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Snake draft, or 1 type of mech per side
#1
Posted 18 April 2015 - 09:42 AM
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Obviously population is an issue and you don't want to split your population, maybe just a couple of servers that work in that manner? Let's try to get past the semantics though and not delve to deeply into what we already understand. What do you guys think?
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#2
Posted 18 April 2015 - 09:46 AM
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YESSSSSS. I would love to see a ranked server, or two, with snake draft set up.
Maybe we could test this out with some scirmmages?
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#3
Posted 18 April 2015 - 10:14 AM
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I mean, we sort of already do this with TPG. You watch what your opponents are picking, if there's something you think you can counter, you do so. TPG rules already limit your mech selection virtually to this.
This would just formalize it and establish counterpicking.
#4
Posted 18 April 2015 - 11:01 AM
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I mean, we sort of already do this with TPG. You watch what your opponents are picking, if there's something you think you can counter, you do so. TPG rules already limit your mech selection virtually to this.
This would just formalize it and establish counterpicking.
Well a snake draft would utilize 12 out of the 16(?) mechs 1 mech per person. Not one type per side. I understand that this is partially applied in tpg. I feel this type of system would create a more balanced game for pubs. I jut really hate seeing 3 incinerators on the same team. Or switching mid match just because you're not getting your way. This happens a lot in siege especially because most players cant survive on the AA without the added health. Plus it may help players diversify the mechs they play regularly and allow for more interesting matches IMO.
Tpg is a super small population, only 20-30 players have actually played matches like this regularly outside of War Wednesday.
#5
Posted 18 April 2015 - 11:05 AM
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Oh, so 1 mech type per person in the entire game. Huh.
I like the idea and I wouldn't mind seeing it implemented. However, I think hellfires need to be redone before this is viable, as neither of those mechs is sufficiently competitive. That, or we need more mechs.
#6
Posted 18 April 2015 - 11:24 AM
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Oh, so 1 mech type per person in the entire game. Huh.
I like the idea and I wouldn't mind seeing it implemented. However, I think hellfires need to be redone before this is viable, as neither of those mechs is sufficiently competitive. That, or we need more mechs.
Yes I definetly think the rocketeer would be picked least but you never know, there only so many c-type mechs.
#7
Posted 18 April 2015 - 11:28 AM
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Yes I definetly think the rocketeer would be picked least but you never know, there only so many c-type mechs.
I think that'd be a really unfun effect of this: "Crap, we need more beef but the only thing available is a Rocketeer."
I mean, I'd do it, but that's because I'm a freak who enjoys the Heat Rocketeer.
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#8
Posted 18 April 2015 - 11:59 AM
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I think that'd be a really unfun effect of this: "Crap, we need more beef but the only thing available is a Rocketeer."
I mean, I'd do it, but that's because I'm a freak who enjoys the Heat Rocketeer.
That's the interesting part about snake draft though, the team that has the rocketeer would've had first pick or at the very least 2nd 3rd picks.
#9
Posted 18 April 2015 - 12:11 PM
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What about players who only have mechs people are already using? I think it would be unfair for someone to be unable to play simply because they either have only mechs that are already taken or want to actually grind out a mech but can't.
Maybe for certain servers, yes, but not by default.
#10
Posted 18 April 2015 - 12:11 PM
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Block the tech unless both teams have one for starters. Two techs on one team should never be allowed unless it`s a mayhem server also.
#11
Posted 18 April 2015 - 12:20 PM
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Rofl. Now I'm just imagining Hawken with a Pick/Ban phase during the beginning like a MOBA ranked match.
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#12
Posted 18 April 2015 - 02:28 PM
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What about players who only have mechs people are already using? I think it would be unfair for someone to be unable to play simply because they either have only mechs that are already taken or want to actually grind out a mech but can't.
Maybe for certain servers, yes, but not by default.
Of course.. You'd have to have 10 mechs anyway to draft correctly. It would be a level 30 pilot thing.
#13
Posted 18 April 2015 - 02:39 PM
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Hawken doesn't have enough mechs in each role to do this well. A great example of this would be the support role. Only one mech actually fits that role and if it is chosen only one side gets a support mech which depending on the game type could be huge.
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#14
Posted 18 April 2015 - 03:51 PM
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. I jut really hate seeing 3 incinerators on the same team.
Edited by Maxunarul, 18 April 2015 - 03:52 PM.
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