Suggestions, things you want to see and ideas for Hawken
#21
Posted April 25 2011 - 06:03 PM
Ok 3 things.
I dunno what u mean by radar trackers. Like you tag someone and now they are on the radar permanently_ If so that would be cool.
Not sure what you mean by sliders. Like how Wanzers roll on the ground in Front Mission_ If so that would be cool 2.
No.. gravity_ Lol. Whaaaaat_!_
Let's not even get into that territory for now.
#22
Posted April 25 2011 - 06:27 PM
Overall game features_ I'd obviously like to see a single-player component, even if it's just target practice with bots or just "training missions" to start with.
Here's hoping for more, but that's a good start.
#23
Posted April 25 2011 - 06:39 PM
They did a great job with this over at Cosmic Break. I'd love to see something like that in this game, I'd love to have a persona logo on the side of my cockpit
#24
Posted April 25 2011 - 11:03 PM
Tram said:
:<
I wasted my time with that game.
#25
Posted April 26 2011 - 01:12 AM
Also, Precinct Assault-style mode with robotic drones to help you out. Hey, a guy can dream, right_
#26
Posted April 26 2011 - 01:25 AM
Jack Dandy said:
Also, Precinct Assault-style mode with robotic drones to help you out. Hey, a guy can dream, right_
That makes 2 of us.
#27
Posted April 26 2011 - 04:29 AM
but i do like deep as hell customization. The only thing should be that everything has an advantage and a drawback. everything. No matter how badass a piece of gear is, there should still be a reason to use the cheaper models under it. Last thing we need is a customization system that ends up getting abused by those math prone douchebags that see customization systems like math problems that they must solve, resulting in everyone using the same 3 or 4 hyper efficient variants out of millions of possible combos.
i.e. like the mechwarrior player types that played in nothing but LRM boats, and er ppc/gauss/largelaser jumpsnipers/hillhumpers with no leg armor, then whined furiously when you legged them.
#28
Posted April 26 2011 - 05:11 AM
ROFLMMAO.
I forgot about those. The problem of those analysts is that they exist. I'm one of them. I study mathematics and physics. All for me is reduced to an algorithm of some sort. For better or worst every decision over a finite set of decisions you can choose an optimum set of pieces for your machine. Everything in engineering works that way. Optimization, maximality, minimization are the fundamentals of any devised tool.
Yes a custom system can deteriorate the purpose of this game. It's an idea I like but the gane will change in a very drastic way. That imply a table of measured equilibrium between the permutations and combinations and balancing. The matrix construction of that table is hard to establish. The team of adhesive games is to small. A simple balancing table takes a lot of time for perfect calibration. There are basic equations for balancing but the implementation can turn the game into something else.
However the game as it is is perfect enough for a try out. But this could stink as another modified unreal III level with mechs of the game is not carefully designed.
The official suggestion is to let the team work in their conceptualization. We want to play test the game and then suggest with foundations. We know this, we love to word our dreams here but if we adjust all the suggestions here the game could turn into something few of us don't want. I like what the team showed us. The next step is to play the damn thing and see if the game really deserves serious development. Im sure it does of course but we need to PLAY it.
#29
Posted April 26 2011 - 09:46 AM
Choose roles:
BIG PAPA - Large HP pool. Does mostly lower damage, large AoE such as EMP bombs to temporarily disable, ice to slow, plasma to melt, magnetic grip for focused recovery of damaged team members, etc. Can also clear debris to expose enemy and move large objects to create bottlenecks and/or barracades.
The Mech Mech - Moderate HP pool. Provides tactical support and repair functions to the team. AoE radar for team members within range. Can produce sentry bots, repair bots, specialized ammunition, set traps, use downed enemy mech parts to upgrade team, etc.
The Killer Bees - Low HP. This small, quick unit does high single-target damage. It has no AoE or CC function. Energy reserves replenish faster when fighting within the AoE range of the Mech Mech.
The Jarhead - Moderate HP. Average speed. Has limited self-repair and on-board radar so it is durable if separated from team. It also has moderate AoE, CC and single target damage capabilities making it a well-rounded unit.
#30
Posted April 26 2011 - 10:29 AM
#31
Posted April 26 2011 - 02:37 PM
- Mentioned elsewhere, the ability to use my own music as background.
