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Has nobody noticed how ridiculously underpowered the Technicians PN-223 is?

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#41
Meraple

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Yeah, it was a glitched weapon mech.

My main point there is that it's very fun to use and not too bad either once it has a good accuracy.

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#42
System64

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WAT!?!?


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#43
MomOw

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Weapon glitc

 

WAT!?!?

 

weapon glitch : sometimes you get other primary weapons


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#44
System64

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I need an inventory screenshot of that reaper...

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#45
americanbrit14

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an idea that poped into my head earlier today was make the PN-223 a charge gun, still keep the base 3 round burst, but when its charged it then has like a 12 round very very fast burst, something like that would be interesting...

 

i don't know, i'm spewing ideas here


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INDUSTRY


#46
Grollourdo

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Wow this thread just came back from the dead XD

lol .... God this place is old XD

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#47
SatelliteJack

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*cough*BREACHER*cough*

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#48
ScarletThirteen

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Breacher on Tech would be insanity.

 

Yes please.



#49
Aregon

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Breacher on Tech would be insanity.

 

Yes please.

Let us remember that Tech isnt supposed to be very killy.


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#50
6ixxer

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asking for a different weapon on the tech is flogging a dead horse. It has three weapons with different play styles to give some variety. CapnJosh indicated they would look at balancing the PN and perhaps later adjust the heal and vamp rates. I think the tech doesn't need too much work and I would rather they add or subtract a weapon stat here and there in the database which is easy and then spend effort on a new map.



#51
System64

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BUMP


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