BuDeKai, on November 21 2012 - 01:28 PM, said:
hardest hitting AT CLOSE CLOSE RANGE. shield/ emp. get distance between u and the scout. they are next to useless at long range. counter with the AR. heavys also present a problem because they will generally get close to over heating before coming close to killing u. if u land ur TOWs or GL they will die quick. but u need to AIM and predict. wait for them to dodge and as soon as they do fire ur first tow. not a moment sooner.
This.
The reason the vulcan was ridiculous was because it could put almost the same DPS out at any range. The mini-flak and the flak have to be right in your face to kill you. I took on several scouts as a berserker earlier and took them out no problem by evading away. Fire your tow at them to force a dodge, stay in medium range, and when they try and get close, pelt them nonstop with SMC/AR fire and TOW.
They're dangerous in group fights where they can sneak up on you or if they manage to jump on you from above or otherwise catch you off guard. In a straight up fight that doesn't start at close range_ They'll get eaten. They're a really good chaser class and can evade well cause of their fuel ability, but when they run away it's going to be from closeish range.
EDIT: Also, BuDeKai is terrifying to play against, but I had a lot of fun when I got the opportunity yesterday.
Edited by Timber_Wolf, November 21 2012 - 03:43 PM.
Chicks dig giant robots.