After failing on both my Bruiser and Rocketeer, I gave up on both of them. I did, however, come up with some ideas on how to possibly improve the hellfire's mechanics with my limited experience.
Hellfire
Think about each of these ideas separately.
1) Air burst - Allow the user to air burst the missiles similar to a tow rocket, but with a larger AoE radius. This would make blind-firing feasible.
2) Volley - Each of the hellfire's six(?) missiles fire separately, one at a time. Kind of like the EOC, but at a slower rate. The missiles would continue firing even if you were to boost or dodge directly after firing them.
3) Boosting - Allow the user to fire hellfires even while boosting or dodging. To be honest, I have no idea whether or not this is already possible.
4) Proximity - Hellfires will detonate if the missiles fall back into positive(edit, woops) range from the target. This would make dodging them more challenging, but would offer more interesting methods of minimizing damage. This would only work if the weapon was locked on.
5) Reduce projectile speed and increase fire rate - I feel the missiles move too quickly sometimes. This is just me romanticizing missile trails, though. Course, there's also a believability aspect to it, since a tracking missile moving at a similar speed to the tow is a bit meh.
6) Wider arch - Hate firing the hellfires to the side only for them to correct themselves and go straight into a nearby wall. Would be great if you could quickly charge them in order to get a wider or narrower arch, like a bow's draw strength in other games.
7) Unlimited lock-on range - No idea why the mech is classified as 'long-range suppression' when it lacks the former.
8) Combination of them all - because, why not.
Just my thoughts.
Edited by Hecatoncheires, 07 August 2016 - 08:26 PM.