Mech Repair/Recovery System, how should it work_
#21
Posted May 04 2011 - 03:58 PM
Without such an incentive system, however, I don't see how a team-reliant healing system would work reliably enough to be worthwhile. Relying on strangers in multiplayer games can be satisfyingly rewarding or it can just ruin an otherwise good match.
#22
Posted June 12 2011 - 07:45 PM
Mech Bay (Preferred - Issued by Commander with limited use).
OR
Exit the Mech to make the repairs yourself, leaving you incredibly vulnerable.
Damaged weapons (that are irreparable or not) to be able to be jettisoned to gain more Speed in Game (Allowing "Flee with Speed" or "Dump and Run" mode)_ :oops:
Salvage, From Mech's Killed in the field.
Would be nice to know the guy with the Rail Gun can have it taken by a NOOB with a shotgun..
Maybe have the ability to attach them in game in Mech Bay_
Possibly a Round Limited Use with credit or XP issued at end of round_
#23
Posted February 11 2012 - 06:39 PM
We've seen the big ship floating up in the air in some of the videos. Well, what if it dropped supplies (randomly, or on-demand) via a drop-pod, to certain areas of the map. These drops would create hot spots of players fighting over the supply drops and potentially creating more action spots on larger maps. Winner of the fight gets the supplies, or, the guy who runs past everyone fighting picks up the supplies, and gets out quick. Everyone would either see the drop pod falling from the floating ship, or their HUD would ping them to the drop pod/drop spot.
#25
Posted September 09 2012 - 06:56 AM
Look forward to give feedback on it come play time
#26
Posted September 09 2012 - 11:37 AM
#27
Posted September 09 2012 - 05:14 PM
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