Reloaded's balancing decisions have been questionable, at best. For the console release, they basically put mech stats in a blender. I am still baffled by this move, you literally cannot make sweeping changes across the board and expect things to be MORE balanced, and most of the changes had neither rhyme nor reason.
One exmple that stands out is the G2 scout stats, .7 second dodge cd and 43 m/s boost speed? Who in their right minds thought this was a good idea? Coupled with the smaller hitboxes and worse hitreg, this mech will be insanity, and the speed increase is well worth the loss of 20 hp. And 1.8 seconds dodge cd on Brawler?
Last I checked, Blitz still increases walk speeds too. However with the hitbox size reduction (this change totally blows my mind) and the new, significantly worse hit reg, Raider has been shafted hard. Spread/pellet weapons have always been sub-par, but they are worse than ever now.
The only thing they changed that was smart was the nerf to orblording, which they didn't really do very well. I'm all for the nerfs, but 3% on the one slot extractor makes it completely pointless.
I really have no idea what compels the devs to make the balance changes they do, but I'm hoping they'll ask for a little more input before doing anything from here on. I honestly think we'd be better off reverting all mech stats to the old PC version, then going forward from there.
P.S. The 36m is atrocious, and will probably supplant the rocketeer as the worst mech in Hawken.