Scout 1st impressions
#101
Posted November 25 2012 - 11:07 PM
The infil also has more stealthy capabilities which can cause lots of havoc, but in a direct engagement, the scout with heat loses quite infrequently in 1v1, and even 2v1 confrontations.
At one point, my friends all ganged up on me in titan in a TDM (it was me and a pug vs two of my friends and a pug); I rolled around to the sentium spawn point and hopped up to the roof infront of spawn and one by one they jumped up to the top and they weren't able to take me out. HEAT + TOW is very powerful, and I feel that on the Scout, it's too powerful. If you fancy the HEAT and you're good with the TOW, get a scout, level it to 20, and see for yourself.
#102
Posted November 25 2012 - 11:07 PM
Necro, on November 25 2012 - 10:52 PM, said:
The TOW delivers damage differently then the GL but it's primarily the same numbers.
It's not a HUGE damage difference, but it's there, and it's easier to pull off (less explosive air-time, aiming style is more cohesive and the ability itself (which you mentioned in your post) is hardly something to scoff at)
#103
Posted November 25 2012 - 11:16 PM
Beemann, on November 25 2012 - 11:07 PM, said:
Necro, on November 25 2012 - 10:52 PM, said:
The TOW delivers damage differently then the GL but it's primarily the same numbers.
It's not a HUGE damage difference, but it's there, and it's easier to pull off (less explosive air-time, aiming style is more cohesive and the ability itself (which you mentioned in your post) is hardly something to scoff at)
What he said.
#105
Posted November 25 2012 - 11:19 PM
"Oh, so you're using that cheap fuzzy bunny again_ God damnit."
No joke.
#106
Posted November 25 2012 - 11:29 PM
#107
Posted November 25 2012 - 11:32 PM
Beemann, on November 25 2012 - 06:27 PM, said:
BlackCephie, on November 25 2012 - 06:23 PM, said:
All objective based maps are played in close quarters, with the large and empty bits being the virtually unused portions
On missile, you fight over tiny circles that are pretty well surrounded by cover
On siege you fight for the AA, which is always small and cramped, and requires that you actually stand on or in it in order to capture it
Heavy mechs can be mitigated in these instances, due to their low speed and large size
Little zippy A mechs can't
This post is mostly in response to your other points, but I don't want to quote them all. Now I'm not going to argue the mini-flak, cause that's one thing, but the flak is another. The mini-flak is a tad ridiculous, sure, but the flak and mini-flak absolutely belong on an A class mech (maybe in slightly toned down/modified forms). They have to be right in your face, in range where they cannot effectively use explosives, and have to get into that range. In sahara on missile assault, those "little circles" have plenty of space away from them you can shoot from, ignoring the center point. You're not required by any means to move into the circle into the scout's range, and if you're in the circle to begin with you have plenty of time to shoot the scout before he gets to you. In other maps it's obviously easier to get within range, and because of this, unlike other games where maps don't feel as important, make maps feel really really important in hawken for mech choice and team composition. In a map like uptown (forgive me I'm wrong, the TDM map which is mostly vertical) mechs that are good in CQC are obviously favored in all of its halls. Map design feels really really important in hawken, and where certain types of mechs congregate shows that. The fact that a map makes me think about what mech I want to pilot is amazing, and there aren't a ton of games that make me really think about it, really. And that's awesome.
Acting like it's easy as pie for scouts to get within range without any trouble is just incorrect. Again, I'm not arguing that the mini-flak is balanced, and I think it should be toned down to make it more balanced, but I certainly think a high-speed, reasonably high-dps, close range build makes sense in the game. HEAT scout is another story, but I don't think any class should get new unlocks at twenty anyway. I feel like every class currently has the means to deal with a scout as long as they aren't surprised. And if you're surprised, you're probably dead regardless of what surprised you, assuming the enemy isn't horrible.
#108
Posted November 25 2012 - 11:36 PM
#109
Posted November 25 2012 - 11:49 PM
On the flip side, if you're defending, what's a scout going to do_ Unless you can't shoot for fuzzy bunny you'll nail them as they come directly at you, and if they're dashing to the side they're out of their effective range. Offensively, scouts work great when paired up with something, but charging a point in the open like that isn't a smart idea by themselves.
Again, scout is a bit OP at the moment, sure, I just don't think it's quite as bad as you're making it out to be with them being in your face that easily. Other A class can dash around before they're in range, and I kill plenty of scouts as a berserker and my bruiser can deal with them fairly well using similar tactics and the now-better-at-range hellfire. Unfortunately I don't have much experience fighting them with C class since I don't like the grenadier or brawler and my HEAT rocketeer is gone. But flak brawler seems like it's just a contest of who can TOW better and flak better up close and hawkins brawler should be able to abuse the range before the scout closes.
