Fixed spawn points in TDM?
#1
Posted 30 March 2015 - 11:23 PM
We would have a clear front line and not this cat hunts mice play in (especially unbalanced) matches.
Additionally, this solves the spawn problem in TDM.
Thoughts?
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#2
Posted 30 March 2015 - 11:38 PM
The spawn logic screws me over sometimes when it drops me in front of a group of enemies (it happened on Facility yesterday, I spawned as a Reaper in front of a gang of Raiders and Scouts inside the building) or at the other side of the map with the enemy team between me and my team. But it is still better than the abuse of spawn camping.
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#3
Posted 31 March 2015 - 12:15 AM
What if enemy team is all around your spawn? Either by chance or by purpose (spawn rape)?
Please no ;)
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#4
Posted 31 March 2015 - 01:02 AM
Yes, base rape. bad teams get bad results anyways o:
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#5
Posted 31 March 2015 - 01:31 AM
so keep or improve the current spawns XD
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#6
Posted 31 March 2015 - 05:26 AM
The amount of times I have to implore my team in Siege not to base rape the enemy team indicates, to me at least, that fixed spawns are a bad idea in a game prone to unbalances like this one currently is.
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#7
Posted 31 March 2015 - 07:02 AM
Fixed spawnpoints. No score allowed for a spawnkill.
The amount of times I have to implore my team in Siege not to base rape the enemy team indicates, to me at least, that fixed spawns are a bad idea in a game prone to unbalances like this one currently is.
Why on earth would you ask your team not to harass the enemy base? To let them shoot the ship till they get bored and disconnect? Just imagine for one moment a lobsided game of dota2 where someone asks not to attack the ancient...
#8
Posted 31 March 2015 - 07:07 AM
Fixed spawnpoints. No score allowed for a spawnkill.
Why on earth would you ask your team not to harass the enemy base? To let them shoot the ship till they get bored and disconnect? Just imagine for one moment a lobsided game of dota2 where someone asks not to attack the ancient...
Yeah because a team winning 2700-500 really needs to bloody well get up in the grill of those that they are stomping and make the experience even more miserable. It is entirely possible to win with grace and manners.
If you want to act like your average Dota 2 player, that's your problem.
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#9
Posted 31 March 2015 - 07:26 AM
Yeah because a team winning 2700-500 really needs to bloody well get up in the grill of those that they are stomping and make the experience even more miserable. It is entirely possible to win with grace and manners.
If you want to act like your average Dota 2 player, that's your problem.
Harassing at their base is the sole moment you're at a disadvantage because turrets... The sole problem of lobsided 2700-500 matches is that they take a fuzzy bunnyng eternity to get to 2700-0.
Edited by M4st0d0n, 31 March 2015 - 07:29 AM.
#10
Posted 31 March 2015 - 09:20 PM
Lets take a lesson from BF:Hardline's 64p "The Block". conquest.
Most matches will definitely ends with a large cluster-fuzzy bunny of spawn rape...
and also lets take the TDM version of that as well...
people spawning right next to enemies spawning will also ends with a large cluster-fuzzy bunny.
uh.... yeh... nothing really works right now, we need to invent a new spawn system.
Edited by Ruhtrax, 31 March 2015 - 09:21 PM.
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