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On pilots climbing up to very high areas/heights on a map with only the goal of abusing on others..

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#1
The_Silencer

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Some few ideas on how to control and penalize to those individuals who enjoy of map exploits to cheat on others:

 

 

1. Penalized Map Areas and Heights:

 

That is, you may climb up there, or reach on spot on the map to get profit and "cheat" on others... Ok, if you do that then you get penalized by (pending progressively more or less diabolical input here).

 

Pilots reaching (to be brief) abusive heights with the same goal: Unfair and privileged spots to "cheat" on others.. Climbing on battleships included here.

 

 

2. New Career data field & New Achievement:

 

As suicides,

this could even deserve its own brand new pilot statistics data field, to track and publically report on how many incidences one pilot has accumulated.

 

Even a new "negative" Achievement might be considered to substract value in the pilot's career who likes to play others via doing that.

 

 

3.- Exploring a map: No penalization involved (?):

 

Exploring maps should be a game mode in which you are allowed to do whatever you want as you're playing alone on each of the maps map. Or perhaps not? ..

 

 

4.- Simply Sudden Death for every pilot who climbs beyond one max height:

 

-> Credit to RozerMahbub

 

 

Discuss on this, if you wish.. .)

 

 


Edited by The_Silencer, 05 July 2015 - 06:43 AM.

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#2
Guns_N_Rozer

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only one solution , who wants to try climb ,he will die when he will try  :pirate:


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#3
The_Silencer

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only one solution , who wants to try climb ,he will die when he will try  :pirate:

not bad idea at all... sudden death and go respawn.. heheheh

 

Pretty effective, indeed.

 

 

Fleshing your quickie a bit then:

 

 

1. Mine all exploitable areas (mostly by height limit)

 

2. And kill every mech going beyond the absurd height limit  (no matter how they did that).

 

They'll go boom in any unfair case, as Rozer suggested above. ;)


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#4
Sp3ctrr

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Or just fix the maps?

 

That'd be easier than implementing an elaborate system that insta-gibs the pilot who parkours too high.


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#5
The_Silencer

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Or just fix the maps?

 

That'd be easier than implementing an elaborate system that insta-gibs the pilot who parkours too high.

 

 

At this very moment and also from a production stand point, the fastest way might be one hardcoded "you shall not pass..." for Playable Characters* so you get those many undesirable cases fixed all at once on every map in the game.

 

Probably each map might need of its own related value/s though..

 

So to speak.. ;)


Edited by The_Silencer, 05 July 2015 - 07:12 AM.

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#6
HassanTheAssassin

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fix the maps

blue wall it like the rest of the off limits stuff.

or remove all the blue walls...just think of the possibilities...this would create a whole new gaming experience, maps would suddenly become intricate gigantic 3-dimensional literally whole new maps without having to actually add any!

this would make DM and TDM Hell Incarnate! Leave the *fixed* blue-walled maps for untimed matches, ie: MA and Siege (otherwise they might get preposterously lengthy).

:yes:


Edited by ??? ????, 05 July 2015 - 09:32 AM.

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#7
Sp3ctrr

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blue wall it like the rest of the off limits stuff.

or remove all the blue walls...just think of the possibilities...this would create a whole new gaming experience, maps would suddenly become intricate gigantic 3-diminsional literally whole new maps without having to actually add any!

this would make DM and TDM Hell Incarnate!

:yes:

 

Now for le sneaky dodg- Well bugger there's an invisible texture. *Kaboom*


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#8
SatelliteJack

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Or just fix the maps?

 

Really though, the maps are all broke as anything. There are so many problems with them, they're gonna have to address them eventually. When they do, might as well take care of this while they're at it.


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#9
thirtysix

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Columbian hit squads. Go to your home and present you with a necktie :)


Edited by thirtysix, 05 July 2015 - 05:45 PM.

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#10
Nightfirebolt

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Nope, we just need to fix the maps.

 

The exploits are so well-documented now that they really can't miss them.



#11
crockrocket

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I like this idea, other than the sudden death height thing. There are legitimate reasons to go out of bounds in the right circumstances: map exploration, duels in weird places, etc. A "map exploration mode" as you said would certainly do the job. In my mind, such an implementation would imply patching the holes for all other modes, and leaving the current maps to this exploration mode. This should definitely be different than the current exploration mode in that you can have multiple people in the server if you so desire. 

 

Another option would be to call it "legacy mode" in which case it would be cool to see various older versions of maps available as well (I realize that probably isn't possible due to how fuzzed up some of the code is). 

 

Private servers may also be sufficient for map exploration/fun community events. If there was some sort of exception made in that regard after the holes are patched for public servers, I would totally buy a private server to fuzzy bunny around on.


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Player Retention & Howken

 

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#12
Rainbow_Sheep

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We don't need some arbitrary height penalization system.

