Sylhiri, on November 20 2012 - 10:09 PM, said:
I tried the Scout instead of the Berserker this time around because I once tried the Mini-flak once and it kinda sucked before now it's near borderline overpowered when I compare it to something like the AR or Sub (not sure if they changed them). I have 0 problems with C mechs but I do find myself low on HP a lot and overheated much more then usual trying to clip the enemy to kill him as he scurries away. Some maps its easier due to less room for others to move in while something like Sahara is harder from the open space.
To me having the TOW and miniflak is a really good balance, the TOW is longer distance and does a lot of damage but it's usefulness in close combat plays a more strategic role while the miniflak is horrible at long/med range but a beast close range. I would rather have self-inflicted TOW damage be reduced a little rather then completely absent to avoid players bum rushing and ramming to the side of C/B mechs shooting TOWs point blank with several rounds of miniflak.
Sylhiri, on November 20 2012 - 10:31 PM, said:
Astrolis, on November 20 2012 - 10:23 PM, said:
But thats the fun, if you can get it and get out in one piece you get to high five all your buddies!
But on a serious not: You make a valid point. However whats to then stop Scouts from doing this to a C-Class...
... Hits with TOW at mid-range. Rushes in MF blazing, Fires TOW pointblank.
With reduced self inflicted DMG this is what scouts would always do. Unless that was your intention, I think that it may make that situation even worse for C-class or really anyone that a Scout may sneak up on.
Many a time I don't fire my TOW in CQC because it has NO reduced self inflicted DMG.
TOWs in CQC are very very very (if I didn't make it clear) VERY situational. (IMO)
I don't want players being able to use point blank TOWs. It would be too easy with minimum draw back, at least at medium range the enemy can dodge or retaliate. Scouts are fast little buggers and moving around C classes is pretty easy so it would basically make the fight unfair
. If you reduce the self inflicted damage to a maximum of ##% then you better reduce the damage by ##% or increase the
heat generated dramatically. I've already seen people taking full use of the
increase upwards boost speed to allow them to fire the TOW without getting nailed.
1st red text.)
A mechs in general right now have almost no problem with C mechs. Also I love the fact that I usually find myself one shot away from either death or over heating, many people don't realize if they got one more shot off on scouts they would be dead. it's not easy to stay alive as a scout.
2nd red text.)
No one wants point blank normal TOWs, way to OP but at reduced damage to yourself or reduced damage to enemies it could be viable.
3rd red text.)
Agreed, usually I only fire my tow once over in a fight because i don't want to risk killing myself.
4th red text.)
Yes no one wants point blank normal TOWs with no drawback.
1st strike.)
No, this would make the class overheat every fight, you always find yourself on the bring of overheating as this class.
2nd strike.)
If you fly in combat your dead, you might get lucky but I will boost under you and 99.9% kill you!
Edited by Necro, November 20 2012 - 11:04 PM.