Also, 100th post.
EDIT: I realize I said getting back up, but I by no means am saying that scout is meant to be 2v1ed, that's just silly, no class should be like that, they should always be 1v1able. Just illustrating that when they're stuck they're, they're stuck, and dead if you can get reinforcements.
Edited by Timber_Wolf, November 25 2012 - 11:53 PM.
#110
Posted November 26 2012 - 01:56 AM
#111
Posted November 26 2012 - 02:54 AM
SavantDouchebag, on November 26 2012 - 01:56 AM, said:
I also share, and have advocated before, the opinion that the fastest machines should not be packing sustained fire, high burst weapons1; most notably being any variation of the currently available Flaks2.
1 The HEAT on the Infil is a very different proposition due to the GL being far shorter range, less bursty, and being generally harder to use than the TOW (a direct shot primary coupled with a lob-shot secondary means the player has to move his aiming reticule around far more than would otherwise be necessary).
2 This being entirely aside from getting into analysing why the Mini-Flak isn’t ‘mini’ in any sense of the word. When it comes to a Flak contest after the first Flak shot the Mini-Flak cannot be caught on any measurable stat. The Mini-Flak should only begin to catch up with the Flak in total potential damage output through sustain, not out-climb the Flak in every category sans the very first, sometimes second, shot.
#112
Posted November 26 2012 - 03:02 AM
In a stalemate, the defender wins because their victory condition (having the point) is met while yours (taking the point) will be indefinitely out of reach
If, to break a stalemate, you need backup, it means a 2v1 is necessary to defeat the scout
This isn't the case with heavier mechs, as they can't dodge or chase. The fight is chosen entirely by the attacker so long as a faster mech is present
However the scout IS the fastest mech, and it has the most fuel at its disposal, therefore there IS no faster mech, and therefore the problem persists
#113
Posted November 26 2012 - 08:29 AM
#114
Posted November 26 2012 - 01:18 PM
#115
Posted November 26 2012 - 01:38 PM
Also level 20 weapons are dumb and need to get removed
#116
Posted November 26 2012 - 01:43 PM
Beemann, on November 26 2012 - 01:38 PM, said:
Also level 20 weapons are dumb and need to get removed
Not many people would choose a Scout over an Assault if that was the case. Not saying the Flaks damage should be kept but it was the one thing that made Scout unique, besides the fuel ability.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
#117
Posted November 26 2012 - 01:56 PM
Sylhiri, on November 26 2012 - 01:43 PM, said:
Beemann, on November 26 2012 - 01:38 PM, said:
Also level 20 weapons are dumb and need to get removed
Not many people would choose a Scout over an Assault if that was the case. Not saying the Flaks damage should be kept but it was the one thing that made Scout unique, besides the fuel ability.
You could also... y'know.. come up with new weapons
And while we're discussing that, why is the Berserker allowed to get the shaft_ It's almost exactly the Assault, but as an A class. The only difference is the ability
#118
Posted November 26 2012 - 01:58 PM
EDIT: agree on level twenty weps and more variety needed. The SMC works as a placeholder and the berserker uses it better.
Edited by Timber_Wolf, November 26 2012 - 02:00 PM.
#119
Posted November 26 2012 - 02:05 PM
Timber_Wolf, on November 26 2012 - 01:58 PM, said:
EDIT: agree on level twenty weps and more variety needed. The SMC works as a placeholder and the berserker uses it better.
The Mini-Flak doesn't have these drawbacks, and without similar ones, it shouldn't be able to pull off that sort of DPS.
[HWK]HUGHES, on July 03 2013 - 11:07 PM, said:
The Sinful Infil HEAT Cannon Hustler, Cloaking and Smoking, C-Class Swagger, Ballin' n' Brawlin'
#120
Posted November 26 2012 - 02:08 PM
Beemann, on November 26 2012 - 01:56 PM, said:
Not sure. I played the Berserker throughout CB2 and loved it, it seems like a mech that fits the Mini-flak (without it's ability) just from the name. I have no idea why the regular Flak is on a A class though.
[13:14] <nonsiccus_work> uh oh
there's gravy in my keyboard
----------------------------------------------------------------------
[11:18] <+shosca> if you wanna play ar, go play zerker
[11:18] <Hyginos> and if you want to play zerker, go smc
[11:19] <someone> if you want to play sustain, please go and die in hell
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