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New Mech Idea: Lumi (supression / support)

- - - - - concept mech support skirmrisher

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#1
Jabutosama

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Some other support mech which is not forced.

You know, sometimes supports are just full ally helpers,

but they can be much more.

 

This one is supressive mech who has below decent firepower but supports well.

 

Please critique.

 

"Lumi" means snow in Finnish.

 
    Lumi
  sub-zero vechile
Class: B
Armor: 550
Fuel Tank: 100L
Boost Speed: 31 m/s
Fuel Regen: 7.4 L/s
Ground Speed: 17 m/s
Air Speed: 27
Radar: 100 m
Overheating: 4.5 s
Dodging: 1.1 s
Special Ability: Cryotic Arrow
 
TLDR: Slighty more everything, but mentionable high overheat time and low movement speed.
 

Primary weapon: Submachine Cannon

  • The SMC is an incredibly effective close-range weapon. Its high rate of fire and low heat generation allow for sustained damage in close quarters combat.

Secondary weapon: EM-Sonny

  • Known for it's heavy bolts, this almost sniper-like rifle staggers even mightiest of the mechs. It's accuracy is very low due short barrel, making it mid-range target picking tool.

These weapons provide firepower enough to battle like any other, but is outclassed by other "real fighters" with both solid dps and reliable burst.
 
(EM-sonny is like sturdy, short-barreled cousin of sabot family without aim.

Accuracy is about same than KE-sabot's unscoped. 

It's uniqueness comes that it briefly slow target's movement speed around 50%, wearing off in 0.6s, basically staggering a bit.

This makes it good chasing tool if you land the shots.)

 
 
Special Ability: Cryotic Arrow (cd 20s.)
fires a special bolt exploding in 2 kelvin temperature, freezing the enemy mech to it's core to slow them and disable their weapon and dodging systems.
 
(fires a white shot which applies 100% movement speed slow which wears off over 5 seconds. for 2 seconds after hit their weapons and dodging mechanics are disabled too. )

 

 
Ability which counters pretty much anyone foolish to stand alone against Lumi.
 

Description
Powerful teamfighter, not necessary in all teams but supports well by preventing enemies escaping alive. Even if enemies kill your team, your team can still get kills as enemies are still affected by the poison.



#2
Shade__

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Special Ability: Cryotic Arrow (cd 20s.)

fires a special bolt exploding in 2 kelvin temperature, freezing the enemy mech to it's core to slow them and disable their weapon and dodging systems.
 
(fires a white shot which applies 100% movement speed slow which wears off over 5 seconds. for 2 seconds after hit their weapons and dodging mechanics are disabled too. )

 

 
Ability which counters pretty much anyone foolish to stand alone against Lumi.

That ability is insane it's basically a free kill, fighting one wouldn't be fun just because you can be nullified mid fight.
Nerf the move speed debuff and and remove the no dodging when hit, that's my advice.


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-Shade__


#3
Hecatoncheires

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As much as a movement hindering ability makes sense, your idea is way too stack-able, especially with just a 20 second cooldown.

It might be better if the ability prevents dodging/boosting for a duration while maybe preventing an enemy from attacking for half a second when it hits.

 

Edit: Also, 2 Kelvin would kill both you and your enemy instantly(as well as anyone else around for that matter) instead of just slowing them down.


Edited by Hecatoncheires, 10 August 2016 - 04:55 PM.

What the Heca-


#4
6ixxer

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It's uniqueness comes that it briefly slow target's movement speed around 50%, wearing off in 0.6s, basically staggering a bit.

This makes it good chasing tool if you land the shots.)

 
 
Special Ability: Cryotic Arrow (cd 20s.)
fires a special bolt exploding in 2 kelvin temperature, freezing the enemy mech to it's core to slow them and disable their weapon and dodging systems.
 
(fires a white shot which applies 100% movement speed slow which wears off over 5 seconds. for 2 seconds after hit their weapons and dodging mechanics are disabled too. )

 

No one will accept that you can take away weapon/dodge at will, or slow them so much.

 

I suggested a C-class with secondary that slowed mechs by 5-20% based on certain factors and it received plenty of criticism.

I also suggested releasing at the same time a Damper internal that allows reduction of debuff mechanics.







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