 

It would be easier to change the maps (which doesn't require any new coding) than add a height limit (Which would need coding)


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#13
PsychedelicGrass

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anyone who goes higher than a set height limit should have all their weapons' accuracy discreetly set to zero. forever. as for tows, the gl, and items... those will wildly flail around when used, also making instant 90 degree turns at random intervals.


Edited by PsychedelicGrass, 06 July 2015 - 01:15 AM.

What's the big fuzzy bunnyng deal? Lots of amazing people have committed suicide, and they turned out alright.

 


#14
StubbornPuppet

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I used to make tons of maps for Time Splitters, FarCry, Crysis... etc. and, although some of the games had the tools to draw an invisible barrier or OB area that would require you to run back in.  Although those features were handy for some, I always found it better to just plain build the maps so that there was no escape.  Test, test, test, test... everything, from every angle, by multiple players... before publishing.  The fact was there that, "If it doesn't look like you can escape, people generally don't bother trying.

 

From that perspective, it would not be so hard to go along the boundries and tops of maps and add an OB Zone where, if you cross it, you get a 5 second warning and then death.


To be serious for a moment this is just a joke

 


#15
The_Silencer

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I used to make tons of maps for Time Splitters, FarCry, Crysis... etc. and, although some of the games had the tools to draw an invisible barrier or OB area that would require you to run back in.  Although those features were handy for some, I always found it better to just plain build the maps so that there was no escape.  Test, test, test, test... everything, from every angle, by multiple players... before publishing.  The fact was there that, "If it doesn't look like you can escape, people generally don't bother trying.

 

From that perspective, it would not be so hard to go along the boundries and tops of maps and add an OB Zone where, if you cross it, you get a 5 second warning and then death.

Let's say that a 3 second warning could be like pretty more coherent and fair.. the chances of annoying others from up there would be reduced pretty much in this way. ;)

 

Good idea, man.


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#16
ThatDamnedBoedy

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or have the OB area teleport them to a spawn area randomly on the map instead of death.



#17
doujutsu501

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Or remove the invisible walls so everyone can get that spot.

 

Sounds bad, but in that way, the game would be "bigger" and there will be some kind of balance.

 

The game stills beta, so the developers can try new things


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#18
crockrocket

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Or remove the invisible walls so everyone can get that spot.

Sounds bad, but in that way, the game would be "bigger" and there will be some kind of balance.

The game stills beta, so the developers can try new things


To an extent yeah, but if you experiment too much you can kill the player base. In fact that was one way adhesive fuzzy bunnyed up

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Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#19
JeffMagnum

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Or remove the invisible walls so everyone can get that spot.

 

Sounds bad, but in that way, the game would be "bigger" and there will be some kind of balance.

 

The game stills beta, so the developers can try new things

 

Unintended high ground makes cover useless and lets the exploiter avoid almost all damage while repairing by simply backing up and putting the rest of the structure they're on between them and their attacker.

 

Do you really want a competent SS up here on Front Line?

 

Spoiler

 

What about here on Bazaar?

 

Spoiler

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#20
crockrocket

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Unintended high ground makes cover useless and lets the exploiter avoid almost all damage while repairing by simply backing up and putting the rest of the structure they're on between them and their attacker.

 

Do you really want a competent SS up here on Front Line?

 

Spoiler

 

What about here on Bazaar?

 

Spoiler

Where do you dodge to though? I agree that removing all the blue walls is a bad idea (though that WOULD render the two spots you should inaccessible afaik). Bazaar is also such a fricken pain in the ass to utilize that glitch on. Frontline is the only place I ever see it abused. 


                                                                    JgQjgkx.png

 

Salvage: An Idea to Stop Leavers

Player Retention & Howken

 

[14:31] <Crafty> I know that in my balls
[14:32] <Crafty> hawken is unlike anything Ive played

 

 


#21
JeffMagnum

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Where do you dodge to though? I agree that removing all the blue walls is a bad idea (though that WOULD render the two spots you should inaccessible afaik). Bazaar is also such a fricken pain in the ass to utilize that glitch on. Frontline is the only place I ever see it abused. 

 

It's actually a lot easier to get up there on Bazaar than it is on Front Line if you go this way (which doesn't involve blue walls at all):

 

On Bazaar you can dodge down onto the area a little below you to break LOS unless you're surrounded, and on Front Line the building is large enough that you just have to back up some to avoid virtually all damage unless people waste their time chipping at your armor with grenades. FL is definitely the more problematic of the two maps when it comes to exploitable high spots though, because it's almost impossible to kill a cautious player up there in a reasonable amount of time without 3+ SS on your team working together to instagib the exploiter.


Edited by JeffMagnum, 09 July 2015 - 03:04 AM.

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#22
The_Silencer

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Cool to see it in youtube. Or even doing it while exploring the map. Not so cool to see it on a "real battlefield"... we agree on that..

 

Additionally, more possiblities on how to handle pilots whilst they're executing such an exploit:

 

/* UI warnings */

 

1. The current height compromises your platform. (or something like that..)

 

----* 1.1. From that point on would not be a terrible idea to deny weapons and items..

