"almost any other mech" Incin is an exception because of its unique use of heat mechanics with the SAARE.
HugeGuts has a great point though. The use of AR/Vulcan/SMC on many mechs make them feel less unique. Even though the mechs play a bit differently due to speed, size, abilities, and hp. The weapons play an enormous role in how a mech feels and how it plays. After all Hawken is a game about shooting enemy mechs.
Sometimes I feel as if putting AR/SMC/Vulcan on a lot of mechs and sharing weapons on a lot of mechs was an attempt to force additional customization onto the mechs. Which then resulted in a balancing nightmare as the developers tried to make each mech unique in other ways.
So how do we move forward?
The easiest strategy to execute would be to try and balance the mechs that exist while leaving them the weapos they have and create new more unique mechs that don't share any primary weapons with existing mechs. After all, most of Hawken's current mechs feel pretty balanced. Adding in additional mechs that don't share primaries with the existing roster shouldn't upset the current rosters balance much. While still adding some variety to the gameplay experience. This strategy is something that I feel Reloaded has been feeling out the community for interest, ie the survey questions asking for what direction mech ability design should go. I also feel this is something the community wants. More variety, less mechs that are just small variations on current designs.
A strategy that was hinted at when the devs started to introduce XT and G2 variants of weapons and mechs. An attempt to put out weapons that are essentially the same as existing weapons but are able to be balanced separately. This makes pumping out new mechs easier to do, ie G2 variants, and balancing them against current mechs easier. This falls in line with the overall design and production strategy the previous devs called kitbashing (Great article if you are interested in the design and production philosophy of Hawken). It is essentially re using pieces of other things in the game to create new things while adding a few new things to give a unique spin on that thing, frankenstein style. I am sure there are notes on this in the design document of Hawken. I am sure this strategy will continue in some form since a lot of unreleased mechs in which this design was clearly employed were mid production when the acquisition happened (G2 variants of Zerker (with AR XT and Tri Seeker), SS, Brawler, Infil, Etc).
So what do you guys want, or expect, in the future in the way of mechs/weapons?
A slew of new mechs with unique weapon sets, or a bunch of mechs that use slight variants or XT variants of current weapons?
How would you feel about a weapon shuffle on some of the current mechs?
This question is really out there but I am interested in the responses.
How would you feel about every mech only having 1 primary and 1 secondary?
Example:
Brawler Flak
Scout Heat Cannon
Bruiser-Vulcan
Assault-Ar
Berzerker-SMC
Predator-Breacher
Grenadier-RevGl
Rocketeer-Seeker
Infiltrator-EOC
Sharpshooter-Slug
Reaper-Am-Sar
Tech-Redox
Vanguard- Mini flak
Incin- Papa
Raider - Reflak
G2-Raider - T-32xt
G2-Assault - VulcanXt
Edited by CounterlogicMan, 06 January 2016 - 02:37 PM.