Top priotity should be the analyse why this curve does suddenly drastically drop, a healthy match distribution needs a rather "ideal bell" like curve, which obviously is not given. Otherwise you have a strange "skill wall" that cna cause a point many do not want or can proceed past. but those closely in front of it will regulary get such a bad time by gamign experience, that they will leave the game.
Second priotity should ba analysing the online time of those brackets.
Because I am quite sure on Prime time the amount of people online at the same time are NOT distributed as above, it will mostlikely house in % a lot more top tier palyers, since a top tier player may play the game longer than 3 or 4 low tier players together.
With those two analytics you can redesing some proper server MMR brackets which grants Access of brackets that should ply together. because very obviously: a 100mmr difference between 1400 and 1500 hardly means much, while 1500 vs 1600 suddely seesm to mena a lot in terms of "game difficulty" since only a very few amount of player seems to make that step. This means its very likely ok when a 1350 plays vs a 1500, because that is not the big difficulty gap by linearity for those 150 MMR delta than it will be between 1500 an 1575 even if this is only 75.
At leats if I see the graphs connections correctly, would be better made 2D.
So whats causing this sudden drop to kill the smooth belly? is that the point people neeed deeper knowledge about the mechanics? Then people need to be educatd by the game how these mechanics work
Is this where people have to make groups and play together in teams and teamwork constantly to keep at 1700+? In that case something in the game design has a flaw, because it does not smoothily take new and mostly solo players over into the teamplay component of the game.
You know what? I've always been a fan of the way the autobalancer/matchmaking in Hawken worked (before the recent experiment).
But now, unless something is done to strongly discourage the creation of alt/smurf accounts, I think I'd almost rather see match balancing turned completely off and let it be a free-for-all.
I have simply lost my patience with how completely lopsided most matches have become due to the auto-balancer trying to do it's job correctly, but not being able to because half of the people in the match are essentially lying to it about their skill level. That's really what creating an alt/smurf account does - tells the matchmaker that a player is a much lower MMR than they really are, so it builds teams based on fake stats.
And having to read the chat after matches - where all these alts/smurfs are like "WOOT, I'm only level 7 and I'm already rocking first place!" and you see the podium for the winning team where the top 5 players are all below level 10, yet level 30's are at the bottom of the podium. Nobody who has played more than 6 months of this game is gonna be fooled - we know the difference between how a newer player and a veteran player moves.
I know this is an old rant and that we stopped trying to care about it months ago... but it just keeps getting worse and worse by the day and I long for a return to balanced matches.
I think that random team assigning with no attempt at balance would be more likely to create a balanced team and better than the mess that alt accounts make of it right now.
Sry I need to disagree, I ruled the top quite a lot after I finished my first 4 games and got used to the games basic mechanics. It felt quite weird, because in most games this is not the case, and as a newbie you get mostly trashed or you make slowly progress. But hawken seems to have a non linear lerning curve. The start is maybe quite taugh to get used to basic controls. Which is why I could handle it well, and outplay many others even longer in the game. Knowledge, that probably comes form general gamign experience, especially in (arena) shooters.
And then the graph obviosuly shows a second steep hurdle, thats when people go from 1500 to 1600. Thats probably the point where tactics kick in, and those understanding tactics and startegy can proceed. While the rest, mostly casuals running and gunning around seem not to enter at all.
Edited by Lily_from_animove, 15 May 2015 - 05:50 AM.