 

2. You are about to be shot down by orbital fire.

 

----...

 

3. Ultra High Gamma burst == Cheater destroyed. (I suggest that kind of orbital fire in case the cheater got some cover.. right?)

 

--

 

Not naive at all... ;)


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#23
The_Silencer

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The bad news are that getting cheaters caught by heights control only won't solve all the locations susceptible of being exploited...

 

IIRC, there're maps on which both valid and exploitable spots may share a same height.

 

Thus, the way to get this solved once and for all will require of various approaches...


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#24
StubbornPuppet

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I've seen a lot of abuse on Wreckage.  I still cannot figure out how players are getting out of the map boundaries behind the AA, where they can sit behind the wall and shoot through it with immunity.  I've never been back there, but it appears that they can see through almost everything from back there and that they can shoot through anything that doesn't visually block their target.  It's real BS.


To be serious for a moment this is just a joke

 


#25
Nov8tr

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Yeah the map glitches have been known about for years and they still exist why? I still see people cheating in various games using them. Kind of sad really. Yeah fix the map best solution all around. Nice to see people pointing it out to the devs again, thanks. :D


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"Nov8tr" is pronounced "INNOVATOR"

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#26
Rainbow_Sheep

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It's actually a lot easier to get up there on Bazaar than it is on Front Line if you go this way (which doesn't involve blue walls at all):


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#27
The_Silencer

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We might have random admins spectating up there the fair flow of a match. If anyone climbs too much then, via fat-big-snipping-weapon(for_admin_only), the offender gets vaporized and well recorded 'cos of his/her lamer attitude... or naive attitude if you wish... but some punishment would be well deserved after all.

 

Just an idea for fun.. =)


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The difference between theory and practice is smaller in theory than it is in practice.


#28
Xer06siX

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The use of "Block Player" sprites, are the fastest and easiest way to make the changes. As they are in effect, invisible collision hulls with adjustable dimensions. Simple to setup without having to add/subtract any meshes, fixes the problem without all the extra code for the bells and whistles.


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#29
DieselCat

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These off limit areas should be mined with explosives causing instant death,  that automatically regenerate after one has been triggered. 

 

That should make some players think twice.

 

 

*+


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Just Relax....and take life one game at a time....

Don't run to your death....walk

 

th_Duckman.jpg   th_82c0a97c-98de-4aac-be47-05e5e099be80.

 

*+

 


#30
TangledMantis

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How about: Edit the maps and add invisible walls to the higher areas players are abusing so they cant abuse them anymore. 

 

BAM!



#31
StubbornPuppet

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And fix the spots that allow players to sneak past the barrier before the match starts.  That's some serious BS.


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To be serious for a moment this is just a joke

 


#32
The_Silencer

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And fix the spots that allow players to sneak past the barrier before the match starts.  That's some serious BS.

Definitely that too.

 

+1

 

b.o.t

 

Edit: although from the top of my mind I can remember of one map only having this issue.


Edited by The_Silencer, 20 July 2015 - 02:34 PM.

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The difference between theory and practice is smaller in theory than it is in practice.


#33
StubbornPuppet

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And fix the spots that allow players to sneak past the barrier before the match starts.  That's some serious BS.

 

 

Definitely that too.

 

+1

 

b.o.t

 

Edit: although from the top of my mind I can remember of one map only having this issue.

 

There are 3 maps: Origin, Frontline and Last Eco.


To be serious for a moment this is just a joke

 


#34
Rainbow_Sheep

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There are 3 maps: Origin, Frontline and Last Eco.


I believe uptown also has the problem.
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#35
Aelita

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actually, i like the high spots on bazaar. First you need to get there without getting killed and then you can get shot just from the other sides.

The other ones are too OP. Especially on Front Line.

 

 

Spoiler


#36
The_Silencer

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I thought it was only Bazaar..

 

edit: Aelita ninjaed me =)

 

edit2: On the picture spoiler-tagged of yours above: Two lagadzis up there!?

 

 

 

actually, i like the high spots on bazaar. First you need to get there without getting killed and then you can get shot just from the other sides.

The other ones are too OP. Especially on Front Line.

 

 

Spoiler

Edited by The_Silencer, 21 July 2015 - 10:43 AM.

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The difference between theory and practice is smaller in theory than it is in practice.


#37
The_Silencer

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double post.. sorries


Edited by The_Silencer, 21 July 2015 - 10:44 AM.

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The difference between theory and practice is smaller in theory than it is in practice.


#38
StubbornPuppet

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Both of the others are right, you can get around the Barrier before the match starts on Origin, Frontline, Last Eco, Uptown and Bazaar.  It's just been a long time since I saw anyone do it on Bazaar and I don't usually play DM or TDM, so I'd forgotten about Uptown.


To be serious for a moment this is just a joke

 


#39
Rainbow_Sheep

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Two lagadzis up there!?

 

Hologram


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#40
The_Silencer

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Hologram

Oh my.. lol ;)


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