Ace4225, on November 20 2012 - 08:17 PM, said:
RedVan, on November 20 2012 - 02:49 PM, said:
Hovercraft essentially generate downforce similar to a helocopter, but only enough to elevate the vehicle enough to reduce ground friction.
As for ground effect, it is strictly based on wings and how close they are to the ground
Don't you just love how this guy just seems to know everything about everything... including an idea that hasn't even been tried yet_
Talk about counting your chickens before they hatch...
Dude, I'm a pilot in real life. So yes, I do know about how ground effect works tyvm.
Dullahan, on November 20 2012 - 08:07 PM, said:
I gotta say I'm generally not in favor of an air dodge.
The only exception would be if once you use it, your thrusters cut out until you hit the ground. So you jet off in one direction or the other, but immediately start falling and cant use space to hover or shift+a/d to dodge again until your big ole mech feet touch the ground.
Might make you think more strategically about when is best to use it, and it would help balance it so it's not too powerful an addition.
I would fully support that. In my mind as I've played through how it would work, I think I kinda expected it to work like that anyway, but I guess I never really mentioned it lol.
Ace4225, on November 20 2012 - 08:52 PM, said:
but you're not using "side thrusters." You're using the same thrusters you use to sustain your jump height.
You'd have to fall anyway before turning them to dodge. Ultimately, I don't see the point, unless they completely redesign the mechs into something more AC-like... which the AC resemblance was mentioned a cagillion times in the last thread this guy made about this topic [even though he fails to see it]
Just face it, RedVan. It's not going to happen.
You use the same thrusters for a ground dodge. So you're basically telling me that once airborne, these thrusters are unable to create a movement that they can do on the ground_ Is there something magic about being airborne that I don't know about_
I did already mention that, if you air dodge, you would cut out your vertical thrust, thus start dropping to the ground...
gunhe4d, on November 20 2012 - 10:34 PM, said:
Oh my god, the logic and physics don't matter. Argue it from a gameplay standpoint because that's what matters. From a gameplay standpoint, air dashes should not be added because, as stated before, vertical jumps come with a tactical trade off. Jumps are intended for positioning, i.e. gaining higher ground, and also avoiding splash types of damage, explosives, etc. The trade off for this is maneuverability. This game rewards smart play as much as it rewards twitch play.
I agree with you, bringing realism into games like this is the stupidest thing ever. But, people insist on doing so, and I'm willing to counter their "realistic" arguments lol.
As for the trade off, if you chose to air dodge you are:
Only able to do it once per "hang time"
Unable to use vertical thrust again until landing
Subject to the same split second pause upon landing (this would be an easy value to adjust to work balance issues)
So there are trade offs, and if people use it wrong, they'll be in for a world of pain, just like people that use vertical thrust at bad times are in for a world of pain. The trade offs would still be there, they would just look a little different.