Getting back to the original point of OP. I agree that there is a lot of wasted potential on some of Hawken's maps for interesting vertical gameplay. The one that really comes to mind is Wreckage. Especially when it comes to inside the ship near crates and S3 (E2). So much potential for verticality and interesting scenarios were people are dropping/escaping from/to higher levels of the ship. Not to mention near the AA/S1 were there is a plethora of blue barriers that prevent poking at the stage (area outside S2 towards S1). Just one example, though I think Wreckage is a glaring example of this in my opinion. Were it is looking you right in the face, practically is already there, you just cant do it. "wow that would be really cool to climb up and shoot people from...what If I could go up there and attack over it into the point. What if I was up there and dropped down on someone attacking into crates. ETC." To me Wreckage is a great map....but there are a bunch of invisible walls and blue barriers that hold the map back from being something even better.
In my opinion:
Examples of maps with great verticality in Hawken that result in really awesome experiences: Origin , Facility, Prosk.
Examples of maps that have verticality but I feel could be much better by being adjusted to include that verticality more in the flow of the map: Last Eco, Frontline, Wreckage, Uptown
Examples of maps that I think would be benefited by major adjustments to include more verticality: Bazaar, Bunker
What my post really gets at....is I feel personally that Hawken is at its best when there is a lot of verticality on the map. To me it results in the most interesting decisions and combat compared to the maps that don't have much of it.
Main reason Origin is my favorite map....tons of verticality resulting in a lot of potentially interesting situations/crazy plays.
Also, SS in hawken is more gunslinger like than sniping like. Get used to how quick scoping works in Hawken if you want to really excel at sniping in Hawken.
Edited by CounterlogicMan, 23 December 2015 - 06:44 PM.