THEY RUINED SEIGE MODE!!!!!
#1
Posted November 20 2012 - 04:06 PM
Haven't slept the last 15 or so hours so forgive me if I don't go into too much detail st this point but basically with the bases having only 2 'health' and less energy to launch said ships the games go WAY too quickly now.
I played siege mode because I DIDN'T want to play a quick game like DM or even MA for that matter.
AND I really didn't think they needed to make collecting from the energy 'trees' have a plain old on/off state. If it was too confusing for some people include the slower transfer rate info in the tutorial and tell noobs to RTFM!
It has just taken all the (good) little strategic nuances away from the mode! GAH!! ANGRYYYYYYY!!!!!
Bad Devs, go sit in the corner and think about what you have done!
#2
Posted November 20 2012 - 04:14 PM
This isn't League of Legends...
I think it is reasonable.
#3
Posted November 20 2012 - 04:20 PM
"I don't have a favourite quote."
#4
Posted November 20 2012 - 04:21 PM
RudaForce, on November 20 2012 - 04:20 PM, said:
Just enough to reduce the possibility of shooting down battleship to a minimum, If not shot up at least once or twice with AA.
Slightly increase speed of filling EU the mech and the station.
Edited by KaszaWspraju, November 20 2012 - 04:51 PM.
INTEL i5-4670K * ASUS Z87-A * GOODRAM DDR3 2x4GB * GIGABYTE GTX 760 OC rev 2.0 * X-Fi XTREME MUSIC * GRADO SR-60
SAMSUNG EVO 120GB * OCZ STEALTHXSTREAM 2 600W * Win 7 64
@ defekt : Mobility is King and burst damage is Queen. Checkmate.
Gdy byłem młodszy byłem bardziej beztroski... aha... nie lubię już POLSKI !
#5
Posted November 20 2012 - 05:09 PM
EMEUTIER, on November 20 2012 - 04:06 PM, said:
Haven't slept the last 15 or so hours so forgive me if I don't go into too much detail st this point but basically with the bases having only 2 'health' and less energy to launch said ships the games go WAY too quickly now.
I played siege mode because I DIDN'T want to play a quick game like DM or even MA for that matter.
AND I really didn't think they needed to make collecting from the energy 'trees' have a plain old on/off state. If it was too confusing for some people include the slower transfer rate info in the tutorial and tell noobs to RTFM!
It has just taken all the (good) little strategic nuances away from the mode! GAH!! ANGRYYYYYYY!!!!!
Bad Devs, go sit in the corner and think about what you have done!
Thank you for expressing this so perfectly.
I have nothing to add other than total support for your position on this matter.
Super cool jpg goes here>
#6
Posted November 20 2012 - 05:19 PM
#7
Posted November 20 2012 - 05:28 PM
edit: Sorry, let me try to be more constructive.
I got into a siege match from the very beginning. Got into a couple scraps, had a fairly newish team (just a guess based on performance). Watched the count go from the top to 96 in the first minute or so of the match. 3 players drop instantly.
There's gotta be a middle ground here.
Edited by Ollie, November 20 2012 - 05:38 PM.
#8
Posted November 20 2012 - 05:37 PM
Edited by R3TRI8UTI0N, November 20 2012 - 05:38 PM.
#9
Posted November 20 2012 - 07:59 PM
#10
Posted November 20 2012 - 08:13 PM
#11
Posted November 20 2012 - 08:16 PM
R3TRI8UTI0N, on November 20 2012 - 05:37 PM, said:
they needed to make ships faster or change the AA damage or have extra EU be able to speed up the ship or power up the AA not do what they did.
I would have liked a 30 minute cap even more then what they did.
#12
Posted November 20 2012 - 08:29 PM
[The teams were so evenly matched that niether could gain the upper hand. We lost shortly after someone came in the room and started up a conversation with me and so I effectively stopped playing, thus putting our team down a player, and giving the other team the edge. With a time limit I could at least say "Hey, I'll be done in X minutes", but with no limit the way it was, I had no idea if the match would ever end.]
#13
Posted November 20 2012 - 08:49 PM
Tweak other aspects to keep the overall game time low, sure, but at least keep the base points at 3.
#14
Posted November 20 2012 - 09:05 PM
now its just sit and gather.
#15
Posted November 20 2012 - 09:21 PM
#16
Posted November 21 2012 - 01:00 AM
Please put it back
- Two pips on a base is too small. Like many others, if I wanted a quick match, I would have done straight DM.
- The EU trees... This constant availability kills a part of the strategy that was present in CBT2.
(I don't mean to necro threads, I'm just almost always running behind. My apologies)
Follower of Wheaton's Law, #spawn camper, test dummy for science, and being one of "those guys" <3Youtube: thebaconavenger - Twitch/Twitter: bacon_avenger
System specs: i5 2500k // Asus P8Z68-V // eVGA GeForce GTX 560 Ti Superclocked // 16 GB 1600 DDR3New to siege_ Give Bacon's Guide to Siege Mode a watch
#17
Posted November 21 2012 - 01:06 AM
bacon_avenger, on November 21 2012 - 01:00 AM, said:
You weren't reading the forums then.
#18
Posted November 21 2012 - 01:13 AM
shuffle high leveled players (i have seen matches where almost all leveled players are on one side and almost all lvl 0 mechs on the other.)
you can imagine the amount of quitters that result out of that.
Theres also an issue with people using teammates as bait, its reasonable to take advantage of flanking a skirmish, but to WAIT for your teammates to get ambushed and then coming into battle when your teammates are about to blow is another thing, the balance right now doesnt promote team playing, at all.
I can manage to play as it is, but it should be more fun, the current way things are being handled is taking a big chunk out of the fun (it was a problem before too i know, but it hasnt been solved), team deathmatch suffers of this too; havent played missile yet on CBE3
#19
Posted November 21 2012 - 01:23 AM
Win7 Home Premium 64bit, AMD Athlon ™ II X4 620 2.60 GHz, 6GB ram, Geforce GTX550 Ti 2gb
#20
Posted November 21 2012 - 03:17 AM
VertoPrime, on November 21 2012 - 01:23 AM, said:
The mode really did need to be shorter, but they did remove some of the depth. EU collection as it was before didn't promote enough fighting. Now it promotes even more passive play
Edited by Beemann, November 21 2012 - 03:17 AM.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users