Oh, i played with you during this weekend.
I noticed you trying to approach while cloaked. That is bad. If someone sees you trying to walk up into their face while cloaked, that is bad.
Main thing to remember is that cloak doesn't make you invisible, it just makes you unnoticeable.
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As Amid said, never use your cloak without a plan. This is very important, newer Infils will cloak with the expectation that the cloak is going to be useful, either by the time they see the enemy or vice-versa. If you don't roughly know what's there, just use good defensive play and wait for a good opportunity instead.
Good defensive play:
- If you don't know where the enemy is, high ground is good ground. It is holy ground, make a pilgrimage to it. ESPECIALLY with heat/EOC, there is no way to win a duel with those weapons WITHOUT high ground. This one can be hard.
- Stick roughly with your team. Namely, be in a position where you can support your team, usually nearby high ground, which gives good firing angles, good vantage point/visibility, and usually more movement/flanking options.
- Stay near cover. Make sure to have something you can hide or dodge behind. Standard corner-play stuff. This one is fairly obvious, especially for a fragile A-mech.
Three reasons why using a cloak shouldn't be used without some plan:
- Fuel. If you use the cloak without a plan, you'll use up all your fuel looking for an opportunity, and by the time that opportunity actually arrives, you won't be able to actually exploit it.
- Ability cooldown. It's 50 seconds. A lot can happen in 50 seconds, and using it when you don't need it means that for at least 50 seconds, you just have a slightly inferior scout/zerker.
- Again, you're fragile. You can't expect to yolo-dive into some unknown enemy territory and expect to be able to 'make it work', you're a breadstick. Good for poking, not very stable for hitting or assaulting with. Also, people might be looking at your direction, and you don't want to be looked at.
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Also, despite what Amid says, don't be afraid to use your ability tactically. If you're dead, not having your ability on cooldown means nothing.
- First, you can't dodge something uncertain. Pop the ability, flank them, and not only can they not properly see you/hit you, they also can't properly dodge you. Punish their ignorance with an alpha strike.
- Get to a better position. In the middle of a duel, it can be helpful to rather than charge them, pop the ability, get to higher ground, and then punish them from there. Usually they expect you to be sneaking around instead and are now in a bad position. Only do this if the line of sight is broken, of course.
For a short-term tactical advantage, other than high ground, there's one really good place to be, and the cloak can help you get there:
- Not where they expect you to be.
First, hovering while cloaked is useful. People first look at the ground, and nobody expects a Infil in the rafters. Also, people's monitors are much wider than tall. One more than one occasion i've flown over somebody chasing me and either shot them in the back or just ran away.
To be where they don't expect you, I usually use a hologram and then either wait from the side or while hovering. If they're just rounding a corner, they tend to react to it. Best use of a hologram, in my opinion.
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Erm, has this rant gone on long enough? I think the alcohol is wearing off. Also, I'd recommend playing in the fightclub servers when you can, it's really good practice for when and where to do things.
edit: grammar
Edited by BariumBlue, 20 April 2015 - 01:57 AM.