Perhaps this has been brought up before (it probably has) but I think part of the problem of Hakwn not retaining new players for the long haul has to do with the difficulty of learning the intricacies and becoming proficient with Hawkens harder to use mechs and weapons. I mean most of what is in Hawken looks quite simple and looks like it should be easy to use but the reality is you�ve really got to stick with a lot this stuff for some time to become any semblance of good and a lot of players are simply just not going to invest the time to do this with some of these mechs and weapons.
The Raider for example in terms of function is pretty simple but if you don�t pick your engagements properly and manage your shots you will soon be in deep trouble. The Grenadier couldn�t really be simpler, just chuck some grenades around but until you become really familiar with how those grenades are going to behave and how to properly lead targets the mech is pretty much useless. Those are just too examples but I think it applies to many of the mechs and weapons in the game.
I think a lot of players are trying out many of the new players and getting frustrated and leaving with the conclusion that most of the mechs suck. I think Hawken needs more mechs and weapons that are easier to use along the lines of the Assualt that new players can quickly comes to grips with and become proficient at getting kills in a relatively short period of time. Of course it has to different enough than what we have to justify existing and to that I have no super clever ideas but therein would lie the challenge I suppose�
Edited by AxionOperandi, 16 June 2015 - 10:48 PM.