Summary.
In my experience with using the scout and playing with the Mini-Flak and TOW I feel the mini Flak should be given a smaller spread or change it's secondary weapon because having the TOW paired with a close range weapons feels kinda odd because of the damage you get from firing it at close range. With this mech fight dirty, disorient the target. Use your ability to get around so you can get to fights faster. c mechs are easy to kill, anything with automatic weapons is a bit harder.
Longer version.
I used the mini flak because the flak cannon on it seems to shoot way to slow for my likes on an a mech.
Somehow I feel that the flak could be sped up and have less damage but that's because it's an A mech I'm using it on.
I currently have a 2.0ish kill streak with it through 7 games. it doesn't feel over powered really depending on what your facing and in some areas i feel under-powered. This is not a mech to fight fair with, you will lose. The plan here seems to me to get behind mechs and disorient them, also if they fly up fly under and behind them and it's a sure kill.
I get most kills with the tow, the mini flak seems to just whittle people down unless our mechs are touching and I shoot it, basically blowing holes in them.
The fuel ability is nice but not really used for combat.
I find i usually never run out of fuel in combat I just use it to get around, I have another suggestion for the ability for mainly combat use. Decrease the amount of time required between side boosts for a shot amount of time or possibly a short duration fight while forward boosting.
one on one with this mech is a game of dodging and getting of good shots with the tow while trying to get in closer for the mini flak but not to close to hurt yourself with the tow.
(feels kinda wired to have a tow on it for the reasons of it hurting you and needing to be close)
In groups its best to get in behind and pick of people distracted while avoiding damage.
Overall I love this mech but the tow hurting you and having a close range weapon feels like an odd mechanic but it has proven to keep it balanced and could possibly be altered in optimization to change play-styles and it's ability doesn't usually help in combat only to survive while running or getting to places faster.
Edited by Necro, November 24 2012 - 01:40 PM.