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The viability of the EOC repeater in comp

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#1
Shade__

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i was doing 1v1s today and was playing EOC infiltrator or as woods13 called it "memefiltrator" i did about half a G2Rs heath in one burst and this got me thinking about the viability of the EOC in comp games, so i figured i'd ask the people who know.


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#2
dorobo

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Im not into comp but my guess it's even more viable in a coordinated team..



#3
Lioot

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There isn't a comp scene in Australia/Oceania, but its certainly an effective burst weapon which can deter enemies from rushing or to deal damage and stuff


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#4
Meraple

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Nah, EOC is garbage.


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#5
DeeRax

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EOC is awesome and fun, but its difficulty of use leads me to believe that in a comp environment you'd be better off picking just about anything else. Unless you are one of those few who are really exceptional with it. Just off the top of my head, tho, I ain't no high-tier expert.


Edited by DeeRax, 31 August 2016 - 03:06 AM.

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#6
CrimsonKaim

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The EOC is basically a burst weapon. Been using it since ... forever basically. The current state of it doesn't really allow for it to be used as a minelauncher as it only deals 50% of its damage. 

 

In hands of a skilled pilot it is deadly. 

 

The focus of this weapon is to take out high priority tagrets such as technicians or low-health enemies. Do not use it as the main dmg dealer weapon in team fights. Do not use it as a mine launcher. Do not use it against AC Zerkers (except if you sneak up). 

 

Fits perfectly with sneaky mechs such as the Predator or the Infiltrator.


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#7
Silverfire

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Skill requirement to use effectively in comp is much higher than AR Infil or HEAT Infil, so those are often seen as the better choice out of the 3 weapons available on the Infiltrator.  I like it because of the high burst potential and it's just a cool looking and sounding weapon, and like any other mech weapon, the pilot makes the weapon effective.

 

Just seen as a weak choice right now due to slower projectile speed and possibly refire rate.  Just a weaker choice than the more rounded AR Infil, and the pokey HEAT Infil.


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#8
CraftyDus

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Eoc has been a conspicuous ommision in all 3 regular seasons of tpg as well as siege cups and 3v3 cup tournies.

There may have been a one-off for the lols during a match or two. but slim to none in terms of viability when hawken gets super serious.

Most scout/thermometer pubbie mmr leaderboard chasers suck with it and prefer the easier more powerful stuff, like thermometers and scouts.

Especially the eoc raider, which is a fringe religion, in need of a tax exemption.


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#9
DerMax

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The only EU player who used it effectively in scrims was Kopra with his Raider. I tried to use it as an infil in scrims and tourneys, but to absolutely no avail. Long story short, it's trash in comp, unless your ping is close to zero and you can consistently direct-hit most of your pucks.


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#10
lo_spaghetto

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Your team (minus you) has to be able to hold back the whole enemy team enough for you to land your EOCs/nade/rockets.

 

If they can't then EOC will not be viable b/c it's not meant for skirmishing.

 

Therefore if your team needs some synergy with the EOC player for it to work. Or just have a superior team... then it always works.


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#11
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#12
Shade__

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thanks yall this thread blew up overnight, ill still give it a try in some scrims but i know what to expect.


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#13
Call_Me_Ishmael

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eoc raider, which is a Fringe religion, in need of a tax exemption.


I gave it up for ludicrous speed.

Seriously, you can only play EOC raider like a pinball for so long before it runs out of dakka.

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#14
DemitronPrime

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i <3 the eoc...

 

as stated, it does require skill but the output can be great.


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#15
dorobo

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i <3 the eoc...

 

as stated, it does require skill but the output can be great.

 

If the stars line up correctly it can be magicall


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#16
Flifang

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EOC raider is savage. Not really a viable skirmisher, but I run tri-shield with the one slot item that reduces the item cooldown to 5 seconds to help me perform better in any unfortunate CQC situations. EOC is very safe in a shield because the splash is so small that you run less of a risk of damaging yourself with it while inside your shield. The splash damage isn't counted as a direct hit anyway, so the effective damage of it to you is halved should you be close enough to your enemy or the shield wall when you shoot to take splash damage.

 

The preffered mode for the secondary almost 100% of the time is the KLA rocket, but inside the shield, Mirv is your go-to choice. KLA's splash is guarenteed to damage your shield if you fire within its boundaries, but the Mirv isn't assuming you manage to hit your opponent while they're entering your shield and not the shield itself. The Mirv has no splash outside of direct physical contact between what the Mirv hits, and any other damageable targets.

