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Tickle's Grand List of Suggested Internals.

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#1
ticklemyiguana

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There's a discussion in this forum on whether or not the AC should be in the game. I don't think it should be a discussion.

 

It is a discussion due to a couple things, but one of the biggest points to be tossed around is that "Air compressor is different."

 

That's the point being made by a lot of people who think it shouldn't be in the game. Now, I'm only stating this as a preface for the thread. Make no mistake, this is not in any way whatsoever an attempt to engage in a discussion on the AC in terms of its place within the game. Any post attempting to bring that discussion here will be flagged and a request for the post's removal will be submitted on the basis of an attempt to derail a thread.

 

This thread is built with the intention of suggesting ideas for internals on par with the AC in terms of effectiveness, trade off, and added dimensionality. The following are just ideas, entirely subject to tweaking and discussion, though their purpose is less of "I want these in the game" than they are a demonstration of potential factors to modify or introduce with new internals.

 

I'd also like to introduce the idea that all "active" internals, meaning ones that the user must activate, must be three slot, ensuring that a maximum of two can be used at once.

 

1. Thermal Exchange Unit: An internal that when activated would generate heat in exchange for an increased boost speed. Should you find yourself faced with an opponent who you simply cannot engage, you can turn and run at a higher speed, sacrificing your ability to fight and forcing you to commit to your retreat.

 

2. Cavorite Phase Modification Unit: This internal applies a direct electric current to an internal supply of cavorite. (Cavorite being the material responsible for an axe's lightness and mobility, lrn2lore) The voltage is too high for an axe's standard electronics and must be supplemented by an internal current generating unit that uses fuel. The effect of this is that the effective mass of the axe is altered, allowing for what is essentially an upward dodge. Faster than normal flight, and also more consumptive of fuel, it cannot be initiated while in flight. The current can also be applied in such a manner that the users axe temporarily becomes much heavier, creating a downward dodge effect. The current in this phase is timely to reverse, and the axe receives a short flight cooldown, forcing it to land.

TL;DR, upward/downward dodges whereby the endpoint of the downward dodge and the point of initiation of the upward dodge are both the ground. Both consume fuel.

 

3. Freezer: The pilot gets free ice cream.

 

4. Radar Enhancement: This internal broadcasts a steady pulse of high energy in an outward direction for roughly the radius of the user's radar during the course of activation. All moving enemies (no one standing still or repairing), regardless of fuel consumption, appear on the radar for the duration of the internal's usage. However, the energy of the pulse is significant enough that enemy axes can pick up on it. Thus the user is also shown on the radar. It cannot be used while consuming fuel or shooting, and the energy of the pulse is significant enough that the sender is slowed to 50% walk speed during its course.

 

5. Attractor Unit: No. Not a tractor unit, though it does bear some similarities. A mobility altering internal, this piece is unique in the sense that it is only usable in combination with other axes with the same unit. When activated by two users of the unit, a strong field is activated between both axes. The field pulls the axes together at a speed inversely proportional to the mass of the axe, meaning if an A class and a C class both activate, the A class will move toward the C at roughly 3 times the speed that the C will move toward the A. During this movement, dodges cannot be utilized, though one can still boost in any direction to modify the path and speed of travel. This is clearly an internal aimed to be used with good communication and is otherwise useless. Its trade off is an inability to dodge during course of travel, and the freak possibility of an enemy with the same internal activating their own during a coordinated process and either altering the movement to that Axe's own inertia or forcing the maneuver to be canceled.

 

Feel free to add your own.


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#2
Amidatelion

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How do you propose to "activate" these internals?

 

The CPMU is easy enough, Space to pop up as normal and C to drop down is pretty intuitive. But there are no mechanics for activating internals. Unless you mean for these to be items?



#3
Elite_is_salty

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+1 to only (1)


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#4
ticklemyiguana

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How do you propose to "activate" these internals?

 

The CPMU is easy enough, Space to pop up as normal and C to drop down is pretty intuitive. But there are no mechanics for activating internals. Unless you mean for these to be items?

