So what am I talking about? Front line in TDM? heheee what front?
Every mode except DM has a front line. In Siege it is a fixed one at the AA and at MA it is a flexible one at the 3 silos. But on TDM it is some kind of highly complex sin and cos function that sometimes ends where it begins (deathballs).
Additionally, I've noticed that players spawn randomly, very randomly.
Some kind of tiny objective which does not influence the TDM score and outcome of a match that much should be in there.
Or fixed spawns (bases) would also work (with or without OP turrets).
Oh and one really annoying thing makes me rage. Enemy players can spawn in the presence of you. That means you can check everything on your way to backstab someone and suddenly some dude spawns behind you 5 meters and you are completely fuzzy bunnyed up.
thoughts?