I posted this mech idea on the old forums but i did some fine tuning on this idea.
Mosquito (A-class)
Designed to answer the need for a suppresive mech that can get into possition faster than a rocketeer can. This mech would be best suited to fight enemy's that are closely grouped together, doing easy damage to multiple enemy's but it will be harder to fight 1 on 1. This mech would also be great for weakening the enemy's guarding aa structures in siege.
All mech and weapons stats are to be adjusted to give optimal balance. This is just a suggestion.
Stats:
Armor: 340
Ground speed walking: 20m/s
Boost speed ground: 35 m/s
Air speed: 40 m/s
Over heat recovery: 5s
Radar range: 135 meter
Special ability: Overload
It overloads the systems. Slightly increasing all movement stats and fire rates but also increasing the heat generation when firing and generating heat when moving. When you overheat this ability automaticly ends. Your mech does not cool down when the ability is active. This ability can be toggled on and off but when you manually deactivate it the cooldown is triggered.
Starting item: EOC distributor
A device similar to the emp. This device carries 6 eoc mines. These get shot out in an even spread around the deviceafter an internal timer runs out. The max radius where these pucks land is around 25 meter.
Weapons:
First primary: Stinger
A rocket launcher that fires of non tracking cluster bomb rockets wich explode on impact or when within a few meter of an enemy. When it explodes it does a little damage with a small radius. When exploding it sends out 4 eoc mines in random directions. These mines have same stats as the mines shot out by the EOC repeater. The fire rate is around 1 shot/ 1.5 second. If the missile directly hits a enemy the EOC pucks will automaticly explode dealing extra damage.
Secondary primary: EOC repeater
For when you want more control on where your mines land.
Prestige weapon: mini seeker
Basicly a smaller version of the seeker with a higher rate of fire but less damage per shot.
Secondary weapon: Hell rain
This weapon basicly fires of 5 stinger rockets wich have tracking capability's. If locked on to a target and fired the rockets first go up to come at the target from above. The rocket explodes a few meter above the target and spread mines on the ground around him. These rockets can also be dumbfired and manually detonated. The mines land in a 40 meter radius area around the explosion.
Edited by Chocksa, 22 July 2016 - 12:32 PM.