New players don't give a flying fuzzy bunny about MMR, the majority of the new players don't even know it exists.
Its funny because you seem to think that if their MMR goes up, they'll have a better experience in the game? I remind you the average new player doesn't understand theres a MMR. So, really the major thing affecting their experience is winning and losing and the bigger the difference in losing vs winning has a huge impact on game experience and enjoyment.
Two things need to be taken into account.
1. It doesn't matter if they know what MMR is or not. Seriously, not at all.
2. For every win, someone else loses. Ideally most players receive a 50% win/loss ratio. This is achieved best by placing them in games with players of comparable skill. This means improving the flexibility with which MMR is given to new players - which is precisely what the concerns in this thread are over - that the game may have taken the exact opposite route of where it ought to go.
What the new player wants is to be placed with other new players of similar skill and experience, which is exactly the opposite of what you are doing with your so called "testing". I love how you both excuse your behavior as you are helping the situation. The fact is you are playing against players of much lower skill and experience than you. No matter how much you try to handicap yourself, it isn't a positive thing, you still have a huge advantage.
You should try it sometime. Maybe ask them how they're liking the game, what they're having trouble with, stuff like that. Friendly interaction. My assumption is that you haven't.
New players most commonly complain about the grind. Roughly 80% of complaints I hear when I ask reference it.
Do you know what they actually want to do?
GET. BETTER.
Assert your personal opinions all you want, but since I typically open up low tier games as a human being, asking how things are going and how they're liking the game, typically players respond to my scores and their attempts to kill me by making a game out of it and asking for pointers.
Have some people quit? Called hacks? Yeah, they have - but that number pales in comparison to the people who do the exact opposite. They play the game.
Also, I don't handicap myself. Once players believe that I'm not hacking, they want to know how to get to that point. Handicapping myself is something a lot of players find insulting if they find I'm doing it.
That's right. New players have thoughts and feelings like real human beings and aren't 100% reactionary, egocentric baboons that require everyone's defense going "oh poor noobs lets yell at the big bad people who are continually involved in improving the experience of the game for other players by I don't know maybe hosting events that cater to all skill levels and maybe perhaps interacting with players at all skill levels helps this person maybe possibly understand the mentalities and frustrations of some of the people he interacts with on a pretty large scale or setting up question and answer sessions with the developers and helping to express these opinions to the people that matter."
I mean goddamn. It's like, you just want to assume the worst.
So while you experiment, they see something wrong with the fact that one player is very difficult to be killed, and has 4 or 5 times the points of the nearest player. I also don't understand the need to continually experiment since no changes have been made, so in effect your results should reach the same conclusions until there are other major changes. Kind of pointless if you ask me to expect a different result, unless you enjoy helping prolong that new player experience reach all time lows.
It's kind of redundant to answer this, but in short, until you actually go in to these lobbies and interact with these players and try and find out what it is they're having trouble with, what they're not finding fun, how they'd like to play the game, you genuinely cannot speak for them.
The reactions I receive are largely positive ones that help people stick around. Name one other game where prominent community members, event hosts, clan leaders, and others actually check into the lobbies of newer players and ask them for their opinion.
We're talking about new player experience here, and that's not always about how often they win.
Edited by ticklemyiguana, 14 June 2015 - 05:45 PM.