One thing I'm starting to realize, is that even though I like the game the way it is, sometimes I wish the game had a slower pace, for multiple reasons:
1. You don't get to notice the details on the beautiful maps because you are moving around too fast.
2. The rate at which you die and respawn can make the game too hectic and makes you feel like you make no progress
3. There is very little opportunity to play "tactically"
So what I propose, is that we duplicate the existing game modes, put the word Classic as a prefix and change a couple things around, here are my thoughts:
1. Halve the movement speed so the mechs feel more "lumbering".
2. Disable Dodge and 180, but still allow boosting
3. Increase Health (maybe 1.25x or 1.5x)
4. Disable Repairing but still allow orbs (stops mechs from hiding behind corners to repair, but can go out in the open to get orbs). We could go full hardcore and disable orbs as well.
5. No Techs
This does 2 things for us. It first gives the option for a slower paced game, something that a percentage of the community is wanting, and second, it helps make the game feel more "mech like"*.
The nice thing about this, if the game type clearly tells you if its classic or not, its easily identifiable for those who either want to play it or avoid it.
My specfics might not be agreeable with everyone, but I think this game needs to have like a Normal/Hardcore setting like in other games to appeal to a wider audience. This classic mode might appeal to those who would otherwise like to play MWO or other games with slow lumbering mechs, while leaving Normal mode alone for those who like it better.
* Some people seem to think that "mechs" should be slow, lumbering machines that should take a lot of health. This kind of falls in line with that other games of similar genres have in place.