- A nice clan/battle system, perhaps similar to what is being worked on for World of Tanks_ http://wiki.worldoftanks.com/Clan_Wars
- A game mode that requires something else than shooting (no idea what it could be - an obstacle course race, perhaps_), so that I could practice piloting without pesky people trying to kill me 100% of the time ;D
- Traps and trap detection (nothing lethal, more crippling or slowing down/freezing)
- Good voice/keyboard comms for the team from day 1, without the need of resorting to Mumble/Teamspeak, etc. - if I am to fight with random strangers on my team, I want to be able to communicate with them easily
- A bit more of the background/universe of the game - and hell, if you don't have the time to do it yourself, ask the fans and choose the things you like most ;D
[almost there...] http://hawkenwiki.net/ (all hail Ashfire908)
#32
Posted April 26 2011 - 02:47 PM
When I said I liked mechs sliding, maybe I should have pointed out that I only like how it looks, but not as a gameplay element for this game.
If I want to slide around, I think I will play some AC or Front Mission, but Hawken definitely has a more realistic feel to it and sliding should be kept at just a small dash like how we have already seen in the gameplay trailer.
#33
Posted April 26 2011 - 02:55 PM
vesper said:
- Mentioned elsewhere, the ability to use my own music as background.
- A nice clan/battle system, perhaps similar to what is being worked on for World of Tanks_ http://wiki.worldoftanks.com/Clan_Wars
- A game mode that requires something else than shooting (no idea what it could be - an obstacle course race, perhaps_), so that I could practice piloting without pesky people trying to kill me 100% of the time ;D
- Traps and trap detection (nothing lethal, more crippling or slowing down/freezing)
- Good voice/keyboard comms for the team from day 1, without the need of resorting to Mumble/Teamspeak, etc. - if I am to fight with random strangers on my team, I want to be able to communicate with them easily
- A bit more of the background/universe of the game - and hell, if you don't have the time to do it yourself, ask the fans and choose the things you like most ;D
Catched my attention that new game mode, the trap concepts, the functional variety for team voice messages.. well, that would almost sum your entire post up then!. Lol.
.
"The difference between theory and practice is smaller in theory than it is in practice"
#34
Posted April 26 2011 - 04:56 PM
Especially traps. I mean, they already are implementing turrets. would be neat if I could have some kind of prox. mine dispenser as an alternative, or different types of turrets, or remote sensors, or whatever.
#35
Posted April 26 2011 - 06:15 PM
#36
Posted April 26 2011 - 06:48 PM
Zero said:
Well, I'm just putting 2 and 2 together here.. but someone was talking about an EMP sniper weapon in the one hit thread.
Well what about some type of directed energy weapon that could pretty much scramble an enemies on-board computers_ It could have a range of possible effects but it wouldn't do any physical damage. I think that would be pretty cool.
#37
Posted April 26 2011 - 07:56 PM
#38
Posted April 26 2011 - 08:49 PM
If u got ur hand in Chromehounds u know wut I talking about .
#39
Posted April 26 2011 - 10:58 PM
All systems nominal"
"Targeted"
"Core meltdown immanent,
Core meltdown immanent; shutting down"
"Danger, ERPPC"
#40
Posted June 13 2011 - 08:20 AM
a) please no flying mechs, flying is good for jet fighters not mechs
overheat on weapons and jump jets
c) limited ammo for weapons please, I could stand somehow unlimited ammo for some laser/energy weapons but not projectile weapons
d) please don't make some all-mighty lock-on weapons like missiles etc. that will require no aiming
e) think about some melee weapons
f) I would like to see more variety in design of mechs so that almost everyone could find smth for himself, I mean more mechs to choose from per each weight category
g) add some customization of mechs so we could change some parts, weapons, backpacks, camouflage types, colours
h) think about some stuff that players can unlock with time and use in game later, smth worthwhile and useful(mech parts, weapons, backpacks, gadgets, camouflage types, etc.)
i) this is very important, don't show health bars in multiplayer game, ppl will always go after those almost dead enemies no matter what, easy victory, ppl should never ever know how much HP enemies have
j) I really hope that maps will not be like arenas or copy pasted mirror type maps but will be presenting some let's say "actual" place, like for example maps from Battlefield games,
http://www.battlefie...cba.pl/mapy.htm
k) hope to see some in game communication options apart from voice chat(never liked to use voice chat anyway), something simple, push the button and choose what to "say" of few options, for example - "Help!", "Need repairs!", "Enemy in sight!"
l) limb-damage system, torso, arms, legs
m) after release can some of the community created content(maps, mechs etc.) after a little check up and approval by dev team of Hawken get implemented into game officially with some official patch_ that is not so unusual like it seems, I saw smth like this happen with Battlefield 2142 and Dogfighter
Just to be sure I will mention few really obvious things, while creating a game I must be able to select whatever map I want, also players should be able to join a team they want + there should be option to invite friends to game. Hope players will be able to join games already in progress.
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