 

If you play your cards right you shouldn't be getting into a CQC bind very often, which is why I usually pull out all the stops and place my shields overlapping like a ven-diagram of danger. You can have all three up for a period of time if you use the one slot item that reduces item cooldown. Not sure if you can without it, I just know that you can with it equipped. 


Edited by Flifang, 01 September 2016 - 02:13 PM.

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#17
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#18
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#19
lo_spaghetto

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EOC raider is savage. Not really a viable skirmisher, but I run tri-shield with the one slot item that reduces the item cooldown to 5 seconds to help me perform better in any unfortunate CQC situations. EOC is very safe in a shield because the splash is so small that you run less of a risk of damaging yourself with it while inside your shield. The splash damage isn't counted as a direct hit anyway, so the effective damage of it to you is halved should you be close enough to your enemy or the shield wall when you shoot to take splash damage.

 

The preffered mode for the secondary almost 100% of the time is the KLA rocket, but inside the shield, Mirv is your go-to choice. KLA's splash is guarenteed to damage your shield if you fire within its boundaries, but the Mirv isn't assuming you manage to hit your opponent while they're entering your shield and not the shield itself. The Mirv has no splash outside of direct physical contact between what the Mirv hits, and any other damageable targets.

 

If you play your cards right you shouldn't be getting into a CQC bind very often, which is why I usually pull out all the stops and place my shields overlapping like a ven-diagram of danger. You can have all three up for a period of time if you use the one slot item that reduces item cooldown. Not sure if you can without it, I just know that you can with it equipped. 

do you find any other item combos useful?

 

I have 2 dets and 2 orbs, and I get a det kill like 1 out of 20 times... 


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#20
crockrocket

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EOC certainly has potential however I think it is weak in it's current state. As is frequently suggested a projectile speed buff would help. That said, many have used it to great effect in pubs and non-comp events. I believe it has one of the highest weapon skill caps in game, and a player suitably close to that cap could hold his (or her) own in a TPG match.

 

Of course I'm no EOC specialist, I play it only occasionally because I find it one of the more fun weapons in the game, along with REV-GL, Heat, and hellfires. All of these are unique weapons that are fun to play regardless of viability.

 

TL;DR: Comp viability requires a very high level of skill with EOC, and if you are skilled enough to make it work you can probably play other things better. That said anyone automatically gets mad respect if they can pull it off (not even just in comp).


Edited by crockrocket, 08 September 2016 - 01:49 AM.

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#21
Flifang

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do you find any other item combos useful?

 

I have 2 dets and 2 orbs, and I get a det kill like 1 out of 20 times... 

Depends on how you play. I don't particularly like det because of how slowly it moves in addition to the general range at which I engage with this mech from. I think a much better aggro item would be the EMP or even the Heat Charge if you use it right. You want your opponent moving in a straight line or not moving at all. Getting that kill all in one shot is nice, but this mech has the range and the speed to follow through in most circumstances. (On Heat Charge, I used it by throwing it at my opponent's feet as I attempt to flee via blitz.)

 

Orbs are nice for supplementing aggro play, and I think they do nicely because if you play the way I do you are almost always watching and waiting to attack at the right moment. You get a little damaged and manage to houdini your way into cover and munch on it like popcorn to go with your favorite Tv program: radar.

 

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#22
CounterlogicMan

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Been known to rock the EOC regularly and also played multiple seasons of TPG.... It is not even worth trying in comp unless you are doing it for the lols. The weaknesses of the weapon are very easy to exploit and the moments where it is very strong are far and few between when playing against people who know how to position properly. Even if you find the max payout situation for it, almost any other weapon would pay out just as much for less overall risk. That said, I will continue to almost exclusively play EOC raider in pubs because it is my favorite weapon/Mech combo. Too bad it is garbage tier in comp play, even in the hands of a skilled EOC player. Funny enough, EOC is actually god tier on the consoles. Part of the reason I have been playing more Hawken on PS4 than PC lately.

 

As for item combos, there are a few that I find work really well for me.

 

EMP and Repair charge are obvious options because they literally fit in any situation for any mech ever.

Detonator and shield can be good for eoc raider

Detonator/emp and radar scrambler can be pretty good on infiltrator

Shield and repair charge are pretty good on pred.


Edited by CounterlogicMan, 11 September 2016 - 09:52 AM.

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