This idea probely wont work in the game, but I think It would be somewhat neat if during siege matches, once a teams ship has launched, some players could break off from the AA, and somehow teleport into the launched ship, from there, they could add their won firepower to aid in the opposing bases destruction, or they could provide firepower from the air. I think this would be an interesting implement because it adds a new choice that players can make during siege matches, "should I protect the AA, or lend my firepower to destroy the enimes base faster?"
Other ideas I have are weapon ideas, first, maybe add a flamethrower to the game? Or an ice beam? my more elaborated weapon Idea was something similer to samus's wave beam in Metroid Prime, the weapon would work similarly to the heat cannon, but a charged shot would let the fired shot be a homing shot,?
Another idea I have is an idea for an ability; the ability would be simeler to the incinerators fire stomp ability; what this ability would do, would turn the mech using the ability into a robot Tesla coil, and any mech that get within a certain proximity of the mech get a constant health drain while within the proximity, so basically, any mech that come within a certain radius of the mech using the ability gets electrocuted. My other ability idea is very similer to the aimbot hack, but it would only last about 5 seconds; the mech with the ability could activate a targeting system, and for 5 seconds, they could lock onto an enemy and concentrate massive firepower without missing a shot.
if you like any of the ideas, or dont, please state in the comments
Edited by Spellbound, 21 March 2015 - 11:10 AM.