In my opinion, the CB2 Seige mode only really needed a couple changes.
1) A surrender vote option for a team.
2) Faster ramping up of Ship HP.
Much like league of legends, the games were long, fairly evenly matched, and in some cases you could see the writing on the wall for one team, but it could still take time to finally kill them off. I'd love to see the CB2 Seige come back in its old form, with nothing but a surrender vote added.
The new energy gathering, as has been mentioned, kills a huge amount of depth. If the slowdown of multiple gatherers was too newbie-unfriendly, make it so only the first person on the pad gets energy, and extra mechs get nothing. Giving all this consequence-free energy away means there's no point hunting down gatherers and there's no point spreading out from your secured energy pad. It makes the game way too straightforward.
Seige in CB3 is way, way too fast, and I miss the depth and back and forth long matches. I'll play Missile maps if I want a faster match.
Lithium03, on November 21 2012 - 01:06 AM, said:
Like me, he was probably too busy playing the awesome, awesome CB2 seige mode to bother complaining about anything.
Also, I've heard that the 32 player servers were just stress tests_ I hope that isn't the case.
Edited by Russhole, November 21 2012 - 07:26 PM.