Nope, internals. I'm not sure. Find a standard button for internal activation. I'm afraid I'm not familiar with standard spacing for controls, as I use a Razer Orbweaver in combination with a Logitech G600, but I imagine there's accessible space on most keyboards. I'm not sure if ALT is used, but moving the thumb from the spacebar to the ALT key doesn't seem to require much effort.


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#5
Merl61

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Oh mai. Some of these would be very interesting. I think that adding these functions would be very difficult coding wise. I also think that adding more mechs/skins/maps is much more important at this stage of development.

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#6
ticklemyiguana

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Oh mai. Some of these would be very interesting. I think that adding these functions would be very difficult coding wise. I also think that adding more mechs/skins/maps is much more important at this stage of development.

Oh of course. The topic was just spurned by the AC discussion and figured it's never too early for the community to do things like this.


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#7
crockrocket

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How do you propose to "activate" these internals?

 

The CPMU is easy enough, Space to pop up as normal and C to drop down is pretty intuitive. But there are no mechanics for activating internals. Unless you mean for these to be items?

 DISCLAIMER: I know this is an AC example, but I swear it's relevant!

AC is an internal that is effectively "activated" with a dodge command. Some of these other internals could be activated in a similar manner with some creative thinking. For example, perhaps the thermal exchange unit could be activated upon using a 180 turn (not that I think that would be terribly helpful in all situations).


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#8
SparkyJJC

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Now that you mention it, I could use some Ice Cream....


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#9
ticklemyiguana

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 DISCLAIMER: I know this is an AC example, but I swear it's relevant!

AC is an internal that is effectively "activated" with a dodge command. Some of these other internals could be activated in a similar manner with some creative thinking. For example, perhaps the thermal exchange unit could be activated upon using a 180 turn (not that I think that would be terribly helpful in all situations).

Shhh, you're free to use the AC as an example, and absolutely should, it being an activated internal. You are not free to bring the pro/anti AC discussion here. That is all.


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#10
OdinTheWise

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i think an active smoke screen could be fun, kind of like an octopus squirts ink when threatened 


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#11
ticklemyiguana

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i think an active smoke screen could be fun, kind of like an octopus squirts ink when threatened 

I think this would make for a very good item, or even an ability for a mech. I think active internals should differentiate from abilities by lacking significant cooldown, whereas this idea might require one.


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#12
DerMax

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Lumi's Framework will always be the best: http://hawken.mirror...your-own-ideas/



#13
ticklemyiguana

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Lumi's Framework will always be the best: http://hawken.mirror...your-own-ideas/

Uh. That fuzzy bunny should be brought over here. Verbatim. I remember that. If she's not active on these forums I may very well bring that right the fuzzy bunny over and credit her in the title.


Edited by ticklemyiguana, 23 March 2015 - 10:58 AM.

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#14
Hijinks_The_Turtle

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Does anyone remember that barrier idea that was like the Infiltrator's cloak?  Except it was more like a one way mirror and you hide on the other side, except all projectiles go through it so it's not like a shield, but more like a deployable camo?  I think that idea was pretty tight.


Edited by Hijinks_The_Turtle, 23 March 2015 - 10:05 AM.


#15
Miscellaneous

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Does anyone remember that barrier idea that was like the Infiltrator's cloak?  Except it was more like a one way mirror and you hide on the other side, except all projectiles go through it so it's not like a shield, but more like a deployable camo?  I think that idea was pretty tight.

 

D-d-d-d-dayum son.

 

Sounds interdasting. 

 

capnjosh plz.


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#16
Hijinks_The_Turtle

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capnjosh plz.

Seconded.


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#17
DerMax

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Uh. That fuzzy bunny should be brought over here. Verbatim. I remember that. If he's not active on these forums I may very well bring that right the fuzzy bunny over and credit him in the title.

Her.



#18
ticklemyiguana

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Her.

Awesome. Made the standard assumption. Always good to see evidence of gender diversity.


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