechs. Focus on different attachments for the aerial player like a mech pod attachment for the mech with weapons in it.
4. Variety of game play. Some stages allows flying throughout large cityscapes, others are just for land battles without the use of jet packs or wing strapped armors.
5. Activity in the war scenario like a raging battle going on or an invasion of some sort or climatic events like quakes or tornadoes. That activity must have an impact on the game play match. You can get killed or hunted down if you are not in the right spot. External unexpected events gives unpredictability on the matches.
I know it's easy to ask with my word hole....
But my expectations are too hight after what I saw on those videos. The game looks too good to be true.
#2
Posted April 22 2011 - 09:59 AM
#3
Posted April 22 2011 - 10:11 AM
#4
Posted April 22 2011 - 10:27 AM
http://conceptrobots.blogspot.com/
I think one of the artists for this game posted some pictures. Don't remember...
#5
Posted April 22 2011 - 10:50 AM
#6
Posted April 22 2011 - 11:00 AM
The idea is horrid. Look what happened with those team boosters in Modern Warfare 2. There are many ways to implement special attacks where the player must use his own skills.
#7
Posted April 22 2011 - 12:34 PM
Not only does it add a personal spin of strategy on the game, but it feels like you're battling with your mech. After playing a game like Phantom Crash, that feeling has been something of a standard for me.
Some form of a clan system would be really neat, you could have something of a clan leader, maybe some ranks within, or maybe no ranks to differentiate players at all. But these clans could have some sort of insignia/mech color and then battle against other clans to earn more clan prestige_ I struggle with thinking of benefits to this though.
I'm not sure how I would approach the idea of earning experience or money as you play. It would add to the game if done correctly I think; players earning more money/experience depending on how high the rank of the mech they just killed was_ Maybe the higher the rank, the more weapons were available for purchase from the money earned by doing well in-game_ I'm trying hard to avoid the hypothetical-higher-ranked players grossly overpowering the lesser ranks. Matchmaking system_... I don't know how I would feel about that.
I really detest the idea of this becoming a COD-alike, not suggesting it would have though. Its inevitable that it could share some parallels though, which isn't necessarily a negative factor.
#8
Posted April 22 2011 - 02:47 PM
They see this post and go "Oh shit, lets get right on that!" Peh.
Hawken development team_! It's 9 guys. Cut them some slack.
#9
Posted April 22 2011 - 03:15 PM
NECRO said:
They see this post and go "Oh shit, lets get right on that!" Peh.
Hawken development team_! It's 9 guys. Cut them some slack.
They opened the forums to hear our opinions. We are just doing our role. The idea of a forum is to interchange opinions. Their judgment and our judgment are different and so are the interpretation of their work. The idea of destining our ideas on a digital board gives them information on how we perceive their game.
#10
Posted April 22 2011 - 04:14 PM
#11
Posted April 22 2011 - 04:32 PM
Finally I understood what the developers are doing. The perks are very different. You simply activate a turret, a radar or a device placing a bombardment or a missile targeting on any target that roams that specific part of the map.
Perks are more like devices you activate in the map giving some partial advantage. If another mech shut down your activation the support will no longer be there for you. The idea seems perfect. Besides that is my interpretation of the video.
The idea of "perks" or the way developers introduce the support to any particular player makes more sense. You have to defend the switch activation exposing you to more danger. That idea makes more sense to me than a particular "kill streak" reward.
Something I missed in the previous post are the movable turrets. The sentry guns are fixed to a specific area. I think the flavor of this game is very strategic. It should walk the fine line between action and deep strategy. It's the right combination.
#12
Posted April 22 2011 - 06:35 PM
#13
Posted April 23 2011 - 01:51 AM
Although, it seems that's just what we're gonna get.
#14
Posted April 23 2011 - 03:26 AM
Jack Dandy said:
Although, it seems that's just what we're gonna get.
You don't know how much truth you have on your words. Future Cop LAPD's Precint seems to be a precedent for their design. However we are speaking of a major leap in graphics and game play.
I'm a bit worried to think of this as a re skinning of an Unreal III glorified mod. I don't want to have the feeling of playing Unreal 3. Besides the game was great but this is a mech game. It must feel, act and immerse you in a different way than Unreal III.
#15
Posted April 24 2011 - 07:31 AM
PS: This Game Looks Awesome
#16
Posted April 24 2011 - 03:44 PM
It looks perfect as is, but there are a few things I wouldn't mind seeing:
Large scale siege maps
Non-mech vehicles (jetbikes, mech transports, tanks)
A game mode based on CTF (but without flags)
Grappling hooks
#17
Posted April 24 2011 - 05:23 PM
Anyway, other than that I'm content to sit back and watch this game come to be. I've been quite impressed with every video I've seen so far and I'm anxiously awaiting an opportunity to play it.
#18
Posted April 24 2011 - 09:14 PM
#19
Posted April 24 2011 - 10:14 PM
I'm on FIRE baby.
Mech Mechanic said:
ONLY twice_
#20
Posted April 25 2011 - 01:16 PM
1. weapons configuration.
2. armor shield.
3. Radar trackers.
4. Infra red vision.
5. Sentry emplacement.
The customization of body must be on the following:
1. Jet pack forward thrusters.
2. Jet pack multi directional thrusters.
3. Sliders.
4. Additional mounted gun.
Besides the customization should be simple enough to maintain a balance between simulation and fast paced action. The game did an amazing balance between the mech Warrior audience, Unreal III gamers and armored core audience. It should remain on that balance.
On stage suggestions:
Battles in space similar to Shattered Horizon with no gravity.
Battles on flying cruisers
Battles on flying fortresses
Battles on ancient ruins
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